Node reference

How to use Motion Constraint node in Oraphim

Use the Motion Constraint node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.motion_constraint.

Updated August 28, 2026

How to use Motion Constraint node in Oraphim

Type ID: geometry.motion_constraint
Category: Transform

What this node does

The Motion Constraint node is registered in Oraphim's Transform category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 13 sockets and 11 properties for this node. Its main registered inputs are Geometry, Mode, Target X; its main outputs are Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Geometry geometry Geometry3D
Mode mode String
Target X targetX Float
Target Y targetY Float
Target Z targetZ Float
Strength strength Float
Min X minX Float
Min Y minY Float
Min Z minZ Float
Max X maxX Float
Max Y maxY Float
Max Z maxZ Float

Outputs

Socket Key Type
Geometry out_geometry Geometry3D

Controls

Control Key Type Group Registry default
Mode mode String Inputs Follow Target
Target X targetX Float Inputs 0.0
Target Y targetY Float Inputs 0.0
Target Z targetZ Float Inputs 0.0
Strength strength Float Inputs 1.0
Min X minX Float Inputs -100000.0
Min Y minY Float Inputs -100000.0
Min Z minZ Float Inputs -100000.0
Max X maxX Float Inputs 100000.0
Max Y maxY Float Inputs 100000.0
Max Z maxZ Float Inputs 100000.0

How to use it

  1. Add Motion Constraint from node search. Use geometry.motion_constraint when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Geometry. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Mode, Target X, Target Y first so you can see the node's effect in isolation.
  4. Route Geometry (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Motion Constraint. Feed a compatible source into Geometry. Change Mode away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

Return to the complete Oraphim node reference.