Node reference

How to use Procedural FX node in Oraphim

Use the Procedural FX node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.proceduralfx.

Updated August 28, 2026

How to use Procedural FX node in Oraphim

Type ID: fusion.proceduralfx
Category: Particles

What this node does

The Procedural FX node is registered in Oraphim's Particles category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 0 sockets and 340 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

This node has no fixed input sockets in the current runtime registry.

Outputs

This node has no fixed output sockets in the current runtime registry.

Controls

Control Key Type Group Registry default
System systemId String System 0.0
Variant variant String System 0.0
Spline splineAssetId String Shared Assets 0.0
Width Curve widthCurveId String Shared Assets 0.0
Opacity Curve opacityCurveId String Shared Assets 0.0
Material materialAssetId String Shared Assets 0.0
Fields fieldAssetIds String Shared Assets 0.0
Instance Asset instanceAssetId String Shared Assets 0.0
Follow Shared Path pathFollowEnabled Bool Path Follow 0.0
Offset pathOffset Float Path Follow 0.0
Speed pathSpeed Float Path Follow 0.0
Banking pathBanking Float Path Follow 0.0
Rotation pathRotation Float Path Follow 0.0
Orient To Path pathOrientToPath Bool Path Follow 1.0
Loop pathLoop Bool Path Follow 0.0
Reverse pathReverse Bool Path Follow 0.0
Width ribbonWidth Float Ribbon 32.0
Taper ribbonTaper Float Ribbon 0.0
Twist ribbonTwist Float Ribbon 0.0
Noise ribbonNoise Float Ribbon 0.0
Lifetime trailLifetime Float Trail 1.0
Video Effect effectType String Effect 0.0
Render Mode renderMode String Procedural Path 0.0
Start X pathStartX Float Procedural Path 0.18000000715255737
Start Y pathStartY Float Procedural Path 0.25
Mid X pathMidX Float Procedural Path 0.5
Mid Y pathMidY Float Procedural Path 0.5199999809265137
End X pathEndX Float Procedural Path 0.8199999928474426
End Y pathEndY Float Procedural Path 0.8199999928474426
Use Legacy Renderer legacyMode Bool Effect 0.0
Execution executionDomain String Effect 0.0
Camera X cameraPositionX Float 3D Camera 0.0
Camera Y cameraPositionY Float 3D Camera 0.0
Camera Z cameraPositionZ Float 3D Camera -500.0
Target X cameraTargetX Float 3D Camera 0.0
Target Y cameraTargetY Float 3D Camera 0.0
Target Z cameraTargetZ Float 3D Camera 0.0
Up X cameraUpX Float 3D Camera 0.0
Up Y cameraUpY Float 3D Camera -1.0
Up Z cameraUpZ Float 3D Camera 0.0
Field Of View cameraFov Float 3D Camera 45.0
Near Plane cameraNear Float 3D Camera 1.0
Far Plane cameraFar Float 3D Camera 2000.0
Output Mode outputMode String Effect 0.0
Quality quality String Effect 0.0
Source Pixels sourceBound Bool Effect 1.0
Placement generatedPlacement String Generated Output 0.0
Blend generatedBlend String Generated Output 0.0
Opacity generatedOpacity Float Generated Output 100.0
Render Order generatedOrder Float Generated Output 0.0
Target Layer targetLayerId String Generated Output 0.0
Amount amount Float Video Effect 1.0
Saturation Limit saturationLimit Float Video Effect 0.8500000238418579
Temperature temperature Float Video Effect 0.0
Tint tint Float Video Effect 0.0
Adaptation adaptation Float Video Effect 0.6499999761581421
Grain grain Float Video Effect 0.0
Texture Retention texture Float Video Effect 0.44999998807907104
Skin Smoothing skinSmoothing Float Video Effect 0.30000001192092896
Skin Warmth skinWarmth Float Video Effect 0.0
Eye Light eyeLight Float Video Effect 0.0
Legacy Target Luma targetLuma Float Video Effect 0.5400000214576721
