Node reference

How to use Text Effect node in Oraphim

Use the Text Effect node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.texteffect.

Updated August 28, 2026

How to use Text Effect node in Oraphim

Type ID: fusion.texteffect
Category: Generator

What this node does

The Text Effect node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 2 sockets and 39 properties for this node. Its main registered inputs are Input; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Input in_color Image

Outputs

Socket Key Type
Output out_color Image

Controls

Control Key Type Group Registry default
Text Effect effectType String Effect fx_numbers
Font fontFamily String Typography Arial
Style fontStyle String Typography Regular
Weight fontWeight Float Typography 400.0
Size size Float Typography 48.0
Tracking tracking Float Typography 0.0
Proportional Spacing proportionalSpacing Bool Typography 1.0
Alignment alignment String Layout Left
Position X positionX Float Layout 0.5
Position Y positionY Float Layout 0.5
Display Options displayOptions String Paint Fill Only
Fill Red fillR Float Paint 1.0
Fill Green fillG Float Paint 1.0
Fill Blue fillB Float Paint 1.0
Fill Alpha fillA Float Paint 1.0
Stroke Red strokeR Float Paint 0.0
Stroke Green strokeG Float Paint 0.0
Stroke Blue strokeB Float Paint 0.0
Stroke Alpha strokeA Float Paint 1.0
Stroke Width strokeWidth Float Paint 2.0
Composite On Original compositeOnOriginal Bool Composite 1.0
Type numberType String Numbers Number
Value / Offset / Random Max value Float Numbers 0.0
Random Values randomValues Bool Numbers 0.0
Random Seed randomSeed Float Numbers 1.0
Decimal Places decimalPlaces Float Numbers 0.0
Current Time / Date currentTimeDate Bool Numbers 0.0
Display Format displayFormat String Timecode SMPTE Timecode
Time Source timeSource String Timecode Composition
Time Units timeUnits Float Custom Timecode 30.0
Drop Frame dropFrame Bool Custom Timecode 0.0
Starting Frame startingFrame Float Custom Timecode 0.0
Show Box showBox Bool Box 1.0
Box Red boxR Float Box 0.0
Box Green boxG Float Box 0.0
Box Blue boxB Float Box 0.0
Box Alpha boxA Float Box 1.0
Box Opacity boxOpacity Float Box 0.6499999761581421
Box Padding boxPadding Float Box 8.0

How to use it

  1. Add Text Effect from node search. Use fusion.texteffect when you need the exact registry entry.
  2. Connect a compatible Image source to Input. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Text Effect, Font, Style first so you can see the node's effect in isolation.
  4. Route Output (Image) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Text Effect. Feed a compatible source into Input. Change Text Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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