Layers in a Node Environment
While Oraphim is fundamentally a node-based compositor, the concept of "layers" still exists—it is simply represented mathematically rather than vertically.
Transitioning from Layer-Based Thinking
If you are used to Adobe After Effects or Photoshop, you think of layers stacked like a sandwich. The top layer obscures the bottom layer.
In Oraphim's node graph, the exact same result is achieved using a Merge Node.
- The Bottom Layer (the bread of your sandwich) is connected to the Yellow (Background) input of the Merge.
- The Top Layer (the meat of your sandwich) is connected to the Green (Foreground) input of the Merge.
Stacking Multiple "Layers"
If you have a background video, a character keyed over it, and a text graphic on top of everything, you do not stack them vertically. Instead, you string multiple Merge nodes sequentially:
Background Videoconnects to the Yellow input ofMerge 1.Character Videoconnects to the Green input ofMerge 1.- The output of
Merge 1now contains both elements. You connect this output to the Yellow input ofMerge 2. Text Graphicconnects to the Green input ofMerge 2.- The output of
Merge 2connects toMediaOut.
This creates a clear visual flowchart of exactly how the layers are composited together.
Multi-Channel Layering (EXR Workflows)
In high-end VFX workflows, 3D artists often render CGI elements in the OpenEXR format. A single .exr file can contain dozens of different "passes" or layers (e.g., Diffuse Color, Specular Highlights, Shadows, Depth, Motion Vectors) embedded inside one clip.
Oraphim supports multi-channel EXR workflows natively.
- Bring the
.exrfile into the graph using aMediaInnode. - Add a Channel Booleans node.
- In the Inspector for the Channel Booleans, use the dropdown menus to extract the specific layer you want (e.g., map the Specular channel to the RGB outputs).
- You can branch a dozen pipes off a single
MediaInEXR node, extract the individual lighting passes, color correct them independently, and merge them all back together.