Node reference
How to use 2D / 3D Layer Bridge node in Oraphim
Use the 2D / 3D Layer Bridge node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.vfx.layer_bridge.
Updated August 28, 2026How to use 2D / 3D Layer Bridge node in Oraphim
Type ID: motion.vfx.layer_bridge
Category: Layer
What this node does
The 2D / 3D Layer Bridge node is registered in Oraphim's Layer category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 4 sockets and 3 properties for this node. Its main registered inputs are Layer, Geometry; its main outputs are Layer, Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Layer | in_layer |
Object |
| Geometry | in_geometry |
Geometry3D |
Outputs
| Socket | Key | Type |
|---|---|---|
| Layer | out_layer |
Object |
| Geometry | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Space | space |
String |
Layer | 0.0 |
| Preserve Layer Transform | preserveLayerTransform |
Bool |
Layer | 1.0 |
| Camera Aware | cameraAware |
Bool |
3D | 1.0 |
How to use it
- Add 2D / 3D Layer Bridge from node search. Use
motion.vfx.layer_bridgewhen you need the exact registry entry. - Connect a compatible
Objectsource to Layer. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Space, Preserve Layer Transform, Camera Aware first so you can see the node's effect in isolation.
- Route Layer (
Object) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with 2D / 3D Layer Bridge. Feed a compatible source into Layer. Change Space away from its registry default and compare the result. Connect Layer to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Trails / Echo —
motion.vfx.trails_echo - Layer Input —
motion.input.layer - Apply To Layer —
motion.output.apply_layer - Array Modifier —
motion.layout.blender_array - Attribute Map —
motion.geometry.attribute_map
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