Density density Float Video Effect 1.0
Opacity opacity Float Video Effect 0.699999988079071
Speed speed Float Video Effect 0.0
Radius radius Float Video Effect 10.0
Angle angle Float Video Effect 0.0
Threshold threshold Float Video Effect 0.5
Size size Float Video Effect 12.0
Levels levels Float Video Effect 6.0
Position X positionX Float Video Effect 0.5
Position Y positionY Float Video Effect 0.5
Intensity intensity Float Effect 1.0
Maintain Structure maintainStructure Bool Effect 1.0
Thickness thickness Float Effect 5.0
Branch Count branchCount Float Structure 8.0
Branch Spread branchSpread Float Structure 0.18000000715255737
Turbulence turbulence Float Structure 0.3499999940395355
Seed seed Float Animation 1.0
Animate Rate animateRate Float Animation 0.0
Color R colorR Float Material 0.44999998807907104
Color G colorG Float Material 0.8199999928474426
Color B colorB Float Material 1.0
Secondary R secondaryR Float Material 1.0
Secondary G secondaryG Float Material 1.0
Secondary B secondaryB Float Material 1.0
Glow glow Float Material 0.6499999761581421
Metallic metallic Float Material 0.0
Roughness roughness Float Material 50.0
Reflection reflection Float Material 0.0
Refraction refraction Float Material 0.0
Emission emission Float Material 0.0
Specular specular Float Material 0.0
Transmission transmission Float Material 0.0
Index of Refraction indexOfRefraction Float Material 1.4500000476837158
Dissolve Mode dissolveMode String Pixel Dissolve 0.0
Pixel Step particleStep Float Pixel Dissolve 4.0
Wind wind Float Pixel Dissolve 0.0
Vortex vortexStrength Float Pixel Dissolve 0.0
Inherit Layer Color inheritColor Bool Pixel Dissolve 1.0
Reverse / Assemble reverseOrder Bool Pixel Dissolve 0.0
Emitter emitterType String Particle 0.0
Birth Rate birthRate Float Particle 96.0
Lifetime lifetime Float Particle 2.0
Velocity velocity Float Particle 180.0
Gravity gravity Float Particle 0.0
Curl Noise curlNoiseStrength Float Fields and Forces 0.0
Attractor attractorStrength Float Fields and Forces 0.0
Repulsor repulsorStrength Float Fields and Forces 0.0
Field Scale fieldScale Float Fields and Forces 0.009999999776482582
Field Center X fieldCenterX Float Fields and Forces 0.5
Field Center Y fieldCenterY Float Fields and Forces 0.5
Particle Spread particleSpread Float Particle 0.6499999761581421
Size Over Life sizeOverLife Float Particle 0.6499999761581421
Opacity Over Life opacityOverLife Float Particle 1.0
Trail Length trailLength Float Particle 0.0
Depth Mode depthMode String Particle Depth 0.0
Z Spread zSpread Float Particle Depth 0.0
Z Velocity zVelocity Float Particle Depth 0.0
Depth Fade depthFade Float Particle Depth 0.0
Perspective Scale perspectiveScale Float Particle Depth 0.0
Depth Sort depthSort Bool Particle Depth 0.0
Camera Facing cameraFacing Bool Particle Depth 1.0
Simulation Backend simulationBackend String Simulation 0.0
Width Variation widthVariation Float Stroke Reveal 0.3499999940395355
Reveal Softness revealSoftness Float Stroke Reveal 0.019999999552965164
Surface Adhesion surfaceAdhesion Float Surface Attach 0.8500000238418579
Edge Follow edgeFollow Float Surface Attach 1.0
Noise Scale noiseScale Float Noise / Displace 8.0
Noise Detail noiseDetail Float Noise / Displace 5.0
Displacement Amount displacementAmount Float Noise / Displace 24.0
Density volumeDensity Float Volume 1.0
Coverage volumeCoverage Float Volume 0.6200000047683716
Spread volumeSpread Float Volume 0.7200000286102295
Vertical Bias volumeVerticalBias Float Volume 0.3499999940395355
Dissipation volumeDissipation Float Volume 0.2800000011920929
