Node reference
How to use Renderer 3D node in Oraphim
Use the Renderer 3D node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.renderer3d.
Updated August 28, 2026How to use Renderer 3D node in Oraphim
Type ID: fusion.renderer3d
Category: Utility
What this node does
The Renderer 3D node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 7 sockets and 12 properties for this node. Its main registered inputs are Scene Geometry, Volume, Camera; its main outputs are Rendered Image. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Scene Geometry | in_scene |
Geometry3D |
| Volume | in_volume |
Volume |
| Camera | in_camera |
Camera3D |
| Lights | in_light |
Light3D |
| Material Override | in_material |
Material |
| Background | in_background |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Rendered Image | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Enable Shadows | enableShadows |
Bool |
Renderer | 1.0 |
| Quality | quality |
String |
Renderer | Preview |
| Renderer | rendererBackend |
String |
Renderer | Auto |
| Path Samples | samples |
Int |
Quality | 64.0 |
| Volume Steps | volumeSteps |
Int |
Quality | 96.0 |
| Light Bounces | maxBounces |
Int |
Quality | 6.0 |
| Adaptive Bounce Start | russianRouletteDepth |
Int |
Advanced | 3.0 |
| Indirect Clamp | clampIndirect |
Float |
Advanced | 16.0 |
| AO Distance | aoDistance |
Float |
Advanced | 25.0 |
| Render Seed | renderSeed |
Int |
Advanced | 1.0 |
| Render Pass | renderPass |
String |
Output | Beauty |
| Transparent Background | transparentBackground |
Bool |
Renderer | 1.0 |
How to use it
- Add Renderer 3D from node search. Use
fusion.renderer3dwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Scene Geometry. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Enable Shadows, Quality, Renderer first so you can see the node's effect in isolation.
- Route Rendered Image (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Renderer 3D. Feed a compatible source into Scene Geometry. Change Enable Shadows away from its registry default and compare the result. Connect Rendered Image to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Utility Effect —
fusion.utilityeffect - Camera 3D —
fusion.camera - Drop Shadow —
fusion.dropshadow - Light 3D —
fusion.light - Particle System —
fusion.particle
Return to the complete Oraphim node reference.