Node reference
How to use Arc node in Oraphim
Use the Arc node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.curve_primitive_arc.
Updated August 28, 2026How to use Arc node in Oraphim
Type ID: geometry.curve_primitive_arc
Category: Generator
What this node does
The Arc node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 14 sockets and 17 properties for this node. Its main registered inputs are Resolution, Start, Middle; its main outputs are Curve, Center, Normal. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Resolution | resolution |
Int |
| Start | start |
Vector3 |
| Middle | middle |
Vector3 |
| End | end |
Vector3 |
| Radius | radius |
Float |
| Start Angle | startAngle |
Float |
| Sweep Angle | sweepAngle |
Float |
| Offset Angle | offsetAngle |
Float |
| Connect Center | connectCenter |
Bool |
| Invert Arc | invertArc |
Bool |
Outputs
| Socket | Key | Type |
|---|---|---|
| Curve | out_geometry |
Geometry3D |
| Center | center |
Vector3 |
| Normal | normal |
Vector3 |
| Radius | radiusOut |
Float |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Mode | mode |
String |
Node | 0.0 |
| Resolution | resolution |
Int |
Inputs | 16.0 |
| Start X | startX |
Float |
Inputs | -1.0 |
| Start Y | startY |
Float |
Inputs | 0.0 |
| Start Z | startZ |
Float |
Inputs | 0.0 |
| Middle X | middleX |
Float |
Inputs | 0.0 |
| Middle Y | middleY |
Float |
Inputs | 2.0 |
| Middle Z | middleZ |
Float |
Inputs | 0.0 |
| End X | endX |
Float |
Inputs | 1.0 |
| End Y | endY |
Float |
Inputs | 0.0 |
| End Z | endZ |
Float |
Inputs | 0.0 |
| Radius | radius |
Float |
Inputs | 1.0 |
| Start Angle | startAngle |
Float |
Inputs | 0.0 |
| Sweep Angle | sweepAngle |
Float |
Inputs | 5.4977898597717285 |
| Offset Angle | offsetAngle |
Float |
Inputs | 0.0 |
| Connect Center | connectCenter |
Bool |
Inputs | 0.0 |
| Invert Arc | invertArc |
Bool |
Inputs | 0.0 |
How to use it
- Add Arc from node search. Use
geometry.curve_primitive_arcwhen you need the exact registry entry. - Connect a compatible
Intsource to Resolution. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Mode, Resolution, Start X first so you can see the node's effect in isolation.
- Route Curve (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Arc. Feed a compatible source into Resolution. Change Mode away from its registry default and compare the result. Connect Curve to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Cone —
geometry.mesh_primitive_cone - Cylinder —
geometry.mesh_primitive_cylinder - Distribute Points on Faces —
geometry.distribute_points_on_faces - Curve Circle —
geometry.curve_primitive_circle - Distribute Points in Grid —
geometry.distribute_points_in_grid
Return to the complete Oraphim node reference.