Temperature volumeTemperature Float Volume Lighting 0.0
Lighting volumeLighting Bool Volume Lighting 1.0
Ambient volumeAmbient Float Volume Lighting 0.44999998807907104
Absorption volumeAbsorption Float Volume Lighting 2.200000047683716
Scattering volumeScattering Float Volume Lighting 0.8500000238418579
Self Shadow volumeShadow Float Volume Lighting 0.3499999940395355
Depth volumeDepth Float Volume 0.6499999761581421
Slices sliceCount Float Volume 32.0
Softness softness Float Volume 0.550000011920929
Density Scale densityScale Float Volume 1.0
Trail Count trailCount Float Motion Trails 7.0
Trail Offset X trailOffsetX Float Motion Trails -18.0
Trail Offset Y trailOffsetY Float Motion Trails 0.0
Start X pathStartX Float Path 0.18000000715255737
Start Y pathStartY Float Path 0.5199999809265137
Start Z pathStartZ Float Path 0.0
Mid X pathMidX Float Path 0.5
Mid Y pathMidY Float Path 0.25
Mid Z pathMidZ Float Path 0.0
End X pathEndX Float Path 0.8199999928474426
End Y pathEndY Float Path 0.5199999809265137
End Z pathEndZ Float Path 0.0
Child Attachments childEnabled Bool Attachments 1.0
Child Type childType String Attachments 0.0
Child Count childCount Float Attachments 18.0
Child Scale childScale Float Attachments 1.0
Child Offset Z childOffsetZ Float Attachments 0.0
Resolved Domain resolvedDomain String Domain 0.0
Source Binding sourceBinding String Domain 0.0
Surface Binding surfaceBinding String Domain 0.0
Mesh Binding meshBinding String Domain 0.0
Path Binding pathBinding String Domain 0.0
Source Type sourceType String Domain 0.0
Source Center center3D Vector3 Domain 0.0
3D Render Style render3DMode String Domain 0.0
Material Mode materialMode String Material 0.0
Style Mode styleMode String Material 0.0
Attractor Point attractorPoint3D Vector3 Fields 0.0
Repulsion Point repulsionPoint3D Vector3 Fields 0.0
Vortex Point vortexPoint3D Vector3 Fields 0.0
Start Point startPoint3D Vector3 Geometry 0.0
Branch Attractor branchAttractor3D Vector3 Geometry 0.0
End Point endPoint3D Vector3 Geometry 0.0
Path Points pathPoints String Geometry 0.0
Core Thickness coreThickness Float Geometry 2.0
Corona Radius coronaRadius Float Geometry 12.0
Branch Depth branchDepth Float Geometry 3.0
Branch Length branchLength Float Geometry 0.41999998688697815
Branch Angle branchAngle Float Geometry 34.0
Branch Probability branchProbability Float Geometry 0.3499999940395355
Fork Amount forkAmount Float Geometry 0.5
Jaggedness jaggedness Float Geometry 0.75
Arc Length arcLength Float Geometry 1.0
Flicker Amount flickerAmount Float Simulation 0.5
Flicker Speed flickerSpeed Float Simulation 1.0
Pulse Amount pulseAmount Float Simulation 0.20000000298023224
Noise Speed noiseSpeed Float Simulation 0.3499999940395355
Curl curl Float Simulation 0.3499999940395355
Field Influence fieldInfluence Float Simulation 0.0
Mesh Adhesion meshAdhesion Float Simulation 0.0
Sparks sparkAmount Float Particles 0.25
Spark Velocity sparkVelocity Float Particles 220.0
Spark Lifetime sparkLifetime Float Particles 1.0
Spark Size sparkSize Float Particles 3.0
Embers emberAmount Float Particles 0.0
Ionization Smoke ionizationSmoke Float Particles 0.0
Particle Seed particleSeed Float Particles 1.0
Lightning Mode lightningMode String Shading 0.0
Emissive Intensity emissiveIntensity Float Shading 1.0
Core Color coreColor String Shading 0.0
Corona Color coronaColor String Shading 0.0
Bloom Mask bloomMask Float Shading 1.0
Rim Light rimLight Float Shading 0.20000000298023224
Volumetric Density volumetricDensity Float Shading 1.0
