Node reference

How to use Volume Material node in Oraphim

Use the Volume Material node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.volume.material.

Updated August 28, 2026

How to use Volume Material node in Oraphim

Type ID: motion.volume.material
Category: Color

What this node does

The Volume Material node is registered in Oraphim's Color category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 4 sockets and 32 properties for this node. Its main registered inputs are Field, Volume; its main outputs are Material, Volume. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Field in_field Field
Volume in_volume Volume

Outputs

Socket Key Type
Material out_material Material
Volume out_volume Volume

Controls

Control Key Type Group Registry default
Density density Float Density 1.0
Coverage coverage Float Density 0.6200000047683716
Density Scale densityScale Float Density 1.0
Density Bias densityBias Float Density Shaping 0.0
Density Gain densityGain Float Density Shaping 1.0
Density Contrast densityContrast Float Density Shaping 1.0
Soft Threshold densitySoftThreshold Float Density Shaping 0.0
Hard Threshold densityHardThreshold Float Density Shaping 0.0
Density Power densityPower Float Density Shaping 1.0
Temperature temperature Float Combustion 0.0
Temperature Scale temperatureScale Float Combustion 1.0
Heating Rate heatingRate Float Combustion 0.0
Cooling Rate coolingRate Float Combustion 0.0
Temperature Falloff temperatureFalloff Float Combustion 1.0
Combustion Rate combustionRate Float Combustion 0.0
Fuel Burn Rate fuelBurnRate Float Combustion 0.0
Emission emission Float Emission 0.0
Emission Strength emissionStrength Float Emission 1.0
Emission Intensity emissionIntensity Float Emission 1.0
Temperature Response emissionTemperatureResponse Float Emission 1.0
Emission Falloff emissionFalloff Float Emission 1.0
Absorption absorption Float Light 2.200000047683716
Scattering scattering Float Light 0.8500000238418579
Self Shadow shadowStrength Float Light 0.3499999940395355
Opacity opacity Float Light 1.0
Softness softness Float Light 0.550000011920929
Base Red colorR Float Color 0.44999998807907104
Base Green colorG Float Color 0.8199999928474426
Base Blue colorB Float Color 1.0
Highlight Red secondaryR Float Color 1.0
Highlight Green secondaryG Float Color 1.0
Highlight Blue secondaryB Float Color 1.0

How to use it

  1. Add Volume Material from node search. Use motion.volume.material when you need the exact registry entry.
  2. Connect a compatible Field source to Field. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Density, Coverage, Density Scale first so you can see the node's effect in isolation.
  4. Route Material (Material) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Volume Material. Feed a compatible source into Field. Change Density away from its registry default and compare the result. Connect Material to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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