Node reference
How to use Procedural FX node in Oraphim
Use the Procedural FX node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.proceduralfx.
Updated August 28, 2026How to use Procedural FX node in Oraphim
Type ID: fusion.proceduralfx
Category: Particles
What this node does
The Procedural FX node is registered in Oraphim's Particles category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 0 sockets and 340 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
This node has no fixed input sockets in the current runtime registry.
Outputs
This node has no fixed output sockets in the current runtime registry.
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| System | systemId |
String |
System | 0.0 |
| Variant | variant |
String |
System | 0.0 |
| Spline | splineAssetId |
String |
Shared Assets | 0.0 |
| Width Curve | widthCurveId |
String |
Shared Assets | 0.0 |
| Opacity Curve | opacityCurveId |
String |
Shared Assets | 0.0 |
| Material | materialAssetId |
String |
Shared Assets | 0.0 |
| Fields | fieldAssetIds |
String |
Shared Assets | 0.0 |
| Instance Asset | instanceAssetId |
String |
Shared Assets | 0.0 |
| Follow Shared Path | pathFollowEnabled |
Bool |
Path Follow | 0.0 |
| Offset | pathOffset |
Float |
Path Follow | 0.0 |
| Speed | pathSpeed |
Float |
Path Follow | 0.0 |
| Banking | pathBanking |
Float |
Path Follow | 0.0 |
| Rotation | pathRotation |
Float |
Path Follow | 0.0 |
| Orient To Path | pathOrientToPath |
Bool |
Path Follow | 1.0 |
| Loop | pathLoop |
Bool |
Path Follow | 0.0 |
| Reverse | pathReverse |
Bool |
Path Follow | 0.0 |
| Width | ribbonWidth |
Float |
Ribbon | 32.0 |
| Taper | ribbonTaper |
Float |
Ribbon | 0.0 |
| Twist | ribbonTwist |
Float |
Ribbon | 0.0 |
| Noise | ribbonNoise |
Float |
Ribbon | 0.0 |
| Lifetime | trailLifetime |
Float |
Trail | 1.0 |
| Video Effect | effectType |
String |
Effect | 0.0 |
| Render Mode | renderMode |
String |
Procedural Path | 0.0 |
| Start X | pathStartX |
Float |
Procedural Path | 0.18000000715255737 |
| Start Y | pathStartY |
Float |
Procedural Path | 0.25 |
| Mid X | pathMidX |
Float |
Procedural Path | 0.5 |
| Mid Y | pathMidY |
Float |
Procedural Path | 0.5199999809265137 |
| End X | pathEndX |
Float |
Procedural Path | 0.8199999928474426 |
| End Y | pathEndY |
Float |
Procedural Path | 0.8199999928474426 |
| Use Legacy Renderer | legacyMode |
Bool |
Effect | 0.0 |
| Execution | executionDomain |
String |
Effect | 0.0 |
| Camera X | cameraPositionX |
Float |
3D Camera | 0.0 |
| Camera Y | cameraPositionY |
Float |
3D Camera | 0.0 |
| Camera Z | cameraPositionZ |
Float |
3D Camera | -500.0 |
| Target X | cameraTargetX |
Float |
3D Camera | 0.0 |
| Target Y | cameraTargetY |
Float |
3D Camera | 0.0 |
| Target Z | cameraTargetZ |
Float |
3D Camera | 0.0 |
| Up X | cameraUpX |
Float |
3D Camera | 0.0 |
| Up Y | cameraUpY |
Float |
3D Camera | -1.0 |
| Up Z | cameraUpZ |
Float |
3D Camera | 0.0 |
| Field Of View | cameraFov |
Float |
3D Camera | 45.0 |
| Near Plane | cameraNear |
Float |
3D Camera | 1.0 |
| Far Plane | cameraFar |
Float |
3D Camera | 2000.0 |
| Output Mode | outputMode |
String |
Effect | 0.0 |
