Node reference
How to use Text+ node in Oraphim
Use the Text+ node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.text.
Updated August 28, 2026How to use Text+ node in Oraphim
Type ID: fusion.text
Category: Text
What this node does
The Text+ node is registered in Oraphim's Text category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 0 sockets and 228 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
This node has no fixed input sockets in the current runtime registry.
Outputs
This node has no fixed output sockets in the current runtime registry.
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Content | content |
String |
Text | 0.0 |
| Active Text Style | activeTextStyle |
String |
Text | 0.0 |
| Font Family | fontFamily |
String |
Typography | 0.0 |
| Font Style | fontStyle |
String |
Typography | 0.0 |
| Font Weight | fontWeight |
Float |
Typography | 400.0 |
| Size | fontSize |
Float |
Typography | 72.0 |
| Font Width | fontWidth |
Float |
Typography | 100.0 |
| Character Spacing | tracking |
Float |
Typography | 0.0 |
| Line Spacing | leading |
Float |
Paragraph | 0.0 |
| Kerning | kerning |
Bool |
Typography | 1.0 |
| Baseline Shift | baselineShift |
Float |
Paragraph | 0.0 |
| All Caps | allCaps |
Bool |
Typography | 0.0 |
| Small Caps | smallCaps |
Bool |
Typography | 0.0 |
| Superscript | superscript |
Bool |
Typography | 0.0 |
| Subscript | subscript |
Bool |
Typography | 0.0 |
| Alignment | alignment |
String |
Paragraph | 0.0 |
| Text Mode | textMode |
String |
Paragraph | 0.0 |
| Direction | direction |
String |
Paragraph | 0.0 |
| Emoji Style | emojiRenderMode |
String |
Typography | 0.0 |
| Box Width | boxWidth |
Float |
Paragraph | 640.0 |
| Box Height | boxHeight |
Float |
Paragraph | 240.0 |
| Margin Left | marginLeft |
Float |
Paragraph | 0.0 |
| Margin Right | marginRight |
Float |
Paragraph | 0.0 |
| First Line Indent | firstLineIndent |
Float |
Paragraph | 0.0 |
| Paragraph Spacing | paragraphSpacing |
Float |
Paragraph | 0.0 |
| Word Spacing | wordSpacing |
Float |
Paragraph | 0.0 |
| Fill R | fillR |
Float |
Fill | 1.0 |
| Fill G | fillG |
Float |
Fill | 1.0 |
| Fill B | fillB |
Float |
Fill | 1.0 |
| Fill A | fillA |
Float |
Fill | 1.0 |
| Gradient Amount | gradientAmount |
Float |
Fill | 0.0 |
| Stroke R | strokeR |
Float |
Stroke | 0.0 |
| Stroke G | strokeG |
Float |
Stroke | 0.0 |
| Stroke B | strokeB |
Float |
Stroke | 0.0 |
| Stroke A | strokeA |
Float |
Stroke | 1.0 |
| Stroke Width | strokeWidth |
Float |
Stroke | 0.0 |
| Shadow Opacity | shadowOpacity |
Float |
Drop Shadow | 0.0 |
| Shadow Distance | shadowDistance |
Float |
Drop Shadow | 8.0 |
| Shadow Angle | shadowAngle |
Float |
Drop Shadow | 135.0 |
| Shadow Blur | shadowBlur |
Float |
Drop Shadow | 0.0 |
| Shadow Spread | shadowSpread |
Float |
Drop Shadow | 0.0 |
| Shadow R | shadowR |
Float |
Drop Shadow | 0.0 |
| Shadow G | shadowG |
Float |
Drop Shadow | 0.0 |
| Shadow B | shadowB |
Float |
Drop Shadow | 0.0 |
| Glow Opacity | glowOpacity |
Float |
Glow | 0.0 |
| Glow Radius | glowRadius |
Float |
Glow | 0.0 |
| Glow Spread | glowSpread |
Float |
Glow | 0.0 |
| Glow R | glowR |
Float |
Glow | 1.0 |
| Glow G | glowG |
Float |
