Node reference
How to use Volume System node in Oraphim
Use the Volume System node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.volume.builder.
Updated August 28, 2026How to use Volume System node in Oraphim
Type ID: motion.volume.builder
Category: Generator
What this node does
The Volume System node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 9 sockets and 124 properties for this node. Its main registered inputs are Input, Geometry Source, Source; its main outputs are Output, Volume, Metadata. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
| Geometry Source | in_geometry |
Geometry3D |
| Source | in_source |
Metadata |
| Field | in_field |
Field |
| Volume | in_volume |
Volume |
| Material | in_material |
Material |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
| Volume | out_volume |
Volume |
| Metadata | out_metadata |
Metadata |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Source Shape | primitiveType |
String |
Source | 0.0 |
| Interpret As | sourceRole |
String |
Source | 0.0 |
| Role Strength | sourceRoleStrength |
Float |
Source | 1.0 |
| Boundary Width | sourceBoundaryWidth |
Float |
Source | 0.11999999731779099 |
| Influence Radius | sourceInfluenceRadius |
Float |
Source | 0.44999998807907104 |
| Attribute Strength | sourceAttributeStrength |
Float |
Source | 0.0 |
| Boolean | booleanOperation |
String |
Source | 0.0 |
| Position X | primitivePositionX |
Float |
Source | 0.0 |
| Position Y | primitivePositionY |
Float |
Source | 0.0 |
| Position Z | primitivePositionZ |
Float |
Source | 0.0 |
| Rotation X | primitiveRotationX |
Float |
Source Transform | 0.0 |
| Rotation Y | primitiveRotationY |
Float |
Source Transform | 0.0 |
| Rotation Z | primitiveRotationZ |
Float |
Source Transform | 0.0 |
| Pivot X | primitivePivotX |
Float |
Source Transform | 0.0 |
| Pivot Y | primitivePivotY |
Float |
Source Transform | 0.0 |
| Pivot Z | primitivePivotZ |
Float |
Source Transform | 0.0 |
| Scale X | primitiveScaleX |
Float |
Source | 1.0 |
| Scale Y | primitiveScaleY |
Float |
Source | 1.0 |
| Scale Z | primitiveScaleZ |
Float |
Source | 1.0 |
| Radius | primitiveRadius |
Float |
Source | 0.6200000047683716 |
| Secondary Radius | primitiveSecondaryRadius |
Float |
Source | 0.18000000715255737 |
| Size X | primitiveSizeX |
Float |
Source | 0.75 |
| Size Y | primitiveSizeY |
Float |
Source | 0.75 |
| Size Z | primitiveSizeZ |
Float |
Source | 0.75 |
| Thickness | primitiveThickness |
Float |
Source | 0.18000000715255737 |
| Smoothness | primitiveSmoothness |
Float |
Source | 0.11999999731779099 |
| Falloff | primitiveFalloff |
Float |
Source | 0.23999999463558197 |
| Geometry Samples | sampleLimit |
Int |
Source | 384.0 |
| Base Resolution | baseResolution |
Int |
Build | 48.0 |
| Quality | quality |
String |
Build | Interactive |
| Cache Mode | cacheMode |
String |
Cache | Memory |
| Noise Type | noiseType |
String |
Noise | Ridged FBM |
| Frequency | noiseFrequency |
Float |
Noise | 4.0 |
| Amplitude | noiseAmplitude |
Float |
Noise | 0.0 |
| Octaves | noiseOctaves |
Int |
Noise | 4.0 |
| Gain | noiseGain |
Float |
Noise | 0.5199999809265137 |
| Lacunarity | noiseLacunarity |
Float |
Noise | 2.0299999713897705 |
| Warp | noiseWarp |
Float |
Noise | 0.07999999821186066 |
| Warp Frequency | noiseWarpFrequency |
Float |
Noise | 2.0 |
| Remap Low | noiseRemapLow |
Float |
Noise | 0.11999999731779099 |
| Remap High | noiseRemapHigh |
Float |
Noise | 1.0 |
| Density | density |
Float |
Material | 1.0 |
| Coverage | coverage |
Float |
Material | 0.6200000047683716 |
| Density Scale | densityScale |
Float |
Material | 1.0 |
| Density Bias | densityBias |
Float |
Density Shaping | 0.0 |
| Density Gain | densityGain |
Float |
Density Shaping | 1.0 |
| Density Contrast | densityContrast |
Float |
Density Shaping | 1.0 |
| Soft Threshold | densitySoftThreshold |
Float |
Density Shaping | 0.0 |
| Hard Threshold | densityHardThreshold |
Float |
Density Shaping | 0.0 |
| Density Power | densityPower |
Float |
Density Shaping | 1.0 |
| Mask Expand | maskExpand |
Float |
Mask | 0.0 |
| Mask Shrink | maskShrink |
Float |
Mask | 0.0 |
| Height Mask Influence | maskHeightInfluence |
Float |
Mask | 0.0 |
| Height Mask Minimum | maskHeightMin |
Float |
Mask | 0.0 |
| Height Mask Maximum | maskHeightMax |
Float |
Mask | 1.0 |
| Distance Mask Influence | maskDistanceInfluence |
Float |
Mask | 0.0 |
| Distance Mask Minimum | maskDistanceMin |
Float |
Mask | 0.0 |
| Distance Mask Maximum | maskDistanceMax |