| Quality | quality |
String |
Effect | 0.0 |
| Source Pixels | sourceBound |
Bool |
Effect | 1.0 |
| Placement | generatedPlacement |
String |
Generated Output | 0.0 |
| Blend | generatedBlend |
String |
Generated Output | 0.0 |
| Opacity | generatedOpacity |
Float |
Generated Output | 100.0 |
| Render Order | generatedOrder |
Float |
Generated Output | 0.0 |
| Target Layer | targetLayerId |
String |
Generated Output | 0.0 |
| Amount | amount |
Float |
Video Effect | 1.0 |
| Saturation Limit | saturationLimit |
Float |
Video Effect | 0.8500000238418579 |
| Temperature | temperature |
Float |
Video Effect | 0.0 |
| Tint | tint |
Float |
Video Effect | 0.0 |
| Adaptation | adaptation |
Float |
Video Effect | 0.6499999761581421 |
| Grain | grain |
Float |
Video Effect | 0.0 |
| Texture Retention | texture |
Float |
Video Effect | 0.44999998807907104 |
| Skin Smoothing | skinSmoothing |
Float |
Video Effect | 0.30000001192092896 |
| Skin Warmth | skinWarmth |
Float |
Video Effect | 0.0 |
| Eye Light | eyeLight |
Float |
Video Effect | 0.0 |
| Legacy Target Luma | targetLuma |
Float |
Video Effect | 0.5400000214576721 |
| Density | density |
Float |
Video Effect | 1.0 |
| Opacity | opacity |
Float |
Video Effect | 0.699999988079071 |
| Speed | speed |
Float |
Video Effect | 0.0 |
| Radius | radius |
Float |
Video Effect | 10.0 |
| Angle | angle |
Float |
Video Effect | 0.0 |
| Threshold | threshold |
Float |
Video Effect | 0.5 |
| Size | size |
Float |
Video Effect | 12.0 |
| Levels | levels |
Float |
Video Effect | 6.0 |
| Position X | positionX |
Float |
Video Effect | 0.5 |
| Position Y | positionY |
Float |
Video Effect | 0.5 |
| Intensity | intensity |
Float |
Effect | 1.0 |
| Maintain Structure | maintainStructure |
Bool |
Effect | 1.0 |
| Thickness | thickness |
Float |
Effect | 5.0 |
| Branch Count | branchCount |
Float |
Structure | 8.0 |
| Branch Spread | branchSpread |
Float |
Structure | 0.18000000715255737 |
| Turbulence | turbulence |
Float |
Structure | 0.3499999940395355 |
| Seed | seed |
Float |
Animation | 1.0 |
| Animate Rate | animateRate |
Float |
Animation | 0.0 |
| Color R | colorR |
Float |
Material | 0.44999998807907104 |
| Color G | colorG |
Float |
Material | 0.8199999928474426 |
| Color B | colorB |
Float |
Material | 1.0 |
| Secondary R | secondaryR |
Float |
Material | 1.0 |
| Secondary G | secondaryG |
Float |
Material | 1.0 |
| Secondary B | secondaryB |
Float |
Material | 1.0 |
| Glow | glow |
Float |
Material | 0.6499999761581421 |
| Metallic | metallic |
Float |
Material | 0.0 |
| Roughness | roughness |
Float |
Material | 50.0 |
| Reflection | reflection |
Float |
Material | 0.0 |
| Refraction | refraction |
Float |
Material | 0.0 |
| Emission | emission |
Float |
Material | 0.0 |
| Specular | specular |
Float |
Material | 0.0 |
| Transmission | transmission |
Float |
Material | 0.0 |
| Index of Refraction | indexOfRefraction |
Float |
Material | 1.4500000476837158 |
| Dissolve Mode | dissolveMode |
String |
Pixel Dissolve | 0.0 |
| Pixel Step | particleStep |
Float |
Pixel Dissolve | 4.0 |
| Wind | wind |
Float |
Pixel Dissolve | 0.0 |
| Vortex | vortexStrength |
