Node reference
How to use Limit Transform node in Oraphim
Use the Limit Transform node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.constraint.limit_transform.
Updated August 28, 2026How to use Limit Transform node in Oraphim
Type ID: motion.constraint.limit_transform
Category: Transform
What this node does
The Limit Transform node is registered in Oraphim's Transform category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 7 sockets and 21 properties for this node. Its main registered inputs are Transform; its main outputs are Transform, Translation, Euler Rotation. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Transform | in_matrix |
Matrix |
Outputs
| Socket | Key | Type |
|---|---|---|
| Transform | out_matrix |
Matrix |
| Translation | out_translation |
Vector3 |
| Euler Rotation | out_rotation |
Vector3 |
| Scale | out_scale |
Vector3 |
| Was Limited | out_limited |
Bool |
| Valid | out_valid |
Bool |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Limit Translation | limitTranslation |
Bool |
Translation | 1.0 |
| Minimum X | minTX |
Float |
Translation | -1000000.0 |
| Maximum X | maxTX |
Float |
Translation | 1000000.0 |
| Minimum Y | minTY |
Float |
Translation | -1000000.0 |
| Maximum Y | maxTY |
Float |
Translation | 1000000.0 |
| Minimum Z | minTZ |
Float |
Translation | -1000000.0 |
| Maximum Z | maxTZ |
Float |
Translation | 1000000.0 |
| Limit Rotation | limitRotation |
Bool |
Rotation | 0.0 |
| Minimum X | minRX |
Float |
Rotation | -180.0 |
| Maximum X | maxRX |
Float |
Rotation | 180.0 |
| Minimum Y | minRY |
Float |
Rotation | -180.0 |
| Maximum Y | maxRY |
Float |
Rotation | 180.0 |
| Minimum Z | minRZ |
Float |
Rotation | -180.0 |
| Maximum Z | maxRZ |
Float |
Rotation | 180.0 |
| Limit Scale | limitScale |
Bool |
Scale | 0.0 |
| Minimum X | minSX |
Float |
Scale | 0.0 |
| Maximum X | maxSX |
Float |
Scale | 1000000.0 |
| Minimum Y | minSY |
Float |
Scale | 0.0 |
| Maximum Y | maxSY |
Float |
Scale | 1000000.0 |
| Minimum Z | minSZ |
Float |
Scale | 0.0 |
| Maximum Z | maxSZ |
Float |
Scale | 1000000.0 |
How to use it
- Add Limit Transform from node search. Use
motion.constraint.limit_transformwhen you need the exact registry entry. - Connect a compatible
Matrixsource to Transform. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Limit Translation, Minimum X, Maximum X first so you can see the node's effect in isolation.
- Route Transform (
Matrix) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Limit Transform. Feed a compatible source into Transform. Change Limit Translation away from its registry default and compare the result. Connect Transform to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Orient Constraint —
motion.constraint.orient - Parent Constraint —
motion.constraint.parent - Distance Constraint —
motion.constraint.distance - Point Constraint —
motion.constraint.point - Scale Constraint —
motion.constraint.scale
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