Glow | 1.0 |
| Glow B | glowB |
Float |
Glow | 1.0 |
| Deform Mode | deformMode |
String |
Deform | 0.0 |
| Deform Bend | deformBend |
Float |
Deform | 0.0 |
| Deform Amplitude | deformAmplitude |
Float |
Deform | 0.0 |
| Deform Frequency | deformFrequency |
Float |
Deform | 1.0 |
| Deform Phase | deformPhase |
Float |
Deform | 0.0 |
| Deform Radius | deformRadius |
Float |
Deform | 320.0 |
| Path Enabled | pathEnabled |
Bool |
Text Path | 0.0 |
| Shared Text Path | splineAssetId |
String |
Text Path | 0.0 |
| Path Start X | pathStartX |
Float |
Text Path | -320.0 |
| Path Start Y | pathStartY |
Float |
Text Path | 80.0 |
| Path Mid X | pathMidX |
Float |
Text Path | 0.0 |
| Path Mid Y | pathMidY |
Float |
Text Path | 0.0 |
| Path End X | pathEndX |
Float |
Text Path | 320.0 |
| Path End Y | pathEndY |
Float |
Text Path | 80.0 |
| Path Influence | pathInfluence |
Float |
Text Path | 100.0 |
| Fit Characters To Path | pathFit |
Bool |
Text Path | 1.0 |
| Path Spacing | pathSpacing |
Float |
Text Path | 100.0 |
| Path Offset | pathOffset |
Float |
Text Path | 0.0 |
| Reverse Path | pathReverse |
Bool |
Text Path | 0.0 |
| Path Points | pathPointCount |
Float |
Text Path | 3.0 |
| Path Point 4 X | pathPoint3X |
Float |
Text Path | 160.0 |
| Path Point 4 Y | pathPoint3Y |
Float |
Text Path | 20.0 |
| Path Point 5 X | pathPoint4X |
Float |
Text Path | 320.0 |
| Path Point 5 Y | pathPoint4Y |
Float |
Text Path | 80.0 |
| Path Point 6 X | pathPoint5X |
Float |
Text Path | 480.0 |
| Path Point 6 Y | pathPoint5Y |
Float |
Text Path | 80.0 |
| Path Point 7 X | pathPoint6X |
Float |
Text Path | 640.0 |
| Path Point 7 Y | pathPoint6Y |
Float |
Text Path | 80.0 |
| 3D Text | text3DEnabled |
Bool |
3D / Material | 0.0 |
| Extrude Depth | extrudeDepth |
Float |
3D / Material | 0.0 |
| Extrude Angle | extrudeAngle |
Float |
3D / Material | 135.0 |
| Extrude R | extrudeR |
Float |
3D / Material | 0.550000011920929 |
| Extrude G | extrudeG |
Float |
3D / Material | 0.550000011920929 |
| Extrude B | extrudeB |
Float |
3D / Material | 0.5799999833106995 |
| Back Face R | backFaceR |
Float |
3D / Material | 0.41999998688697815 |
| Back Face G | backFaceG |
Float |
3D / Material | 0.41999998688697815 |
| Back Face B | backFaceB |
Float |
3D / Material | 0.44999998807907104 |
| Bevel Size | bevelSize |
Float |
3D / Material | 0.0 |
| Inset | insetAmount |
Float |
3D Geometry | 0.0 |
| Metallic | metallic |
Float |
3D / Material | 0.0 |
| Smoothness | smoothness |
Float |
3D / Material | 35.0 |
| Reflection | reflection |
Float |
3D / Material | 0.0 |
| Specular | specular |
Float |
3D / Material | 25.0 |
| Light Angle | lightAngle |
Float |
3D / Material | -45.0 |
| Light Intensity | lightIntensity |
Float |
3D / Material | 60.0 |
| Apply Color To All Faces | applyColorToAllFaces |
Bool |
3D / Material | 0.0 |
| Gradient Type | gradientType |
String |
3D / Material | 0.0 |
| Gradient Target | gradientTarget |
String |
3D / Material | 0.0 |
| Texture Path | texturePath |
String |
3D / Material | 0.0 |
| Texture Strength | textureStrength |
Float |
3D / Material | 0.0 |
| Texture Scale | textureScale |
Float |
3D / Material | 1.0 |
| Texture Offset X | textureOffsetX |