Float |
Pixel Dissolve | 0.0 |
| Inherit Layer Color | inheritColor |
Bool |
Pixel Dissolve | 1.0 |
| Reverse / Assemble | reverseOrder |
Bool |
Pixel Dissolve | 0.0 |
| Emitter | emitterType |
String |
Particle | 0.0 |
| Birth Rate | birthRate |
Float |
Particle | 96.0 |
| Lifetime | lifetime |
Float |
Particle | 2.0 |
| Velocity | velocity |
Float |
Particle | 180.0 |
| Gravity | gravity |
Float |
Particle | 0.0 |
| Curl Noise | curlNoiseStrength |
Float |
Fields and Forces | 0.0 |
| Attractor | attractorStrength |
Float |
Fields and Forces | 0.0 |
| Repulsor | repulsorStrength |
Float |
Fields and Forces | 0.0 |
| Field Scale | fieldScale |
Float |
Fields and Forces | 0.009999999776482582 |
| Field Center X | fieldCenterX |
Float |
Fields and Forces | 0.5 |
| Field Center Y | fieldCenterY |
Float |
Fields and Forces | 0.5 |
| Particle Spread | particleSpread |
Float |
Particle | 0.6499999761581421 |
| Size Over Life | sizeOverLife |
Float |
Particle | 0.6499999761581421 |
| Opacity Over Life | opacityOverLife |
Float |
Particle | 1.0 |
| Trail Length | trailLength |
Float |
Particle | 0.0 |
| Depth Mode | depthMode |
String |
Particle Depth | 0.0 |
| Z Spread | zSpread |
Float |
Particle Depth | 0.0 |
| Z Velocity | zVelocity |
Float |
Particle Depth | 0.0 |
| Depth Fade | depthFade |
Float |
Particle Depth | 0.0 |
| Perspective Scale | perspectiveScale |
Float |
Particle Depth | 0.0 |
| Depth Sort | depthSort |
Bool |
Particle Depth | 0.0 |
| Camera Facing | cameraFacing |
Bool |
Particle Depth | 1.0 |
| Simulation Backend | simulationBackend |
String |
Simulation | 0.0 |
| Width Variation | widthVariation |
Float |
Stroke Reveal | 0.3499999940395355 |
| Reveal Softness | revealSoftness |
Float |
Stroke Reveal | 0.019999999552965164 |
| Surface Adhesion | surfaceAdhesion |
Float |
Surface Attach | 0.8500000238418579 |
| Edge Follow | edgeFollow |
Float |
Surface Attach | 1.0 |
| Noise Scale | noiseScale |
Float |
Noise / Displace | 8.0 |
| Noise Detail | noiseDetail |
Float |
Noise / Displace | 5.0 |
| Displacement Amount | displacementAmount |
Float |
Noise / Displace | 24.0 |
| Density | volumeDensity |
Float |
Volume | 1.0 |
| Coverage | volumeCoverage |
Float |
Volume | 0.6200000047683716 |
| Spread | volumeSpread |
Float |
Volume | 0.7200000286102295 |
| Vertical Bias | volumeVerticalBias |
Float |
Volume | 0.3499999940395355 |
| Dissipation | volumeDissipation |
Float |
Volume | 0.2800000011920929 |
| Temperature | volumeTemperature |
Float |
Volume Lighting | 0.0 |
| Lighting | volumeLighting |
Bool |
Volume Lighting | 1.0 |
| Ambient | volumeAmbient |
Float |
Volume Lighting | 0.44999998807907104 |
| Absorption | volumeAbsorption |
Float |
Volume Lighting | 2.200000047683716 |
| Scattering | volumeScattering |
Float |
Volume Lighting | 0.8500000238418579 |
| Self Shadow | volumeShadow |
Float |
Volume Lighting | 0.3499999940395355 |
| Depth | volumeDepth |
Float |
Volume | 0.6499999761581421 |
| Slices | sliceCount |
Float |
Volume | 32.0 |
| Softness | softness |
Float |
Volume | 0.550000011920929 |
| Density Scale | densityScale |
Float |
Volume | 1.0 |
| Trail Count | trailCount |