Volumetric Falloff volumetricFalloff Float Shading 0.5
Contact Light contactLight Float Shading 0.30000001192092896
Surface Height surfaceHeight Float Surface 0.0
Wave Amplitude waveAmplitude Float Surface 10.0
Wave Length waveLength Float Surface 80.0
Wave Speed waveSpeed Float Surface 0.5
Wave Direction waveDirection Float Surface 0.0
Choppiness choppiness Float Surface 0.3499999940395355
Ripple Amount rippleAmount Float Surface 0.25
Ripple Origin rippleOrigin Vector3 Surface 0.0
Ripple Speed rippleSpeed Float Surface 0.4000000059604645
Normal Strength normalStrength Float Surface 0.699999988079071
Displacement Scale displacementScale Float Surface 8.0
Absorption absorption Float Volume 2.200000047683716
Scattering scattering Float Volume 0.8500000238418579
Color Depth colorDepth Float Volume 0.6000000238418579
Underwater Haze underwaterHaze Float Volume 0.25
Bubbles bubbleAmount Float Volume 0.0
Bubble Size bubbleSize Float Volume 3.0
Flow Speed flowSpeed Float Volume 0.20000000298023224
Flow Direction flowDirection Float Volume 0.0
Foam Amount foamAmount Float Foam / Detail 0.0
Foam Threshold foamThreshold Float Foam / Detail 0.550000011920929
Shore Foam shoreFoam Float Foam / Detail 0.0
Foam Noise foamNoise Float Foam / Detail 0.6000000238418579
Spray sprayAmount Float Foam / Detail 0.0
Splash Particles splashParticles Float Foam / Detail 0.0
Caustics caustics Float Foam / Detail 0.0
Caustic Intensity causticIntensity Float Foam / Detail 0.0
Transparency transparency Float Shading 0.6000000238418579
Fresnel fresnel Float Shading 0.6499999761581421
Stylized Outline stylizedOutline Float Shading 0.0
Source Threshold sourceThreshold Float Source 0.20000000298023224
Source Depth sourceDepth Float Source 0.6499999761581421
Source Spread sourceSpread Float Source 0.7200000286102295
Emission Rate emissionRate Float Source 1.0
Resolution resolution Float Volume 64.0
Voxel Size voxelSize Float Volume 1.0
Edge Falloff edgeFalloff Float Volume 0.3499999940395355
Buoyancy buoyancy Float Simulation 0.4000000059604645
Diffusion diffusion Float Simulation 0.10000000149011612
Dissipation dissipation Float Simulation 0.2800000011920929
Advection Speed advectionSpeed Float Simulation 0.3499999940395355
Temperature Influence temperatureInfluence Float Simulation 0.0
Vorticity vorticity Float Simulation 0.0
Light Response lightResponse Float Shading 0.800000011920929
Shadow Amount shadowAmount Float Shading 0.3499999940395355
Self Shadow selfShadow Float Shading 0.3499999940395355
Phase phase Float Shading 0.0
Fuel fuel Float Combustion 1.0
Burn Rate burnRate Float Combustion 0.800000011920929
Flame Width flameWidth Float Combustion 32.0
Spread spread Float Combustion 0.550000011920929
Cooling cooling Float Combustion 0.20000000298023224
Oxygen oxygen Float Combustion 1.0
Smoke Generation smokeGeneration Float Combustion 0.3499999940395355
Ember Generation emberGeneration Float Combustion 0.3499999940395355
Spark Generation sparkGeneration Float Combustion 0.3499999940395355
Emission Intensity emissionIntensity Float Shading 1.0
Blackbody blackbodyApprox Float Shading 1.0
Smoke Opacity smokeOpacity Float Shading 0.3499999940395355
Light Cast lightCastAmount Float Shading 0.5
Emitter Shape emitterShape String Emitter 0.0
Domain domain String Emitter 0.0
Burst Count burstCount Float Emitter 0.0
Max Particles maxParticles Float Emitter 2000.0
Spawn Jitter spawnJitter Float Emitter 0.0
Spawn Radius spawnRadius Float Emitter 0.0
Spawn Box Size spawnBoxSize Float Emitter 100.0
