Node reference
How to use Look At Transform node in Oraphim
Use the Look At Transform node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.transform.look_at.
Updated August 28, 2026How to use Look At Transform node in Oraphim
Type ID: motion.transform.look_at
Category: Transform
What this node does
The Look At Transform node is registered in Oraphim's Transform category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 9 sockets and 11 properties for this node. Its main registered inputs are Position, Target, Up; its main outputs are Transform, Quaternion, Euler Degrees. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Position | in_position |
Vector3 |
| Target | in_target |
Vector3 |
| Up | in_up |
Vector3 |
Outputs
| Socket | Key | Type |
|---|---|---|
| Transform | out_matrix |
Matrix |
| Quaternion | out_quaternion |
Vector4 |
| Euler Degrees | out_euler |
Vector3 |
| Direction | out_direction |
Vector3 |
| Distance | out_distance |
Float |
| Valid | out_valid |
Bool |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Position X | px |
Float |
Position | 0.0 |
| Position Y | py |
Float |
Position | 0.0 |
| Position Z | pz |
Float |
Position | 0.0 |
| Target X | tx |
Float |
Target | 0.0 |
| Target Y | ty |
Float |
Target | 0.0 |
| Target Z | tz |
Float |
Target | -1.0 |
| Up X | upX |
Float |
Orientation | 0.0 |
| Up Y | upY |
Float |
Orientation | 1.0 |
| Up Z | upZ |
Float |
Orientation | 0.0 |
| Roll | roll |
Float |
Orientation | 0.0 |
| Forward Axis | forwardAxis |
String |
Orientation | Negative Z |
How to use it
- Add Look At Transform from node search. Use
motion.transform.look_atwhen you need the exact registry entry. - Connect a compatible
Vector3source to Position. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Position X, Position Y, Position Z first so you can see the node's effect in isolation.
- Route Transform (
Matrix) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Look At Transform. Feed a compatible source into Position. Change Position X away from its registry default and compare the result. Connect Transform to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Blend Transforms —
motion.transform.blend - Convert Transform Space —
motion.transform.space_convert - Layer Transform Animator —
motion.transform.layer - Orient Constraint —
motion.constraint.orient - Compose Matrix —
motion.matrix.compose
Return to the complete Oraphim node reference.