Float |
Motion Trails | 7.0 |
| Trail Offset X | trailOffsetX |
Float |
Motion Trails | -18.0 |
| Trail Offset Y | trailOffsetY |
Float |
Motion Trails | 0.0 |
| Start X | pathStartX |
Float |
Path | 0.18000000715255737 |
| Start Y | pathStartY |
Float |
Path | 0.5199999809265137 |
| Start Z | pathStartZ |
Float |
Path | 0.0 |
| Mid X | pathMidX |
Float |
Path | 0.5 |
| Mid Y | pathMidY |
Float |
Path | 0.25 |
| Mid Z | pathMidZ |
Float |
Path | 0.0 |
| End X | pathEndX |
Float |
Path | 0.8199999928474426 |
| End Y | pathEndY |
Float |
Path | 0.5199999809265137 |
| End Z | pathEndZ |
Float |
Path | 0.0 |
| Child Attachments | childEnabled |
Bool |
Attachments | 1.0 |
| Child Type | childType |
String |
Attachments | 0.0 |
| Child Count | childCount |
Float |
Attachments | 18.0 |
| Child Scale | childScale |
Float |
Attachments | 1.0 |
| Child Offset Z | childOffsetZ |
Float |
Attachments | 0.0 |
| Resolved Domain | resolvedDomain |
String |
Domain | 0.0 |
| Source Binding | sourceBinding |
String |
Domain | 0.0 |
| Surface Binding | surfaceBinding |
String |
Domain | 0.0 |
| Mesh Binding | meshBinding |
String |
Domain | 0.0 |
| Path Binding | pathBinding |
String |
Domain | 0.0 |
| Source Type | sourceType |
String |
Domain | 0.0 |
| Source Center | center3D |
Vector3 |
Domain | 0.0 |
| 3D Render Style | render3DMode |
String |
Domain | 0.0 |
| Material Mode | materialMode |
String |
Material | 0.0 |
| Style Mode | styleMode |
String |
Material | 0.0 |
| Attractor Point | attractorPoint3D |
Vector3 |
Fields | 0.0 |
| Repulsion Point | repulsionPoint3D |
Vector3 |
Fields | 0.0 |
| Vortex Point | vortexPoint3D |
Vector3 |
Fields | 0.0 |
| Start Point | startPoint3D |
Vector3 |
Geometry | 0.0 |
| Branch Attractor | branchAttractor3D |
Vector3 |
Geometry | 0.0 |
| End Point | endPoint3D |
Vector3 |
Geometry | 0.0 |
| Path Points | pathPoints |
String |
Geometry | 0.0 |
| Core Thickness | coreThickness |
Float |
Geometry | 2.0 |
| Corona Radius | coronaRadius |
Float |
Geometry | 12.0 |
| Branch Depth | branchDepth |
Float |
Geometry | 3.0 |
| Branch Length | branchLength |
Float |
Geometry | 0.41999998688697815 |
| Branch Angle | branchAngle |
Float |
Geometry | 34.0 |
| Branch Probability | branchProbability |
Float |
Geometry | 0.3499999940395355 |
| Fork Amount | forkAmount |
Float |
Geometry | 0.5 |
| Jaggedness | jaggedness |
Float |
Geometry | 0.75 |
| Arc Length | arcLength |
Float |
Geometry | 1.0 |
| Flicker Amount | flickerAmount |
Float |
Simulation | 0.5 |
| Flicker Speed | flickerSpeed |
Float |
Simulation | 1.0 |
| Pulse Amount | pulseAmount |
Float |
Simulation | 0.20000000298023224 |
| Noise Speed | noiseSpeed |
Float |
Simulation | 0.3499999940395355 |
| Curl | curl |
Float |
Simulation | 0.3499999940395355 |
| Field Influence | fieldInfluence |
Float |
Simulation | 0.0 |
| Mesh Adhesion | meshAdhesion |
Float |
Simulation | 0.0 |
| Sparks | sparkAmount |
Float |
Particles | 0.25 |
| Spark Velocity | sparkVelocity |
Float |
Particles | 220.0 |
| Spark Lifetime | sparkLifetime |
Float |
Particles | 1.0 |
| Spark Size | sparkSize |
Float |
Particles | 3.0 |
| Embers | emberAmount |