Spawn Sphere Radius spawnSphereRadius Float Emitter 100.0
Spawn Ring Radius spawnRingRadius Float Emitter 100.0
Spawn Size X spawnSizeX Float Emitter 100.0
Spawn Size Y spawnSizeY Float Emitter 100.0
Spawn Size Z spawnSizeZ Float Emitter 100.0
Emitter Position X emitterPositionX Float Emitter Transform 0.0
Emitter Position Y emitterPositionY Float Emitter Transform 0.0
Emitter Position Z emitterPositionZ Float Emitter Transform 0.0
Direction X directionX Float Emitter Transform 0.0
Direction Y directionY Float Emitter Transform 1.0
Direction Z directionZ Float Emitter Transform 0.0
Spawn Path spawnPath String Emitter 0.0
Volume Bounds volumeBounds String Emitter 0.0
Mask Threshold emissionMaskThreshold Float Emitter 0.20000000298023224
Edge Bias edgeBias Float Emitter 0.0
Interior Bias interiorBias Float Emitter 0.0
Density Map densityMapInfluence Float Emitter 0.0
Velocity Randomness velocityRandomness Float Motion 0.3499999940395355
Acceleration acceleration Float Motion 0.0
Drag drag Float Motion 0.0
Structure Motion structureMotion Float Motion 0.2199999988079071
Path Follow pathFollow Float Motion 0.0
Surface Follow surfaceFollow Float Motion 0.0
Collision collision Bool Motion 0.0
Collision Plane X collisionPlaneX Float Motion 0.5
Collision Plane Y collisionPlaneY Float Motion 0.7599999904632568
Collision Plane Angle collisionPlaneAngle Float Motion 0.0
Bounce bounce Float Motion 0.5
Friction friction Float Motion 0.10000000149011612
Stickiness stickiness Float Motion 0.0
Particle Shape particleShape String Render 0.0
Color color String Render 0.0
Source Color Influence sourceColorInfluence Float Render 0.0
Color Over Life colorOverLife String Render 0.0
Rotation rotation Float Render 0.0
Spin spin Float Render 0.0
Additive Blend additiveBlend Bool Render 0.0
Motion Blur motionBlur Bool Render 0.0
Trails trailEnabled Bool Render 0.0
Ribbons ribbonEnabled Float Render 0.0
Velocity Field velocityField String Fields 0.0
Density Field densityField String Fields 0.0
Force Field forceField String Fields 0.0
Painted Density paintedDensityMap String Fields 0.0
Avoid Map avoidMap String Fields 0.0
Turbulence Map turbulenceMap String Fields 0.0
Portal Mode portalMode String Portal / Energy 0.0
Inner Radius innerRadius Float Portal / Energy 80.0
Rim Thickness rimThickness Float Portal / Energy 12.0
Depth depth Float Portal / Energy 0.6499999761581421
Swirl swirl Float Portal / Energy 0.6499999761581421
Distortion distortion Float Portal / Energy 0.4000000059604645
Energy Intensity energyIntensity Float Portal / Energy 1.0
Particle Emission particleEmission Float Portal / Energy 0.4000000059604645
Fog Density fogDensity Float Portal / Energy 0.3499999940395355
Portal Fog portalFog Float Portal / Energy 0.3499999940395355
Core Opacity coreOpacity Float Portal / Energy 0.5
Lightning Amount lightningAmount Float Portal / Energy 0.0
Ring Noise ringNoise Float Portal / Energy 0.5
Surface Attach surfaceAttach Float Portal / Energy 0.0
Volume Mode volumeMode Bool Portal / Energy 1.0

How to use it

  1. Add Procedural FX from node search. Use fusion.proceduralfx when you need the exact registry entry.
  2. Place the node as a source/context operation; it has no fixed input socket in the current registry.
  3. Start with the registry defaults and adjust System, Variant, Spline first so you can see the node's effect in isolation.
  4. Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Procedural FX. Change System away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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