Motion graphics

Animation and Keyframes

Use animation and keyframes in Oraphim with a production-safe workflow, practical example, verification steps, and common failure checks.

Updated August 28, 2026

Animation and keyframes

Animatable properties show a keyframe control in the Inspector or Effect Controls.

Visual reference

Animated composition workspace

Treat the viewer as the result and the timeline as the timing model; adjust both together.

Create animation

  1. Move the composition playhead to the starting time.
  2. Enable or add a keyframe for the property.
  3. Move to another time.
  4. Change the value.

Oraphim interpolates supported values between keys.

Edit keys

Timeline keys can be selected, moved horizontally in time, duplicated, or deleted. Multi-selection supports group movement, and scaling changes spacing around the chosen pivot.

Transform animation

Position, scale, rotation, anchor, and opacity are common animation targets. 3D-enabled layers add Z position and X/Y rotation while preserving the same keyframe workflow.

Effects and text

Supported effect parameters and text properties can be animated using the same property system. Keep complex animation readable by naming layers and limiting unrelated keys on one layer.

Use Animation and Keyframes in a production project

  1. Open Composition workspace and select the intended text, shape, layer, animation property, or procedural system.
  2. Establish the correct input state first—timing, media link, layer/node enable state, project settings, or source selection as relevant.
  3. Apply or adjust Animation and Keyframes with one clear goal. Change the smallest set of controls needed to reach that goal so the result remains understandable and reversible.
  4. Review the complete affected range in context. Scrub difficult frames and also play at normal speed when motion or audio is involved.
  5. Save a named milestone before moving into another major operation, especially after graph changes, tracking, AI processing, relinking, simulation, or delivery setup.

Practical guidance

Use animation and keyframes only where it solves a defined creative or technical problem, and compare the result against the untreated state.

A useful test is a short 5–10 second section containing both an easy case and a difficult case for this feature. Tune against the difficult moment without breaking the easy one. If two approaches are plausible, duplicate/version the project state and compare them rather than stacking both together blindly.

Verify the result

  • Preview the full animation and compare the rendered output with the interactive viewer.
  • Toggle/bypass the operation where possible and make sure the change you intended is actually responsible for the result.
  • Check selection, visibility/mute/solo state, node connections, track locks, range, and source identity when the result appears missing.
  • Save and reopen before treating a complex setup as reusable.
  • If this feature changes final pixels or audio, render a short review and inspect the file outside Oraphim.