Motion Graphics Overview

While Oraphim's Compositor is incredibly powerful for visual effects (integrating CG into live-action footage), it is equally robust as a dedicated 2D and 3D Motion Graphics engine.

If you are used to building lower thirds, title sequences, or explainer animations in Adobe After Effects, Oraphim provides a familiar toolset but with the performance benefits of a node-based architecture.

Creating Motion Graphics from Scratch

Unlike VFX workflows where you usually start with a MediaIn node representing a camera file, Motion Graphics often start from complete scratch.

  1. In the Edit Workspace, drag a generic Composition generator onto your timeline.
  2. Switch to the Compositor Workspace.
  3. You will start with a blank graph containing only a MediaOut node.
  4. You build your graphic by adding Generator Nodes (like Backgrounds, Text, and Shapes) and piping them into Merges.

Core Concepts

To master motion graphics in Oraphim, you must understand three foundational pillars:

  1. Shapes and Text: The primitive building blocks of your design.
  2. Keyframe Animation: The mathematical process of changing properties over time (e.g., making a box slide across the screen).
  3. Procedural Systems: Advanced tools like particle emitters, replicators, and dynamic lighting that generate complex motion automatically without needing thousands of manual keyframes.

Oraphim's engine operates in true 3D space. While you can build simple 2D flat graphics, you can also seamlessly transition your nodes into a 3D environment, adding virtual cameras, digital lights, and depth of field.

Let's begin by exploring the most fundamental building blocks: Shapes.