Node reference

How to use Motion Animator node in Oraphim

Use the Motion Animator node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.motion_animator.

Updated August 28, 2026

How to use Motion Animator node in Oraphim

Type ID: geometry.motion_animator
Category: Time

What this node does

The Motion Animator node is registered in Oraphim's Time category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 10 sockets and 8 properties for this node. Its main registered inputs are Geometry, Mode, Amplitude X; its main outputs are Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Geometry geometry Geometry3D
Mode mode String
Amplitude X amplitudeX Float
Amplitude Y amplitudeY Float
Amplitude Z amplitudeZ Float
Speed speed Float
Delay delay Float
Duration duration Float
Phase phase Float

Outputs

Socket Key Type
Geometry out_geometry Geometry3D

Controls

Control Key Type Group Registry default
Mode mode String Inputs Stagger
Amplitude X amplitudeX Float Inputs 0.0
Amplitude Y amplitudeY Float Inputs 1.0
Amplitude Z amplitudeZ Float Inputs 0.0
Speed speed Float Inputs 1.0
Delay delay Float Inputs 0.05000000074505806
Duration duration Float Inputs 1.0
Phase phase Float Inputs 0.0

How to use it

  1. Add Motion Animator from node search. Use geometry.motion_animator when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Geometry. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Mode, Amplitude X, Amplitude Y first so you can see the node's effect in isolation.
  4. Route Geometry (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Motion Animator. Feed a compatible source into Geometry. Change Mode away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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