Node reference
How to use Light Generate node in Oraphim
Use the Light Generate node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.lightgenerate.
Updated August 28, 2026How to use Light Generate node in Oraphim
Type ID: fusion.lightgenerate
Category: Generator
What this node does
The Light Generate node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 2 sockets and 57 properties for this node. Its main registered inputs are Input; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Effect Type | effectType |
String |
Internal | fx_beam |
| Coordinate Space | coordinateSpace |
String |
Geometry | Auto |
| Intensity | intensity |
Float |
Light | 100.0 |
| Quality | quality |
String |
Quality | High |
| Preserve Alpha | preserveAlpha |
Bool |
Alpha | 1.0 |
| Starting Point X | startX |
Float |
Beam | 0.20000000298023224 |
| Starting Point Y | startY |
Float |
Beam | 0.5 |
| Ending Point X | endX |
Float |
Beam | 0.800000011920929 |
| Ending Point Y | endY |
Float |
Beam | 0.5 |
| Length | length |
Float |
Beam | 100.0 |
| Time | time |
Float |
Beam | 50.0 |
| Starting Thickness | startThickness |
Float |
Beam | 5.0 |
| Ending Thickness | endThickness |
Float |
Beam | 5.0 |
| Softness | softness |
Float |
Beam | 20.0 |
| 3D Perspective | perspective3D |
Bool |
Beam | 0.0 |
| Composite On Original | compositeOriginal |
Bool |
Composite | 1.0 |
| Lightning Type | lightningType |
String |
Lightning | Direction |
| Origin X | originX |
Float |
Lightning | 0.5 |
| Origin Y | originY |
Float |
Lightning | 0.05000000074505806 |
| Direction X | directionX |
Float |
Lightning | 0.5 |
| Direction Y | directionY |
Float |
Lightning | 0.8999999761581421 |
| Outer Radius | outerRadius |
Float |
Lightning | 0.6499999761581421 |
| Conductivity State | conductivityState |
Float |
Lightning | 0.0 |
| Turbulence | turbulence |
Float |
Lightning | 1.0 |
| Complexity | complexity |
Float |
Lightning | 4.0 |
| Forking | forking |
Float |
Lightning | 50.0 |
| Decay | decay |
Float |
Lightning | 30.0 |
| Decay Main Core | decayMainCore |
Bool |
Lightning | 1.0 |
| Alpha Obstacle | alphaObstacle |
Float |
Lightning | 0.0 |
| Termination Threshold | terminationThreshold |
Float |
Lightning | 50.0 |
| Minimum Fork Distance | minForkDistance |
Float |
Lightning | 18.0 |
| Core Radius | coreRadius |
Float |
Core | 2.0 |
| Core Opacity | coreOpacity |
Float |
Core | 100.0 |
| Glow Radius | glowRadius |
Float |
Glow | 10.0 |
| Glow Opacity | glowOpacity |
Float |
Glow | 50.0 |
| Core Drain | coreDrain |
Float |
Forks | 25.0 |
| Fork Strength | forkStrength |
Float |
Forks | 75.0 |
| Fork Variation | forkVariation |
Float |
Forks | 25.0 |
| Center X | centerX |
Float |
Optical | 0.5 |
| Center Y | centerY |
Float |
Optical | 0.5 |
| Ray Length | rayLength |
Float |
Optical | 50.0 |
| Radius | radius |
Float |
Optical | 100.0 |
| Burst | burstType |
String |
Optical | Fade |
| Halo Alpha | haloAlpha |
Bool |
Optical | 0.0 |
| Replace Colors | replaceColors |
Bool |
Optical | 0.0 |
| Warp Softness | warpSoftness |
Float |
Optical | 25.0 |
| Shape | shape |
String |
Optical | Round |
| Direction | direction |
Float |
Optical | 0.0 |
| Color From Source | colorFromSource |
Bool |
Optical | 1.0 |
| Allow Brightening | allowBrightening |
Bool |
Optical | 1.0 |
| Transfer Mode | transferMode |
String |
Composite | Add |
| Shape | sweepShape |
String |
Sweep | Smooth |
| Width | width |
Float |
Sweep | 50.0 |
| Sweep Intensity | sweepIntensity |
Float |
Sweep | 100.0 |
| Edge Intensity | edgeIntensity |
Float |
Sweep | 0.0 |
| Edge Thickness | edgeThickness |
Float |
Sweep | 5.0 |
| Light Reception | lightReception |
String |
Composite | Add |
How to use it
- Add Light Generate from node search. Use
fusion.lightgeneratewhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Coordinate Space, Intensity, Quality first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Light Generate. Feed a compatible source into Input. Change Coordinate Space away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Audio Generate —
fusion.audio_generate - Path Generate —
fusion.path_generate - Pattern Generate —
fusion.patterngenerate - Text Effect —
fusion.texteffect - Fast Noise —
fusion.fastnoise
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