Float |
Mask | 2.0 |
| Mask Soft Threshold | maskSoftThreshold |
Float |
Mask | 0.0 |
| Mask Hard Threshold | maskHardThreshold |
Float |
Mask | 0.0 |
| Temperature | temperature |
Float |
Combustion | 0.0 |
| Temperature Scale | temperatureScale |
Float |
Combustion | 1.0 |
| Heating Rate | heatingRate |
Float |
Combustion | 0.0 |
| Cooling Rate | coolingRate |
Float |
Combustion | 0.0 |
| Temperature Falloff | temperatureFalloff |
Float |
Combustion | 1.0 |
| Combustion Rate | combustionRate |
Float |
Combustion | 0.0 |
| Fuel Burn Rate | fuelBurnRate |
Float |
Combustion | 0.0 |
| Emission | emission |
Float |
Emission | 0.0 |
| Emission Strength | emissionStrength |
Float |
Emission | 1.0 |
| Emission Intensity | emissionIntensity |
Float |
Emission | 1.0 |
| Temperature Response | emissionTemperatureResponse |
Float |
Emission | 1.0 |
| Emission Falloff | emissionFalloff |
Float |
Emission | 1.0 |
| Absorption | absorption |
Float |
Render | 2.200000047683716 |
| Scattering | scattering |
Float |
Render | 0.8500000238418579 |
| Self Shadow | shadowStrength |
Float |
Render | 0.3499999940395355 |
| Opacity | opacity |
Float |
Render | 1.0 |
| Softness | softness |
Float |
Render | 0.550000011920929 |
| Base Red | colorR |
Float |
Color | 0.44999998807907104 |
| Base Green | colorG |
Float |
Color | 0.8199999928474426 |
| Base Blue | colorB |
Float |
Color | 1.0 |
| Highlight Red | secondaryR |
Float |
Color | 1.0 |
| Highlight Green | secondaryG |
Float |
Color | 1.0 |
| Highlight Blue | secondaryB |
Float |
Color | 1.0 |
| Turbulence | turbulence |
Float |
Field | 0.0 |
| Buoyancy | buoyancy |
Float |
Field | 0.0 |
| Gravity | gravity |
Float |
Field | 0.0 |
| Wind Speed | windSpeed |
Float |
Field | 0.0 |
| Wind X | windDirectionX |
Float |
Field | 1.0 |
| Wind Y | windDirectionY |
Float |
Field | 0.0 |
| Wind Z | windDirectionZ |
Float |
Field | 0.0 |
| Curl Strength | curlStrength |
Float |
Field | 0.0 |
| Curl Frequency | curlFrequency |
Float |
Field | 2.0 |
| Curl Scale | curlScale |
Float |
Field | 1.0 |
| Vorticity | vorticity |
Float |
Field | 0.0 |
| Spiral Strength | spiralStrength |
Float |
Field | 0.0 |
| Lift | velocityLift |
Float |
Field | 0.0 |
| Swirl | velocitySwirl |
Float |
Field | 0.0 |
| Radial | velocityRadial |
Float |
Field | 0.0 |
| Drag | drag |
Float |
Field | 0.0 |
| Randomization | velocityRandomization |
Float |
Field | 0.0 |
| Chaos | velocityChaos |
Float |
Field | 0.0 |
| Density Lift | smokeLift |
Float |
Combustion | 0.0 |
| Temperature Lift | fireLift |
Float |
Combustion | 0.0 |
| Dissipation | dissipation |
Float |
Simulation | 0.0 |
| Seed | seed |
Float |
Simulation | 1.0 |
| Animation Rate | animationRate |
Float |
Simulation | 0.3499999940395355 |
| Time Scale | timeScale |
Float |
Simulation | 1.0 |
| Simulation Speed | simulationSpeed |
Float |
Simulation | 1.0 |
| Substeps | simulationSubsteps |
Int |
Simulation | 1.0 |
| Solver Iterations | solverIterations |
Int |
Simulation | 4.0 |
| Pressure Iterations | pressureIterations |
Int |
Simulation | 8.0 |
| Resolution Scale | qualityResolutionScale |
Float |
Quality | 1.0 |
| Sampling Scale | qualitySamplingScale |
Float |
Quality | 1.0 |
| Iteration Scale | qualityIterationScale |
Float |
Quality | 1.0 |
| Cache Scale | qualityCacheScale |
Float |
Quality | 1.0 |
| Camera X | cameraPositionX |
Float |
Render Camera | 0.0 |
| Camera Y | cameraPositionY |
Float |
Render Camera | 0.0 |
| Camera Z | cameraPositionZ |
Float |
Render Camera | -500.0 |
| Target X | cameraTargetX |
Float |
Render Camera | 0.0 |
| Target Y | cameraTargetY |
Float |
Render Camera | 0.0 |
| Target Z | cameraTargetZ |
Float |
Render Camera | 0.0 |
| Field Of View | cameraFov |
Float |
Render Camera | 45.0 |
| Near Plane | cameraNear |
Float |
Render Camera | 1.0 |
| Far Plane | cameraFar |
Float |
Render Camera | 2000.0 |
How to use it
- Add Volume System from node search. Use
motion.volume.builderwhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Source Shape, Interpret As, Role Strength first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Volume System. Feed a compatible source into Input. Change Source Shape away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Volume Source / SDF —
motion.volume.source - Volume Field / Forces —
motion.volume.field - Volume Material —
motion.volume.material - Bar Chart Generator —
motion.chart.bar - Data Chart —
motion.chart.data
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