Workspaces
Workspaces
Use workspaces in Oraphim with a production-safe workflow, practical example, verification steps, and common failure checks.
Updated August 27, 2026Oraphim workspaces
The workspaces are different views of one project, not separate applications.
Edit
Use Edit for clip-based assembly, trimming, transitions, effects, captions, templates, and everyday audio adjustments.
Composition
Use Composition when a shot needs editable layers, text, shapes, masks, keyframes, effects, cameras, lights, or reusable motion graphics.
Color
Use Color for image balancing, creative grades, nodes, curves, qualifiers, windows, tracking, LUTs, and scopes. Always choose the intended source before grading.
VFX
Use VFX for procedural object, simulation, look-development, 3D stage, and render workflows. Build deliberately and validate the result in the viewer and a rendered file.
Export and Render Queue
Export is opened from the top menu and works on the selected project resource. Add one or more jobs to the Render Queue, inspect their source and output path, then render them.
How to use this section
Start in named Oraphim workspace with resource that workspace operates on. Use this section to understand the Workspaces workflow before jumping into isolated controls.
Read the overview first, then move into the specific task page that matches what you are trying to produce or fix. Oraphim panels are context-sensitive, so keep the intended clip, layer, node, track, or project resource selected while following a procedure.
Guides in this section
- Audio workflow
- Color workspace
- Composition workspace
- Edit workspace
- Export and Render Queue
- VFX workspace
Section-level verification
Switch away and back, confirm selection/state persistence, and validate the result in preview or export. For project-changing operations, save a milestone and reopen it before relying on the setup as a reusable production workflow. For anything that affects delivered pixels or audio, inspect a rendered file as well as the interactive viewer.