Node reference
How to use Surface Warp node in Oraphim
Use the Surface Warp node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.meshwarp.
Updated August 28, 2026How to use Surface Warp node in Oraphim
Type ID: fusion.meshwarp
Category: Distort
What this node does
The Surface Warp node is registered in Oraphim's Distort category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 2 sockets and 90 properties for this node. Its main registered inputs are Input; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Effect Type | effectType |
String |
Internal | fx_bezier_warp |
| Coordinate Space | coordinateSpace |
String |
Surface | Auto |
| Strength | strength |
Float |
Surface | 100.0 |
| Solver Iterations | solverIterations |
Float |
Quality | 14.0 |
| Edge Mode | edgeMode |
String |
Edges | Transparent |
| Quality | quality |
String |
Quality | High |
| Preserve Alpha | preserveAlpha |
Bool |
Alpha | 1.0 |
| Knot 1 X | knot1X |
Float |
Flow Knots | 0.3333333432674408 |
| Knot 1 Y | knot1Y |
Float |
Flow Knots | 0.5 |
| Amount 1 | amount1 |
Float |
Flow Knots | 0.0 |
| Knot 2 X | knot2X |
Float |
Flow Knots | 0.6666666865348816 |
| Knot 2 Y | knot2Y |
Float |
Flow Knots | 0.5 |
| Amount 2 | amount2 |
Float |
Flow Knots | 0.0 |
| Influence | influence |
Float |
Flow Knots | 0.3499999940395355 |
| Horizontal Scale | horizontalScale |
Float |
Grid Tiles | 100.0 |
| Vertical Scale | verticalScale |
Float |
Grid Tiles | 100.0 |
| Tile Size | tileSize |
Float |
Grid Tiles | 64.0 |
| Rotation | rotation |
Float |
Grid Tiles | 0.0 |
| Cut Tiles | cutTiles |
Bool |
Grid Tiles | 1.0 |
| Brush Mode | brushMode |
String |
Liquify Brush | Forward Warp |
| Brush Strokes | brushStrokes |
String |
Liquify Brush | 0.0 |
| Brush Size | brushSize |
Float |
Liquify Brush | 100.0 |
| Brush Pressure | brushPressure |
Float |
Liquify Brush | 50.0 |
| Brush Density | brushDensity |
Float |
Liquify Brush | 50.0 |
| Brush Rate | brushRate |
Float |
Liquify Brush | 50.0 |
| Distortion | distortionPercentage |
Float |
Liquify Mesh | 100.0 |
| Reconstruct | reconstruct |
Float |
Liquify Mesh | 0.0 |
| Freeze Strength | freezeStrength |
Float |
Liquify Freeze | 100.0 |
| Mode | reshapeMode |
String |
Reshape Solver | Smooth |
| Correspondence Points | correspondencePoints |
String |
Reshape Solver | 0.0 |
| Smoothness | smoothness |
Float |
Reshape Solver | 35.0 |
| Boundary Strength | boundaryStrength |
Float |
Reshape Boundary | 100.0 |
| Mask Threshold | maskThreshold |
Float |
Reshape Masks | 10.0 |
| Boundary Samples | sampleCount |
Float |
Reshape Masks | 24.0 |
| Top Left X | cornerTLX |
Float |
Bezier Corners | 0.0 |
| Top Left Y | cornerTLY |
Float |
Bezier Corners | 0.0 |
| Top Right X | cornerTRX |
Float |
Bezier Corners | 1.0 |
| Top Right Y | cornerTRY |
Float |
Bezier Corners | 0.0 |
| Bottom Right X | cornerBRX |
Float |
Bezier Corners | 1.0 |
| Bottom Right Y | cornerBRY |
Float |
Bezier Corners | 1.0 |
| Bottom Left X | cornerBLX |
Float |
Bezier Corners | 0.0 |
| Bottom Left Y | cornerBLY |
Float |
Bezier Corners | 1.0 |
| Top Handle 1 X | top1X |
Float |
Bezier Top | 0.3333333432674408 |
| Top Handle 1 Y | top1Y |
Float |
Bezier Top | 0.0 |
| Top Handle 2 X | top2X |
Float |
Bezier Top | 0.6666666865348816 |
| Top Handle 2 Y | top2Y |
Float |
Bezier Top | 0.0 |
| Right Handle 1 X | right1X |
Float |