Float |
Particles | 0.0 |
| Ionization Smoke | ionizationSmoke |
Float |
Particles | 0.0 |
| Particle Seed | particleSeed |
Float |
Particles | 1.0 |
| Lightning Mode | lightningMode |
String |
Shading | 0.0 |
| Emissive Intensity | emissiveIntensity |
Float |
Shading | 1.0 |
| Core Color | coreColor |
String |
Shading | 0.0 |
| Corona Color | coronaColor |
String |
Shading | 0.0 |
| Bloom Mask | bloomMask |
Float |
Shading | 1.0 |
| Rim Light | rimLight |
Float |
Shading | 0.20000000298023224 |
| Volumetric Density | volumetricDensity |
Float |
Shading | 1.0 |
| Volumetric Falloff | volumetricFalloff |
Float |
Shading | 0.5 |
| Contact Light | contactLight |
Float |
Shading | 0.30000001192092896 |
| Surface Height | surfaceHeight |
Float |
Surface | 0.0 |
| Wave Amplitude | waveAmplitude |
Float |
Surface | 10.0 |
| Wave Length | waveLength |
Float |
Surface | 80.0 |
| Wave Speed | waveSpeed |
Float |
Surface | 0.5 |
| Wave Direction | waveDirection |
Float |
Surface | 0.0 |
| Choppiness | choppiness |
Float |
Surface | 0.3499999940395355 |
| Ripple Amount | rippleAmount |
Float |
Surface | 0.25 |
| Ripple Origin | rippleOrigin |
Vector3 |
Surface | 0.0 |
| Ripple Speed | rippleSpeed |
Float |
Surface | 0.4000000059604645 |
| Normal Strength | normalStrength |
Float |
Surface | 0.699999988079071 |
| Displacement Scale | displacementScale |
Float |
Surface | 8.0 |
| Absorption | absorption |
Float |
Volume | 2.200000047683716 |
| Scattering | scattering |
Float |
Volume | 0.8500000238418579 |
| Color Depth | colorDepth |
Float |
Volume | 0.6000000238418579 |
| Underwater Haze | underwaterHaze |
Float |
Volume | 0.25 |
| Bubbles | bubbleAmount |
Float |
Volume | 0.0 |
| Bubble Size | bubbleSize |
Float |
Volume | 3.0 |
| Flow Speed | flowSpeed |
Float |
Volume | 0.20000000298023224 |
| Flow Direction | flowDirection |
Float |
Volume | 0.0 |
| Foam Amount | foamAmount |
Float |
Foam / Detail | 0.0 |
| Foam Threshold | foamThreshold |
Float |
Foam / Detail | 0.550000011920929 |
| Shore Foam | shoreFoam |
Float |
Foam / Detail | 0.0 |
| Foam Noise | foamNoise |
Float |
Foam / Detail | 0.6000000238418579 |
| Spray | sprayAmount |
Float |
Foam / Detail | 0.0 |
| Splash Particles | splashParticles |
Float |
Foam / Detail | 0.0 |
| Caustics | caustics |
Float |
Foam / Detail | 0.0 |
| Caustic Intensity | causticIntensity |
Float |
Foam / Detail | 0.0 |
| Transparency | transparency |
Float |
Shading | 0.6000000238418579 |
| Fresnel | fresnel |
Float |
Shading | 0.6499999761581421 |
| Stylized Outline | stylizedOutline |
Float |
Shading | 0.0 |
| Source Threshold | sourceThreshold |
Float |
Source | 0.20000000298023224 |
| Source Depth | sourceDepth |
Float |
Source | 0.6499999761581421 |
| Source Spread | sourceSpread |
Float |
Source | 0.7200000286102295 |
| Emission Rate | emissionRate |
Float |
Source | 1.0 |
| Resolution | resolution |
Float |
Volume | 64.0 |
| Voxel Size | voxelSize |
Float |
Volume | 1.0 |
| Edge Falloff | edgeFalloff |
Float |
Volume | 0.3499999940395355 |
| Buoyancy | buoyancy |
Float |
Simulation | 0.4000000059604645 |
| Diffusion | diffusion |
Float |
Simulation | 0.10000000149011612 |