Float |
3D / Material | 0.0 |
| Texture Offset Y | textureOffsetY |
Float |
3D / Material | 0.0 |
| Texture Rotation | textureRotation |
Float |
3D / Material | 0.0 |
| Texture Repeat X | textureRepeatX |
Float |
3D / Material | 1.0 |
| Texture Repeat Y | textureRepeatY |
Float |
3D / Material | 1.0 |
| Texture Target | textureFaceTarget |
String |
3D / Material | 0.0 |
| Texture Wrap | textureWrap |
String |
3D / Material | 0.0 |
| Per Character Texture | perCharacterTexture |
Bool |
3D / Material | 0.0 |
| Style Intensity | styleIntensity |
Float |
Text Style | 1.0 |
| Style Growth | styleGrowth |
Float |
Text Style | 1.0 |
| Noise Scale | styleNoiseScale |
Float |
Text Style | 8.0 |
| Noise Detail | styleNoiseDetail |
Float |
Text Style | 5.0 |
| Turbulence | styleTurbulence |
Float |
Text Style | 1.0 |
| Style Glow | styleGlow |
Float |
Text Style | 0.800000011920929 |
| Direction | styleDirection |
Float |
Text Style | 0.0 |
| Particle Size | styleParticleSize |
Float |
Text Style | 3.0 |
| Particle Velocity | styleVelocity |
Float |
Text Style | 220.0 |
| Gravity | styleGravity |
Float |
Text Style | 260.0 |
| Wind | styleWind |
Float |
Text Style | 0.0 |
| Flame Height | styleFlameHeight |
Float |
Text Style | 70.0 |
| Flame Coverage | styleFlameCoverage |
Float |
Text Style | 0.8999999761581421 |
| Flicker | styleFlicker |
Float |
Text Style | 1.0 |
| Edge Heat | styleEdgeHeat |
Float |
Text Style | 1.2000000476837158 |
| Style Color R | styleColorR |
Float |
Text Style | 1.0 |
| Style Color G | styleColorG |
Float |
Text Style | 0.44999998807907104 |
| Style Color B | styleColorB |
Float |
Text Style | 0.05000000074505806 |
| Secondary R | styleSecondaryR |
Float |
Text Style | 1.0 |
| Secondary G | styleSecondaryG |
Float |
Text Style | 0.8999999761581421 |
| Secondary B | styleSecondaryB |
Float |
Text Style | 0.20000000298023224 |
| Animate Style | styleAnimationEnabled |
Bool |
Text Animation | 1.0 |
| Animator Mode | animatorMode |
String |
Text Animation | 0.0 |
| Animator Amount | animatorAmount |
Float |
Text Animation | 1.0 |
| Animator Target | animatorTarget |
String |
Text Animation | 0.0 |
| Selector Type | selectorType |
String |
Text Animation | 0.0 |
| Selector Amount | selectorAmount |
Float |
Text Animation | 100.0 |
| Selector Min Amount | selectorMinAmount |
Float |
Text Animation | 0.0 |
| Selector Max Amount | selectorMaxAmount |
Float |
Text Animation | 100.0 |
| Wiggles / Sec | wigglesPerSecond |
Float |
Text Animation | 2.0 |
| Selector Correlation | selectorCorrelation |
Float |
Text Animation | 0.0 |
| Temporal Phase | selectorTemporalPhase |
Float |
Text Animation | 0.0 |
| Spatial Phase | selectorSpatialPhase |
Float |
Text Animation | 0.0 |
| Selector Random Seed | selectorRandomSeed |
Float |
Text Animation | 0.0 |
| Expression Mode | selectorExpressionMode |
String |
Text Animation | 0.0 |
| Expression Threshold | selectorThreshold |
Float |
Text Animation | 50.0 |
| Range Start | rangeStart |
Float |
Text Animation | 0.0 |
| Range End | rangeEnd |
Float |
Text Animation | 100.0 |
| Character Opacity | perCharOpacity |
Float |
Text Animation | 100.0 |
| Character Position X | perCharPosX |
Float |
