Node reference
How to use Text Effect node in Oraphim
Use the Text Effect node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.texteffect.
Updated August 28, 2026How to use Text Effect node in Oraphim
Type ID: fusion.texteffect
Category: Generator
What this node does
The Text Effect node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 2 sockets and 39 properties for this node. Its main registered inputs are Input; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Text Effect | effectType |
String |
Effect | fx_numbers |
| Font | fontFamily |
String |
Typography | Arial |
| Style | fontStyle |
String |
Typography | Regular |
| Weight | fontWeight |
Float |
Typography | 400.0 |
| Size | size |
Float |
Typography | 48.0 |
| Tracking | tracking |
Float |
Typography | 0.0 |
| Proportional Spacing | proportionalSpacing |
Bool |
Typography | 1.0 |
| Alignment | alignment |
String |
Layout | Left |
| Position X | positionX |
Float |
Layout | 0.5 |
| Position Y | positionY |
Float |
Layout | 0.5 |
| Display Options | displayOptions |
String |
Paint | Fill Only |
| Fill Red | fillR |
Float |
Paint | 1.0 |
| Fill Green | fillG |
Float |
Paint | 1.0 |
| Fill Blue | fillB |
Float |
Paint | 1.0 |
| Fill Alpha | fillA |
Float |
Paint | 1.0 |
| Stroke Red | strokeR |
Float |
Paint | 0.0 |
| Stroke Green | strokeG |
Float |
Paint | 0.0 |
| Stroke Blue | strokeB |
Float |
Paint | 0.0 |
| Stroke Alpha | strokeA |
Float |
Paint | 1.0 |
| Stroke Width | strokeWidth |
Float |
Paint | 2.0 |
| Composite On Original | compositeOnOriginal |
Bool |
Composite | 1.0 |
| Type | numberType |
String |
Numbers | Number |
| Value / Offset / Random Max | value |
Float |
Numbers | 0.0 |
| Random Values | randomValues |
Bool |
Numbers | 0.0 |
| Random Seed | randomSeed |
Float |
Numbers | 1.0 |
| Decimal Places | decimalPlaces |
Float |
Numbers | 0.0 |
| Current Time / Date | currentTimeDate |
Bool |
Numbers | 0.0 |
| Display Format | displayFormat |
String |
Timecode | SMPTE Timecode |
| Time Source | timeSource |
String |
Timecode | Composition |
| Time Units | timeUnits |
Float |
Custom Timecode | 30.0 |
| Drop Frame | dropFrame |
Bool |
Custom Timecode | 0.0 |
| Starting Frame | startingFrame |
Float |
Custom Timecode | 0.0 |
| Show Box | showBox |
Bool |
Box | 1.0 |
| Box Red | boxR |
Float |
Box | 0.0 |
| Box Green | boxG |
Float |
Box | 0.0 |
| Box Blue | boxB |
Float |
Box | 0.0 |
| Box Alpha | boxA |
Float |
Box | 1.0 |
| Box Opacity | boxOpacity |
Float |
Box | 0.6499999761581421 |
| Box Padding | boxPadding |
Float |
Box | 8.0 |
How to use it
- Add Text Effect from node search. Use
fusion.texteffectwhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Text Effect, Font, Style first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Text Effect. Feed a compatible source into Input. Change Text Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Audio Generate —
fusion.audio_generate - Light Generate —
fusion.lightgenerate - Path Generate —
fusion.path_generate - Pattern Generate —
fusion.patterngenerate - Fast Noise —
fusion.fastnoise
Return to the complete Oraphim node reference.