Node reference

How to use Light 3D node in Oraphim

Use the Light 3D node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.light.

Updated August 28, 2026

How to use Light 3D node in Oraphim

Type ID: fusion.light
Category: Utility

What this node does

The Light 3D node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 0 sockets and 31 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

This node has no fixed input sockets in the current runtime registry.

Outputs

This node has no fixed output sockets in the current runtime registry.

Controls

Control Key Type Group Registry default
Layer Attached Light layerAttachedLight Bool Internal 0.0
Layer Light Mode layerLightMode String Internal 0.0
Show In Viewer showInViewer Bool Visibility 1.0
Show In Render showInRender Bool Visibility 1.0
Position X positionX Float Transform 300.0
Position Y positionY Float Transform -250.0
Position Z positionZ Float Transform -500.0
Direction X directionX Float Transform -0.4000000059604645
Direction Y directionY Float Transform 0.30000001192092896
Direction Z directionZ Float Transform 1.0
Light Type lightType Float Light 0.0
Light Space lightSpace Float Light 0.0
2D Light Mode light2DMode Float 2D Light 0.0
2D Light Shape light2DShape Float 2D Light 0.0
2D Radius X light2DRadiusX Float 2D Light 260.0
2D Radius Y light2DRadiusY Float 2D Light 180.0
2D Falloff light2DFalloff Float 2D Light 1.7999999523162842
2D Glow light2DGlow Float 2D Light 0.0
Illuminate Source light2DIlluminateSource Float 2D Light 1.0
Red colorR Float Light 1.0
Green colorG Float Light 1.0
Blue colorB Float Light 1.0
Intensity lightIntensity Float Light 100.0
Range range Float Light 2400.0
Falloff falloff Float Light 1.0
Cone Angle coneAngle Float Light 45.0
Cone Feather coneFeather Float Light 10.0
Penumbra penumbra Float Light 10.0
Area Width areaWidth Float Light 320.0
Area Height areaHeight Float Light 180.0
Affected Layers affectedLayerIds String Layer Targets 0.0

How to use it

  1. Add Light 3D from node search. Use fusion.light when you need the exact registry entry.
  2. Place the node as a source/context operation; it has no fixed input socket in the current registry.
  3. Start with the registry defaults and adjust Show In Viewer, Show In Render, Position X first so you can see the node's effect in isolation.
  4. Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Light 3D. Change Show In Viewer away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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