Node reference

How to use Renderer 3D node in Oraphim

Use the Renderer 3D node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.renderer3d.

Updated August 28, 2026

How to use Renderer 3D node in Oraphim

Type ID: fusion.renderer3d
Category: Utility

What this node does

The Renderer 3D node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 7 sockets and 12 properties for this node. Its main registered inputs are Scene Geometry, Volume, Camera; its main outputs are Rendered Image. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Scene Geometry in_scene Geometry3D
Volume in_volume Volume
Camera in_camera Camera3D
Lights in_light Light3D
Material Override in_material Material
Background in_background Image

Outputs

Socket Key Type
Rendered Image out_color Image

Controls

Control Key Type Group Registry default
Enable Shadows enableShadows Bool Renderer 1.0
Quality quality String Renderer Preview
Renderer rendererBackend String Renderer Auto
Path Samples samples Int Quality 64.0
Volume Steps volumeSteps Int Quality 96.0
Light Bounces maxBounces Int Quality 6.0
Adaptive Bounce Start russianRouletteDepth Int Advanced 3.0
Indirect Clamp clampIndirect Float Advanced 16.0
AO Distance aoDistance Float Advanced 25.0
Render Seed renderSeed Int Advanced 1.0
Render Pass renderPass String Output Beauty
Transparent Background transparentBackground Bool Renderer 1.0

How to use it

  1. Add Renderer 3D from node search. Use fusion.renderer3d when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Scene Geometry. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Enable Shadows, Quality, Renderer first so you can see the node's effect in isolation.
  4. Route Rendered Image (Image) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Renderer 3D. Feed a compatible source into Scene Geometry. Change Enable Shadows away from its registry default and compare the result. Connect Rendered Image to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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