Text Animation | 0.0 |
| Character Position Y | perCharPosY |
Float |
Text Animation | 0.0 |
| Character Scale | perCharScale |
Float |
Text Animation | 100.0 |
| Character Rotation | perCharRotation |
Float |
Text Animation | 0.0 |
| Character Tracking | perCharTracking |
Float |
Text Animation | 0.0 |
| Character Baseline | perCharBaseline |
Float |
Text Animation | 0.0 |
| Wave Amplitude | waveAmplitude |
Float |
Text Animation | 0.0 |
| Wave Frequency | waveFrequency |
Float |
Text Animation | 1.0 |
| Jitter Amount | jitterAmount |
Float |
Text Animation | 0.0 |
| Scramble Amount | scrambleAmount |
Float |
Text Animation | 0.0 |
| Bevel Segments | bevelSegments |
Float |
3D Geometry | 3.0 |
| Bevel Profile | bevelProfile |
Float |
3D Geometry | 50.0 |
| Bevel Red | bevelR |
Float |
3D Material | 0.8999999761581421 |
| Bevel Green | bevelG |
Float |
3D Material | 0.8999999761581421 |
| Bevel Blue | bevelB |
Float |
3D Material | 0.8999999761581421 |
| Front Texture Playback | textureTimeMode |
String |
3D Material | timeline |
| Front Texture Start Time | textureTimeOffset |
Float |
3D Material | 0.0 |
| Front Texture Speed | textureSpeed |
Float |
3D Material | 1.0 |
| Front Texture Freeze Time | textureFreezeTime |
Float |
3D Material | 0.0 |
| Loop Front Texture | textureLoop |
Bool |
3D Material | 1.0 |
| Link Side Material | sideMaterialLinked |
Bool |
3D Material | 0.0 |
| Link Back Material | backMaterialLinked |
Bool |
3D Material | 0.0 |
| Link Bevel Material | bevelMaterialLinked |
Bool |
3D Material | 0.0 |
| Side Metallic | sideMetallic |
Float |
3D Material | 0.0 |
| Side Smoothness | sideSmoothness |
Float |
3D Material | 35.0 |
| Side Reflection | sideReflection |
Float |
3D Material | 0.0 |
| Side Specular | sideSpecular |
Float |
3D Material | 25.0 |
| Side Opacity | sideOpacity |
Float |
3D Material | 100.0 |
| Side Texture | sideTexturePath |
String |
3D Material | 0.0 |
| Side Texture Strength | sideTextureStrength |
Float |
3D Material | 0.0 |
| Side Texture Scale | sideTextureScale |
Float |
3D Material | 1.0 |
| Side Texture Offset X | sideTextureOffsetX |
Float |
3D Material | 0.0 |
| Side Texture Offset Y | sideTextureOffsetY |
Float |
3D Material | 0.0 |
| Side Texture Rotation | sideTextureRotation |
Float |
3D Material | 0.0 |
| Side Texture Repeat X | sideTextureRepeatX |
Float |
3D Material | 1.0 |
| Side Texture Repeat Y | sideTextureRepeatY |
Float |
3D Material | 1.0 |
| Side Texture Wrap | sideTextureWrap |
String |
3D Material | clamp |
| Side Texture Playback | sideTextureTimeMode |
String |
3D Material | timeline |
| Side Texture Start Time | sideTextureTimeOffset |
Float |
3D Material | 0.0 |
| Side Texture Speed | sideTextureSpeed |
Float |
3D Material | 1.0 |
| Side Texture Freeze Time | sideTextureFreezeTime |
Float |
3D Material | 0.0 |
| Loop Side Texture | sideTextureLoop |
Bool |
3D Material | 1.0 |
| Back Metallic | backMetallic |
Float |
3D Material | 0.0 |
| Back Smoothness | backSmoothness |
Float |
3D Material | 35.0 |
| Back Reflection | backReflection |
Float |
3D Material | 0.0 |
| Back Specular | backSpecular |
Float |
3D Material | 25.0 |
| Back Opacity | backOpacity |
Float |
3D Material | 100.0 |