| Dissipation | dissipation |
Float |
Simulation | 0.2800000011920929 |
| Advection Speed | advectionSpeed |
Float |
Simulation | 0.3499999940395355 |
| Temperature Influence | temperatureInfluence |
Float |
Simulation | 0.0 |
| Vorticity | vorticity |
Float |
Simulation | 0.0 |
| Light Response | lightResponse |
Float |
Shading | 0.800000011920929 |
| Shadow Amount | shadowAmount |
Float |
Shading | 0.3499999940395355 |
| Self Shadow | selfShadow |
Float |
Shading | 0.3499999940395355 |
| Phase | phase |
Float |
Shading | 0.0 |
| Fuel | fuel |
Float |
Combustion | 1.0 |
| Burn Rate | burnRate |
Float |
Combustion | 0.800000011920929 |
| Flame Width | flameWidth |
Float |
Combustion | 32.0 |
| Spread | spread |
Float |
Combustion | 0.550000011920929 |
| Cooling | cooling |
Float |
Combustion | 0.20000000298023224 |
| Oxygen | oxygen |
Float |
Combustion | 1.0 |
| Smoke Generation | smokeGeneration |
Float |
Combustion | 0.3499999940395355 |
| Ember Generation | emberGeneration |
Float |
Combustion | 0.3499999940395355 |
| Spark Generation | sparkGeneration |
Float |
Combustion | 0.3499999940395355 |
| Emission Intensity | emissionIntensity |
Float |
Shading | 1.0 |
| Blackbody | blackbodyApprox |
Float |
Shading | 1.0 |
| Smoke Opacity | smokeOpacity |
Float |
Shading | 0.3499999940395355 |
| Light Cast | lightCastAmount |
Float |
Shading | 0.5 |
| Emitter Shape | emitterShape |
String |
Emitter | 0.0 |
| Domain | domain |
String |
Emitter | 0.0 |
| Burst Count | burstCount |
Float |
Emitter | 0.0 |
| Max Particles | maxParticles |
Float |
Emitter | 2000.0 |
| Spawn Jitter | spawnJitter |
Float |
Emitter | 0.0 |
| Spawn Radius | spawnRadius |
Float |
Emitter | 0.0 |
| Spawn Box Size | spawnBoxSize |
Float |
Emitter | 100.0 |
| Spawn Sphere Radius | spawnSphereRadius |
Float |
Emitter | 100.0 |
| Spawn Ring Radius | spawnRingRadius |
Float |
Emitter | 100.0 |
| Spawn Size X | spawnSizeX |
Float |
Emitter | 100.0 |
| Spawn Size Y | spawnSizeY |
Float |
Emitter | 100.0 |
| Spawn Size Z | spawnSizeZ |
Float |
Emitter | 100.0 |
| Emitter Position X | emitterPositionX |
Float |
Emitter Transform | 0.0 |
| Emitter Position Y | emitterPositionY |
Float |
Emitter Transform | 0.0 |
| Emitter Position Z | emitterPositionZ |
Float |
Emitter Transform | 0.0 |
| Direction X | directionX |
Float |
Emitter Transform | 0.0 |
| Direction Y | directionY |
Float |
Emitter Transform | 1.0 |
| Direction Z | directionZ |
Float |
Emitter Transform | 0.0 |
| Spawn Path | spawnPath |
String |
Emitter | 0.0 |
| Volume Bounds | volumeBounds |
String |
Emitter | 0.0 |
| Mask Threshold | emissionMaskThreshold |
Float |
Emitter | 0.20000000298023224 |
| Edge Bias | edgeBias |
Float |
Emitter | 0.0 |
| Interior Bias | interiorBias |
Float |
Emitter | 0.0 |
| Density Map | densityMapInfluence |
Float |
Emitter | 0.0 |
| Velocity Randomness | velocityRandomness |
Float |
Motion | 0.3499999940395355 |
| Acceleration | acceleration |
Float |
Motion | 0.0 |
| Drag | drag |
Float |
Motion | 0.0 |
| Structure Motion | structureMotion |
Float |
Motion | 0.2199999988079071 |
| Path Follow | pathFollow |
Float |
Motion | 0.0 |
