Node reference
How to use Text Motion node in Oraphim
Use the Text Motion node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.text_motion.
Updated August 28, 2026How to use Text Motion node in Oraphim
Type ID: geometry.text_motion
Category: Text
What this node does
The Text Motion node is registered in Oraphim's Text category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 15 sockets and 14 properties for this node. Its main registered inputs are Mode, Text, Progress; its main outputs are Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Mode | mode |
String |
| Text | text |
String |
| Progress | progress |
Float |
| Start Value | startValue |
Float |
| End Value | endValue |
Float |
| Font | fontFamily |
String |
| Style | fontStyle |
String |
| Size | fontSize |
Float |
| Weight | fontWeight |
Float |
| Depth | depth |
Float |
| Tracking | tracking |
Float |
| Leading | leading |
Float |
| Center | center |
Bool |
| Seed | seed |
Int |
Outputs
| Socket | Key | Type |
|---|---|---|
| Geometry | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Mode | mode |
String |
Inputs | Typewriter |
| Text | text |
String |
Inputs | 0.0 |
| Progress | progress |
Float |
Inputs | 1.0 |
| Start Value | startValue |
Float |
Inputs | 0.0 |
| End Value | endValue |
Float |
Inputs | 100.0 |
| Font | fontFamily |
String |
Inputs | 0.0 |
| Style | fontStyle |
String |
Inputs | 0.0 |
| Size | fontSize |
Float |
Inputs | 96.0 |
| Weight | fontWeight |
Float |
Inputs | 400.0 |
| Depth | depth |
Float |
Inputs | 0.0 |
| Tracking | tracking |
Float |
Inputs | 0.0 |
| Leading | leading |
Float |
Inputs | 0.0 |
| Center | center |
Bool |
Inputs | 1.0 |
| Seed | seed |
Int |
Inputs | 1.0 |
How to use it
- Add Text Motion from node search. Use
geometry.text_motionwhen you need the exact registry entry. - Connect a compatible
Stringsource to Mode. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Mode, Text, Progress first so you can see the node's effect in isolation.
- Route Geometry (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Text Motion. Feed a compatible source into Mode. Change Mode away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- String to Curves —
geometry.string_to_curves - Glyphs on Elements —
geometry.glyphs_on_elements - Text to Glyph Geometry —
geometry.text_to_glyph_geometry - Join Strings —
geometry.string_join - Fillet Curve —
geometry.curve_fillet
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