Node reference

How to use Array Modifier node in Oraphim

Use the Array Modifier node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.layout.blender_array.

Updated August 28, 2026

How to use Array Modifier node in Oraphim

Type ID: motion.layout.blender_array
Category: Transform

What this node does

The Array Modifier node is registered in Oraphim's Transform category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 6 sockets and 25 properties for this node. Its main registered inputs are Geometry, Fit Curve, Start Cap; its main outputs are Geometry, Count. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Geometry in_geometry Geometry3D
Fit Curve in_fit_curve Path
Start Cap in_start_cap Geometry3D
End Cap in_end_cap Geometry3D

Outputs

Socket Key Type
Geometry out_geometry Geometry3D
Count out_count Int

Controls

Control Key Type Group Registry default
Fit Type fitType String Fit Fixed Count
Count count Int Fit 2.0
Length fitLength Float Fit 10.0
Relative Offset relativeOffset Bool Offset 1.0
Relative X relativeOffsetX Float Offset 1.0
Relative Y relativeOffsetY Float Offset 0.0
Relative Z relativeOffsetZ Float Offset 0.0
Constant Offset constantOffset Bool Offset 0.0
Constant X constantOffsetX Float Offset 0.0
Constant Y constantOffsetY Float Offset 0.0
Constant Z constantOffsetZ Float Offset 0.0
Object Offset objectOffset Bool Object Offset 0.0
Translation X objectOffsetX Float Object Offset 0.0
Translation Y objectOffsetY Float Object Offset 0.0
Translation Z objectOffsetZ Float Object Offset 0.0
Rotation X objectRotationX Float Object Offset 0.0
Rotation Y objectRotationY Float Object Offset 0.0
Rotation Z objectRotationZ Float Object Offset 0.0
Scale X objectScaleX Float Object Offset 1.0
Scale Y objectScaleY Float Object Offset 1.0
Scale Z objectScaleZ Float Object Offset 1.0
Merge merge Bool Merge 0.0
First and Last Copies mergeFirstLast Bool Merge 0.0
Distance mergeDistance Float Merge 0.009999999776482582
Realize Mesh realize Bool Output 1.0

How to use it

  1. Add Array Modifier from node search. Use motion.layout.blender_array when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Geometry. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Fit Type, Count, Length first so you can see the node's effect in isolation.
  4. Route Geometry (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Array Modifier. Feed a compatible source into Geometry. Change Fit Type away from its registry default and compare the result. Connect Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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