Bezier Right | 1.0 |
| Right Handle 1 Y | right1Y |
Float |
Bezier Right | 0.3333333432674408 |
| Right Handle 2 X | right2X |
Float |
Bezier Right | 1.0 |
| Right Handle 2 Y | right2Y |
Float |
Bezier Right | 0.6666666865348816 |
| Bottom Handle 1 X | bottom1X |
Float |
Bezier Bottom | 0.3333333432674408 |
| Bottom Handle 1 Y | bottom1Y |
Float |
Bezier Bottom | 1.0 |
| Bottom Handle 2 X | bottom2X |
Float |
Bezier Bottom | 0.6666666865348816 |
| Bottom Handle 2 Y | bottom2Y |
Float |
Bezier Bottom | 1.0 |
| Left Handle 1 X | left1X |
Float |
Bezier Left | 0.0 |
| Left Handle 1 Y | left1Y |
Float |
Bezier Left | 0.3333333432674408 |
| Left Handle 2 X | left2X |
Float |
Bezier Left | 0.0 |
| Left Handle 2 Y | left2Y |
Float |
Bezier Left | 0.6666666865348816 |
| Mesh R1 C1 X | mesh00X |
Float |
Mesh Row 1 | 0.0 |
| Mesh R1 C1 Y | mesh00Y |
Float |
Mesh Row 1 | 0.0 |
| Mesh R1 C2 X | mesh01X |
Float |
Mesh Row 1 | 0.3333333432674408 |
| Mesh R1 C2 Y | mesh01Y |
Float |
Mesh Row 1 | 0.0 |
| Mesh R1 C3 X | mesh02X |
Float |
Mesh Row 1 | 0.6666666865348816 |
| Mesh R1 C3 Y | mesh02Y |
Float |
Mesh Row 1 | 0.0 |
| Mesh R1 C4 X | mesh03X |
Float |
Mesh Row 1 | 1.0 |
| Mesh R1 C4 Y | mesh03Y |
Float |
Mesh Row 1 | 0.0 |
| Mesh R2 C1 X | mesh10X |
Float |
Mesh Row 2 | 0.0 |
| Mesh R2 C1 Y | mesh10Y |
Float |
Mesh Row 2 | 0.3333333432674408 |
| Mesh R2 C2 X | mesh11X |
Float |
Mesh Row 2 | 0.3333333432674408 |
| Mesh R2 C2 Y | mesh11Y |
Float |
Mesh Row 2 | 0.3333333432674408 |
| Mesh R2 C3 X | mesh12X |
Float |
Mesh Row 2 | 0.6666666865348816 |
| Mesh R2 C3 Y | mesh12Y |
Float |
Mesh Row 2 | 0.3333333432674408 |
| Mesh R2 C4 X | mesh13X |
Float |
Mesh Row 2 | 1.0 |
| Mesh R2 C4 Y | mesh13Y |
Float |
Mesh Row 2 | 0.3333333432674408 |
| Mesh R3 C1 X | mesh20X |
Float |
Mesh Row 3 | 0.0 |
| Mesh R3 C1 Y | mesh20Y |
Float |
Mesh Row 3 | 0.6666666865348816 |
| Mesh R3 C2 X | mesh21X |
Float |
Mesh Row 3 | 0.3333333432674408 |
| Mesh R3 C2 Y | mesh21Y |
Float |
Mesh Row 3 | 0.6666666865348816 |
| Mesh R3 C3 X | mesh22X |
Float |
Mesh Row 3 | 0.6666666865348816 |
| Mesh R3 C3 Y | mesh22Y |
Float |
Mesh Row 3 | 0.6666666865348816 |
| Mesh R3 C4 X | mesh23X |
Float |
Mesh Row 3 | 1.0 |
| Mesh R3 C4 Y | mesh23Y |
Float |
Mesh Row 3 | 0.6666666865348816 |
| Mesh R4 C1 X | mesh30X |
Float |
Mesh Row 4 | 0.0 |
| Mesh R4 C1 Y | mesh30Y |
Float |
Mesh Row 4 | 1.0 |
| Mesh R4 C2 X | mesh31X |
Float |
Mesh Row 4 | 0.3333333432674408 |
| Mesh R4 C2 Y | mesh31Y |
Float |
Mesh Row 4 | 1.0 |
| Mesh R4 C3 X | mesh32X |
Float |
Mesh Row 4 | 0.6666666865348816 |
| Mesh R4 C3 Y | mesh32Y |
Float |
Mesh Row 4 | 1.0 |
| Mesh R4 C4 X | mesh33X |
Float |
Mesh Row 4 | 1.0 |
| Mesh R4 C4 Y | mesh33Y |
Float |
Mesh Row 4 | 1.0 |
How to use it
- Add Surface Warp from node search. Use
fusion.meshwarpwhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Coordinate Space, Strength, Solver Iterations first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Surface Warp. Feed a compatible source into Input. Change Coordinate Space away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- CC Blobbylize —
fusion.blobbylize - Detail-preserving Upscale —
fusion.detailpreservingupscale - Displacement Map —
fusion.displacementmap - Page Turn —
fusion.pageturn - Perspective Effect —
fusion.perspectiveeffect
Return to the complete Oraphim node reference.