Node reference

How to use Time Effect node in Oraphim

Use the Time Effect node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.temporaleffect.

Updated August 28, 2026

How to use Time Effect node in Oraphim

Type ID: fusion.temporaleffect
Category: Time

What this node does

The Time Effect node is registered in Oraphim's Time category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 3 sockets and 30 properties for this node. Its main registered inputs are Input, Time Displacement Layer; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Input in_color Image
Time Displacement Layer in_time_displacement Image

Outputs

Socket Key Type
Output out_color Image

Controls

Control Key Type Group Registry default
Time Effect effectType String Effect fx_cc_force_motion_blur
Mix mix Float Compositing 1.0
Preserve Alpha preserveAlpha Bool Compositing 1.0
Shutter Angle shutterAngle Float Motion Blur 180.0
Shutter Phase shutterPhase Float Motion Blur -90.0
Temporal Samples temporalSamples Float Sampling 8.0
Motion Block Size motionBlockSize Float Pixel Motion 12.0
Motion Search Radius motionSearchRadius Float Pixel Motion 12.0
Motion Sensitivity motionSensitivity Float Pixel Motion 0.6499999761581421
Time Span (Seconds) wideTimeSpanSeconds Float CC Wide Time 0.5
Operation wideTimeMode String CC Wide Time Average
Temporal Decay wideTimeDecay Float CC Wide Time 0.8500000238418579
Echo Time (Seconds) echoTimeSeconds Float Echo -0.03333330154418945
Number Of Echoes numberOfEchoes Float Echo 5.0
Starting Intensity startingIntensity Float Echo 1.0
Decay echoDecay Float Echo 0.6499999761581421
Echo Operator echoOperator String Echo Composite In Back
Frame Rate posterizeFrameRate Float Posterize Time 12.0
Time Offset (Seconds) timeOffsetSeconds Float Time Difference 0.03333330154418945
Difference Threshold differenceThreshold Float Time Difference 0.0
Difference Softness differenceSoftness Float Time Difference 0.0
Maximum Time Displacement displacementMaxSeconds Float Time Displacement 0.5
Map Center displacementCenter Float Time Displacement 0.5
Map Channel displacementChannel String Time Displacement Luminance
Invert Map displacementInvert Bool Time Displacement 0.0
Timewarp Mode timewarpMode String Timewarp Speed
Speed speedPercent Float Timewarp 100.0
Start Time startTime Float Timewarp 0.0
Source Time sourceTime Float Timewarp 0.0
Interpolation interpolation String Timewarp Frame Mix

How to use it

  1. Add Time Effect from node search. Use fusion.temporaleffect when you need the exact registry entry.
  2. Connect a compatible Image source to Input. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Time Effect, Mix, Preserve Alpha first so you can see the node's effect in isolation.
  4. Route Output (Image) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Time Effect. Feed a compatible source into Input. Change Time Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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