Node reference
How to use Matte Refinement node in Oraphim
Use the Matte Refinement node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.mattecleanup.
Updated August 28, 2026How to use Matte Refinement node in Oraphim
Type ID: fusion.mattecleanup
Category: Keying
What this node does
The Matte Refinement node is registered in Oraphim's Keying category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 3 sockets and 32 properties for this node. Its main registered inputs are Input, Previous Matte; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
| Previous Matte | in_previous_matte |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Matte Effect | effectType |
String |
Effect | fx_matte_cleanup |
| Clip Black | clipBlack |
Float |
Legacy Matte Cleanup | 0.07999999821186066 |
| Clip White | clipWhite |
Float |
Legacy Matte Cleanup | 0.9200000166893005 |
| Gamma | gamma |
Float |
Legacy Matte Cleanup | 1.0 |
| Shrink / Grow | shrinkGrow |
Float |
Legacy Matte Cleanup | 0.0 |
| Blur | blur |
Float |
Legacy Matte Cleanup | 0.0 |
| Choke Matte | simpleChoke |
Float |
Simple Choker | 0.0 |
| Geometric Softness 1 | stage1GeometricSoftness |
Float |
Matte Choker - Stage 1 | 10.0 |
| Choke 1 | stage1Choke |
Float |
Matte Choker - Stage 1 | 0.0 |
| Gray Level Softness 1 | stage1GraySoftness |
Float |
Matte Choker - Stage 1 | 0.0 |
| Geometric Softness 2 | stage2GeometricSoftness |
Float |
Matte Choker - Stage 2 | 10.0 |
| Choke 2 | stage2Choke |
Float |
Matte Choker - Stage 2 | 0.0 |
| Gray Level Softness 2 | stage2GraySoftness |
Float |
Matte Choker - Stage 2 | 0.0 |
| Iterations | iterations |
Float |
Matte Choker | 1.0 |
| Smooth | smooth |
Float |
Refine Matte - Edge | 0.0 |
| Feather | feather |
Float |
Refine Matte - Edge | 0.0 |
| Contrast | contrast |
Float |
Refine Matte - Edge | 0.0 |
| Shift Edge | shiftEdge |
Float |
Refine Matte - Edge | 0.0 |
| Reduce Chatter | reduceChatter |
Float |
Refine Matte - Temporal | 0.0 |
| Edge Recovery | edgeRecovery |
Float |
Refine Soft Matte | 0.0 |
| Edge Radius | edgeRadius |
Float |
Refine Matte - Edge | 3.0 |
| Decontaminate Edge Colors | decontaminateEdgeColors |
Bool |
Refine Matte - Edge Colors | 0.0 |
| Decontamination Radius | decontaminationRadius |
Float |
Refine Matte - Edge Colors | 4.0 |
| Decontamination Amount | decontaminationAmount |
Float |
Refine Matte - Edge Colors | 100.0 |
| Motion Blur | motionBlur |
Bool |
Refine Matte - Motion Blur | 0.0 |
| Shutter Angle | shutterAngle |
Float |
Refine Matte - Motion Blur | 180.0 |
| Motion Direction | motionDirection |
Float |
Refine Matte - Motion Blur | 0.0 |
| Motion Samples | motionSamples |
Float |
Refine Matte - Motion Blur | 8.0 |
| Invert Matte | invert |
Bool |
Output | 0.0 |
| Show Matte | showMatte |
Bool |
Output | 0.0 |
| Preserve RGB | preserveRgb |
Bool |
Output | 1.0 |
| Quality | quality |
String |
Quality | High |
How to use it
- Add Matte Refinement from node search. Use
fusion.mattecleanupwhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Matte Effect, Clip Black, Clip White first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Matte Refinement. Feed a compatible source into Input. Change Matte Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Delta Keyer —
fusion.deltakeyer - Despill —
fusion.despill - Keying —
fusion.chromakeyer - Luma Keyer —
fusion.lumakeyer - 3D Camera Tracker —
fusion.cameratracker
Return to the complete Oraphim node reference.