| Back Texture | backTexturePath |
String |
3D Material | 0.0 |
| Back Texture Strength | backTextureStrength |
Float |
3D Material | 0.0 |
| Back Texture Scale | backTextureScale |
Float |
3D Material | 1.0 |
| Back Texture Offset X | backTextureOffsetX |
Float |
3D Material | 0.0 |
| Back Texture Offset Y | backTextureOffsetY |
Float |
3D Material | 0.0 |
| Back Texture Rotation | backTextureRotation |
Float |
3D Material | 0.0 |
| Back Texture Repeat X | backTextureRepeatX |
Float |
3D Material | 1.0 |
| Back Texture Repeat Y | backTextureRepeatY |
Float |
3D Material | 1.0 |
| Back Texture Wrap | backTextureWrap |
String |
3D Material | clamp |
| Back Texture Playback | backTextureTimeMode |
String |
3D Material | timeline |
| Back Texture Start Time | backTextureTimeOffset |
Float |
3D Material | 0.0 |
| Back Texture Speed | backTextureSpeed |
Float |
3D Material | 1.0 |
| Back Texture Freeze Time | backTextureFreezeTime |
Float |
3D Material | 0.0 |
| Loop Back Texture | backTextureLoop |
Bool |
3D Material | 1.0 |
| Bevel Metallic | bevelMetallic |
Float |
3D Material | 0.0 |
| Bevel Smoothness | bevelSmoothness |
Float |
3D Material | 55.0 |
| Bevel Reflection | bevelReflection |
Float |
3D Material | 5.0 |
| Bevel Specular | bevelSpecular |
Float |
3D Material | 40.0 |
| Bevel Opacity | bevelOpacity |
Float |
3D Material | 100.0 |
| Bevel Texture | bevelTexturePath |
String |
3D Material | 0.0 |
| Bevel Texture Strength | bevelTextureStrength |
Float |
3D Material | 0.0 |
| Bevel Texture Scale | bevelTextureScale |
Float |
3D Material | 1.0 |
| Bevel Texture Offset X | bevelTextureOffsetX |
Float |
3D Material | 0.0 |
| Bevel Texture Offset Y | bevelTextureOffsetY |
Float |
3D Material | 0.0 |
| Bevel Texture Rotation | bevelTextureRotation |
Float |
3D Material | 0.0 |
| Bevel Texture Repeat X | bevelTextureRepeatX |
Float |
3D Material | 1.0 |
| Bevel Texture Repeat Y | bevelTextureRepeatY |
Float |
3D Material | 1.0 |
| Bevel Texture Wrap | bevelTextureWrap |
String |
3D Material | clamp |
| Bevel Texture Playback | bevelTextureTimeMode |
String |
3D Material | timeline |
| Bevel Texture Start Time | bevelTextureTimeOffset |
Float |
3D Material | 0.0 |
| Bevel Texture Speed | bevelTextureSpeed |
Float |
3D Material | 1.0 |
| Bevel Texture Freeze Time | bevelTextureFreezeTime |
Float |
3D Material | 0.0 |
| Loop Bevel Texture | bevelTextureLoop |
Bool |
3D Material | 1.0 |
How to use it
- Add Text+ from node search. Use
fusion.textwhen you need the exact registry entry. - Place the node as a source/context operation; it has no fixed input socket in the current registry.
- Start with the registry defaults and adjust Content, Active Text Style, Font Family first so you can see the node's effect in isolation.
- Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
- Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Text+. Change Content away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- 3D Camera Tracker —
fusion.cameratracker - Advanced Color Correction —
fusion.advanced_color_correction - Audio —
fusion.audio - Audio Generate —
fusion.audio_generate - Blur —
fusion.blur
Return to the complete Oraphim node reference.