| Surface Follow | surfaceFollow |
Float |
Motion | 0.0 |
| Collision | collision |
Bool |
Motion | 0.0 |
| Collision Plane X | collisionPlaneX |
Float |
Motion | 0.5 |
| Collision Plane Y | collisionPlaneY |
Float |
Motion | 0.7599999904632568 |
| Collision Plane Angle | collisionPlaneAngle |
Float |
Motion | 0.0 |
| Bounce | bounce |
Float |
Motion | 0.5 |
| Friction | friction |
Float |
Motion | 0.10000000149011612 |
| Stickiness | stickiness |
Float |
Motion | 0.0 |
| Particle Shape | particleShape |
String |
Render | 0.0 |
| Color | color |
String |
Render | 0.0 |
| Source Color Influence | sourceColorInfluence |
Float |
Render | 0.0 |
| Color Over Life | colorOverLife |
String |
Render | 0.0 |
| Rotation | rotation |
Float |
Render | 0.0 |
| Spin | spin |
Float |
Render | 0.0 |
| Additive Blend | additiveBlend |
Bool |
Render | 0.0 |
| Motion Blur | motionBlur |
Bool |
Render | 0.0 |
| Trails | trailEnabled |
Bool |
Render | 0.0 |
| Ribbons | ribbonEnabled |
Float |
Render | 0.0 |
| Velocity Field | velocityField |
String |
Fields | 0.0 |
| Density Field | densityField |
String |
Fields | 0.0 |
| Force Field | forceField |
String |
Fields | 0.0 |
| Painted Density | paintedDensityMap |
String |
Fields | 0.0 |
| Avoid Map | avoidMap |
String |
Fields | 0.0 |
| Turbulence Map | turbulenceMap |
String |
Fields | 0.0 |
| Portal Mode | portalMode |
String |
Portal / Energy | 0.0 |
| Inner Radius | innerRadius |
Float |
Portal / Energy | 80.0 |
| Rim Thickness | rimThickness |
Float |
Portal / Energy | 12.0 |
| Depth | depth |
Float |
Portal / Energy | 0.6499999761581421 |
| Swirl | swirl |
Float |
Portal / Energy | 0.6499999761581421 |
| Distortion | distortion |
Float |
Portal / Energy | 0.4000000059604645 |
| Energy Intensity | energyIntensity |
Float |
Portal / Energy | 1.0 |
| Particle Emission | particleEmission |
Float |
Portal / Energy | 0.4000000059604645 |
| Fog Density | fogDensity |
Float |
Portal / Energy | 0.3499999940395355 |
| Portal Fog | portalFog |
Float |
Portal / Energy | 0.3499999940395355 |
| Core Opacity | coreOpacity |
Float |
Portal / Energy | 0.5 |
| Lightning Amount | lightningAmount |
Float |
Portal / Energy | 0.0 |
| Ring Noise | ringNoise |
Float |
Portal / Energy | 0.5 |
| Surface Attach | surfaceAttach |
Float |
Portal / Energy | 0.0 |
| Volume Mode | volumeMode |
Bool |
Portal / Energy | 1.0 |
How to use it
- Add Procedural FX from node search. Use
fusion.proceduralfxwhen you need the exact registry entry. - Place the node as a source/context operation; it has no fixed input socket in the current registry.
- Start with the registry defaults and adjust System, Variant, Spline first so you can see the node's effect in isolation.
- Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
- Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Procedural FX. Change System away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Particle System —
fusion.particle - 3D Camera Tracker —
fusion.cameratracker - Advanced Color Correction —
fusion.advanced_color_correction - Audio —
fusion.audio - Audio Generate —
fusion.audio_generate
Return to the complete Oraphim node reference.