Node reference
How to use Material 3D node in Oraphim
Use the Material 3D node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.material3d.
Updated August 28, 2026How to use Material 3D node in Oraphim
Type ID: fusion.material3d
Category: Color
What this node does
The Material 3D node is registered in Oraphim's Color category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 1 sockets and 37 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are Material. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
This node has no fixed input sockets in the current runtime registry.
Outputs
| Socket | Key | Type |
|---|---|---|
| Material | out_material |
Material |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Base Red | baseColorR |
Float |
Base Color | 0.800000011920929 |
| Base Green | baseColorG |
Float |
Base Color | 0.800000011920929 |
| Base Blue | baseColorB |
Float |
Base Color | 0.800000011920929 |
| Metallic | metallic |
Float |
Surface | 0.0 |
| Roughness | roughness |
Float |
Surface | 0.44999998807907104 |
| Specular | specularStrength |
Float |
Surface | 1.0 |
| Reflection | reflectionBoost |
Float |
Surface | 0.0 |
| Ambient Occlusion | ao |
Float |
Surface | 1.0 |
| Opacity | opacity |
Float |
Surface | 1.0 |
| Index of Refraction | ior |
Float |
Transmission | 1.5 |
| Transmission | transmission |
Float |
Transmission | 0.0 |
| Thickness | thickness |
Float |
Transmission | 0.0 |
| Attenuation Distance | attenuationDistance |
Float |
Transmission | 0.0 |
| Attenuation Red | attenuationColorR |
Float |
Transmission | 1.0 |
| Attenuation Green | attenuationColorG |
Float |
Transmission | 1.0 |
| Attenuation Blue | attenuationColorB |
Float |
Transmission | 1.0 |
| Coat Weight | clearcoat |
Float |
Coat & Sheen | 0.0 |
| Coat Roughness | clearcoatRoughness |
Float |
Coat & Sheen | 0.11999999731779099 |
| Sheen Weight | sheen |
Float |
Coat & Sheen | 0.0 |
| Sheen Red | sheenColorR |
Float |
Coat & Sheen | 1.0 |
| Sheen Green | sheenColorG |
Float |
Coat & Sheen | 1.0 |
| Sheen Blue | sheenColorB |
Float |
Coat & Sheen | 1.0 |
| Anisotropy | anisotropy |
Float |
Coat & Sheen | 0.0 |
| Anisotropy Rotation (deg) | anisotropyRotation |
Float |
Coat & Sheen | 0.0 |
| Subsurface Weight | subsurface |
Float |
Subsurface | 0.0 |
| Subsurface Red | subsurfaceColorR |
Float |
Subsurface | 1.0 |
| Subsurface Green | subsurfaceColorG |
Float |
Subsurface | 0.44999998807907104 |
| Subsurface Blue | subsurfaceColorB |
Float |
Subsurface | 0.3499999940395355 |
| Emission Red | emissiveColorR |
Float |
Emission | 0.0 |
| Emission Green | emissiveColorG |
Float |
Emission | 0.0 |
| Emission Blue | emissiveColorB |
Float |
Emission | 0.0 |
| Emission Strength | emissiveStrength |
Float |
Emission | 1.0 |
| Rim Strength | rimLighting |
Float |
Stylized | 0.0 |
| Rim Red | rimColorR |
Float |
Stylized | 1.0 |
| Rim Green | rimColorG |
Float |
Stylized | 1.0 |
| Rim Blue | rimColorB |
Float |
Stylized | 1.0 |
| Rim Falloff | rimPower |
Float |
Stylized | 4.0 |
How to use it
- Add Material 3D from node search. Use
fusion.material3dwhen you need the exact registry entry. - Place the node as a source/context operation; it has no fixed input socket in the current registry.
- Start with the registry defaults and adjust Base Red, Base Green, Base Blue first so you can see the node's effect in isolation.
- Route Material (
Material) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Material 3D. Change Base Red away from its registry default and compare the result. Connect Material to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Advanced Color Correction —
fusion.advanced_color_correction - Channel Process —
fusion.channel_process - Renderer 3D —
fusion.renderer3d - 3D Camera Tracker —
fusion.cameratracker - Audio —
fusion.audio
Return to the complete Oraphim node reference.