Node reference
How to use Sample Path node in Oraphim
Use the Sample Path node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.path.sample.
Updated August 28, 2026How to use Sample Path node in Oraphim
Type ID: motion.path.sample
Category: Vector
What this node does
The Sample Path node is registered in Oraphim's Vector category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 22 sockets and 13 properties for this node. Its main registered inputs are Path, Value, Reference Up; its main outputs are Position, Tangent, Normal. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Path | in_path |
Geometry3D |
| Value | in_value |
Float |
| Reference Up | in_up |
Vector3 |
| Roll | in_roll |
Float |
Outputs
| Socket | Key | Type |
|---|---|---|
| Position | out_position |
Vector3 |
| Tangent | out_tangent |
Vector3 |
| Normal | out_normal |
Vector3 |
| Binormal | out_binormal |
Vector3 |
| Frame | out_matrix |
Matrix |
| Quaternion | out_quaternion |
Vector4 |
| Euler Degrees | out_euler |
Vector3 |
| Radius | out_radius |
Float |
| Path Tilt | out_tilt |
Float |
| Progress | out_progress |
Float |
| Distance | out_distance |
Float |
| Total Length | out_length |
Float |
| Curvature | out_curvature |
Float |
| Signed Curvature | out_signed_curvature |
Float |
| Curve Index | out_curve_index |
Int |
| Curve Count | out_curve_count |
Int |
| Sample Count | out_sample_count |
Int |
| Valid | out_valid |
Bool |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Parameter | parameterMode |
String |
Sampling | Normalized |
| Value | value |
Float |
Sampling | 0.0 |
| Outside Range | wrapMode |
String |
Sampling | Clamp |
| Reverse | reverse |
Bool |
Sampling | 0.0 |
| Curve Index (-1 Longest) | curveIndex |
Int |
Path | 0.0 |
| Samples Per Segment | resolution |
Int |
Path | 16.0 |
| Use Mesh Edges As Paths | includeMeshEdges |
Bool |
Path | 1.0 |
| Forward Axis | forwardAxis |
String |
Frame | Positive X |
| Additional Roll | roll |
Float |
Frame | 0.0 |
| Reference Up X | upX |
Float |
Frame | 0.0 |
| Reference Up Y | upY |
Float |
Frame | 1.0 |
| Reference Up Z | upZ |
Float |
Frame | 0.0 |
| Advanced Outputs | advancedOutputs |
Bool |
Output | 0.0 |
How to use it
- Add Sample Path from node search. Use
motion.path.samplewhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Path. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Parameter, Value, Outside Range first so you can see the node's effect in isolation.
- Route Position (
Vector3) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Sample Path. Feed a compatible source into Path. Change Parameter away from its registry default and compare the result. Connect Position to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Path Follow —
motion.path.follow - Morph Paths —
motion.shape.morph - Combine Vector —
motion.vector.combine - Vector Math —
motion.vector.math - Separate Vector —
motion.vector.separate
Return to the complete Oraphim node reference.