Node reference

How to use Path Follow node in Oraphim

Use the Path Follow node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.path.follow.

Updated August 28, 2026

How to use Path Follow node in Oraphim

Type ID: motion.path.follow
Category: Vector

What this node does

The Path Follow node is registered in Oraphim's Vector category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 23 sockets and 23 properties for this node. Its main registered inputs are Path, Value, Up; its main outputs are Transform, Quaternion, Euler Degrees. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Path in_path Geometry3D
Value in_value Float
Up in_up Vector3
Roll in_roll Float
Local Offset in_offset Vector3
Local Transform in_local_transform Matrix

Outputs

Socket Key Type
Transform out_matrix Matrix
Quaternion out_quaternion Vector4
Euler Degrees out_euler Vector3
Position out_position Vector3
Tangent out_tangent Vector3
Normal out_normal Vector3
Scale out_scale Vector3
Progress out_progress Float
Distance out_distance Float
Total Length out_length Float
Radius out_radius Float
Curvature out_curvature Float
Signed Curvature out_signed_curvature Float
Bank Degrees out_bank Float
Curve Index out_curve_index Int
Curve Count out_curve_count Int
Valid out_valid Bool

Controls

Control Key Type Group Registry default
Parameter parameterMode String Sampling Normalized
Value value Float Sampling 0.0
Outside Range wrapMode String Sampling Clamp
Reverse reverse Bool Sampling 0.0
Curve Index (-1 Longest) curveIndex Int Path 0.0
Samples Per Segment resolution Int Path 16.0
Use Mesh Edges As Paths includeMeshEdges Bool Path 1.0
Align To Path alignToPath Bool Orientation 1.0
Forward Axis forwardAxis String Orientation Positive X
Up Mode upMode String Orientation Path Normal
Additional Roll roll Float Orientation 0.0
Automatic Banking bankEnabled Bool Banking 0.0
Bank Strength bankStrength Float Banking 45.0
Maximum Bank maximumBank Float Banking 60.0
Custom Up X upX Float Orientation 0.0
Custom Up Y upY Float Orientation 1.0
Custom Up Z upZ Float Orientation 0.0
Local Offset X offsetX Float Offset 0.0
Local Offset Y offsetY Float Offset 0.0
Local Offset Z offsetZ Float Offset 0.0
Scale By Path Radius scaleByRadius Bool Scale 0.0
Radius Multiplier radiusMultiplier Float Scale 1.0
Advanced Outputs advancedOutputs Bool Output 0.0

How to use it

  1. Add Path Follow from node search. Use motion.path.follow when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Path. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Parameter, Value, Outside Range first so you can see the node's effect in isolation.
  4. Route Transform (Matrix) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Path Follow. Feed a compatible source into Path. Change Parameter away from its registry default and compare the result. Connect Transform to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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