Node reference

How to use Transform Glyphs node in Oraphim

Use the Transform Glyphs node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.text.glyph_transform.

Updated August 28, 2026

How to use Transform Glyphs node in Oraphim

Type ID: motion.text.glyph_transform
Category: Text

What this node does

The Transform Glyphs node is registered in Oraphim's Text category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 14 sockets and 22 properties for this node. Its main registered inputs are Glyph Geometry, Start, End; its main outputs are Geometry, Glyph Count, Affected Glyphs. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Glyph Geometry in_geometry Geometry3D
Start in_start Float
End in_end Float
Selector Offset in_selector_offset Float
Progress in_progress Float
Translation in_translation Vector3
Rotation in_rotation Vector3
Scale in_scale Vector3
Opacity in_opacity Float

Outputs

Socket Key Type
Geometry out_geometry Geometry3D
Glyph Count out_glyph_count Int
Affected Glyphs out_affected_count Int
Diagnostic out_diagnostic String
Valid out_valid Bool

Controls

Control Key Type Group Registry default
Units units String Selector Normalized
Start start Float Selector 0.0
End end Float Selector 1.0
Offset selectorOffset Float Selector 0.0
Progress progress Float Selector 1.0
Softness softness Float Selector 0.0
Shape shape String Selector Linear
Edge Ease ease String Selector Smooth
Invert invert Bool Selector 0.0
Randomize Order randomizeOrder Bool Selector 0.0
Seed seed Int Selector 1.0
Translate X translateX Float Transform 0.0
Translate Y translateY Float Transform 0.0
Translate Z translateZ Float Transform 0.0
Rotate X rotateX Float Transform 0.0
Rotate Y rotateY Float Transform 0.0
Rotate Z rotateZ Float Transform 0.0
Scale X scaleX Float Transform 1.0
Scale Y scaleY Float Transform 1.0
Scale Z scaleZ Float Transform 1.0
Opacity opacity Float Style 1.0
Advanced Outputs advancedOutputs Bool Output 0.0

How to use it

  1. Add Transform Glyphs from node search. Use motion.text.glyph_transform when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Glyph Geometry. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Units, Start, End first so you can see the node's effect in isolation.
  4. Route Geometry (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Transform Glyphs. Feed a compatible source into Glyph Geometry. Change Units away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

Return to the complete Oraphim node reference.