Node reference
How to use Transform Glyphs node in Oraphim
Use the Transform Glyphs node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.text.glyph_transform.
Updated August 28, 2026How to use Transform Glyphs node in Oraphim
Type ID: motion.text.glyph_transform
Category: Text
What this node does
The Transform Glyphs node is registered in Oraphim's Text category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 14 sockets and 22 properties for this node. Its main registered inputs are Glyph Geometry, Start, End; its main outputs are Geometry, Glyph Count, Affected Glyphs. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Glyph Geometry | in_geometry |
Geometry3D |
| Start | in_start |
Float |
| End | in_end |
Float |
| Selector Offset | in_selector_offset |
Float |
| Progress | in_progress |
Float |
| Translation | in_translation |
Vector3 |
| Rotation | in_rotation |
Vector3 |
| Scale | in_scale |
Vector3 |
| Opacity | in_opacity |
Float |
Outputs
| Socket | Key | Type |
|---|---|---|
| Geometry | out_geometry |
Geometry3D |
| Glyph Count | out_glyph_count |
Int |
| Affected Glyphs | out_affected_count |
Int |
| Diagnostic | out_diagnostic |
String |
| Valid | out_valid |
Bool |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Units | units |
String |
Selector | Normalized |
| Start | start |
Float |
Selector | 0.0 |
| End | end |
Float |
Selector | 1.0 |
| Offset | selectorOffset |
Float |
Selector | 0.0 |
| Progress | progress |
Float |
Selector | 1.0 |
| Softness | softness |
Float |
Selector | 0.0 |
| Shape | shape |
String |
Selector | Linear |
| Edge Ease | ease |
String |
Selector | Smooth |
| Invert | invert |
Bool |
Selector | 0.0 |
| Randomize Order | randomizeOrder |
Bool |
Selector | 0.0 |
| Seed | seed |
Int |
Selector | 1.0 |
| Translate X | translateX |
Float |
Transform | 0.0 |
| Translate Y | translateY |
Float |
Transform | 0.0 |
| Translate Z | translateZ |
Float |
Transform | 0.0 |
| Rotate X | rotateX |
Float |
Transform | 0.0 |
| Rotate Y | rotateY |
Float |
Transform | 0.0 |
| Rotate Z | rotateZ |
Float |
Transform | 0.0 |
| Scale X | scaleX |
Float |
Transform | 1.0 |
| Scale Y | scaleY |
Float |
Transform | 1.0 |
| Scale Z | scaleZ |
Float |
Transform | 1.0 |
| Opacity | opacity |
Float |
Style | 1.0 |
| Advanced Outputs | advancedOutputs |
Bool |
Output | 0.0 |
How to use it
- Add Transform Glyphs from node search. Use
motion.text.glyph_transformwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Glyph Geometry. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Units, Start, End first so you can see the node's effect in isolation.
- Route Geometry (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Transform Glyphs. Feed a compatible source into Glyph Geometry. Change Units away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Analyze Text —
motion.text.analyze - Format Number —
motion.text.format_number - Text Selector —
motion.text.selector - Text Template —
motion.text.template - String to Curves —
geometry.string_to_curves
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