Node reference
How to use Geometry node in Oraphim
Use the Geometry node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.
Updated August 28, 2026How to use Geometry node in Oraphim
Type ID: geometry
Category: Generator
What this node does
The Geometry node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 4 sockets and 69 properties for this node. Its main registered inputs are Input, Geometry Input; its main outputs are Output, Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
| Geometry Input | in_geometry |
Geometry3D |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
| Geometry | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Primitive | primitiveType |
String |
Source | 0.0 |
| Width | geometryWidth |
Float |
Dimensions | 2.0 |
| Height | geometryHeight |
Float |
Dimensions | 2.0 |
| Depth | geometryDepth |
Float |
Dimensions | 2.0 |
| Radius | geometryRadius |
Float |
Dimensions | 1.0 |
| Tube Radius | tubeRadius |
Float |
Dimensions | 0.25 |
| X Segments | xSegments |
Int |
Tessellation | 1.0 |
| Y Segments | ySegments |
Int |
Tessellation | 1.0 |
| Radial Segments | radialSegments |
Int |
Tessellation | 32.0 |
| Rings | rings |
Int |
Tessellation | 16.0 |
| Height Segments | heightSegments |
Int |
Tessellation | 1.0 |
| Repair Topology | repairTopology |
Bool |
Validation | 1.0 |
| Weld Points | weldPoints |
Bool |
Validation | 0.0 |
| Weld Epsilon | weldEpsilon |
Float |
Validation | 9.999999747378752e-05 |
| Smooth Iterations | smoothIterations |
Int |
Modify | 0.0 |
| Smooth Strength | smoothStrength |
Float |
Modify | 0.25 |
| Remesh | remeshEnabled |
Bool |
Modify | 0.0 |
| Target Edge Length | targetEdgeLength |
Float |
Modify | 0.5 |
| Remesh Iterations | remeshIterations |
Int |
Modify | 1.0 |
| Edit Operation | editOperation |
String |
Edit Mode | 0.0 |
| Selected Faces | editFaceSelection |
String |
Edit Mode | 0.0 |
| Extrude Distance | editExtrudeDistance |
Float |
Edit Mode | 0.0 |
| Inset Amount | editInsetAmount |
Float |
Edit Mode | 0.0 |
| Bevel Amount | editBevelAmount |
Float |
Edit Mode | 0.0 |
| Modifier | modifierType |
String |
Modifier | 0.0 |
| Show in Viewport | modifierEnabled |
Bool |
Modifier | 1.0 |
| Strength | modifierStrength |
Float |
Modifier | 0.0 |
| Thickness | modifierThickness |
Float |
Solidify | 0.10000000149011612 |
| Offset | modifierOffset |
Float |
Solidify | 0.0 |
| Fill Rim | modifierFillRim |
Bool |
Solidify | 1.0 |
| X | modifierMirrorX |
Bool |
Mirror | 1.0 |
| Y | modifierMirrorY |
Bool |
Mirror | 0.0 |
| Z | modifierMirrorZ |
Bool |
Mirror | 0.0 |
| Merge | modifierMerge |
Bool |
Mirror | 1.0 |
| Merge Distance | modifierMergeDistance |
Float |
Mirror | 0.0010000000474974513 |
| Thickness | modifierWireframeThickness |
Float |
Wireframe | 0.05000000074505806 |
| Offset | modifierWireframeOffset |
Float |
Wireframe | 0.0 |
| Boundary | modifierWireframeBoundary |
Bool |
Wireframe | 1.0 |
| Steps | modifierScrewSteps |
Int |
Screw | 16.0 |
| Iterations | modifierScrewIterations |
Int |
Screw | 1.0 |
| Angle (deg) | modifierScrewAngle |
Float |
Screw | 360.0 |
| Screw Offset | modifierScrewOffset |
Float |
Screw | 0.0 |
| Merge Vertices | modifierScrewMerge |
Bool |
Screw | 0.0 |
| Merge Threshold | modifierScrewMergeThreshold |
Float |
Screw | 0.009999999776482582 |
| Flip Normals | modifierScrewFlipNormals |
Bool |
Screw | 0.0 |
| Shape | modifierCastType |
String |
Cast | SPHERE |
| Factor | modifierCastFactor |
Float |
Cast | 0.5 |
| Radius | modifierCastRadius |
Float |
Cast | 0.0 |
| Size | modifierCastSize |
Float |
Cast | 0.0 |
| Radius as Size | modifierCastRadiusAsSize |
Bool |
Cast | 1.0 |
| X | modifierCastX |
Bool |
Cast | 1.0 |
| Y | modifierCastY |
Bool |
Cast | 1.0 |
| Z | modifierCastZ |
Bool |
Cast | 1.0 |
| Weighting | modifierNormalMode |
String |
Weighted Normal | 0.0 |
| Strength | modifierNormalStrength |
Float |
Weighted Normal | 1.0 |
| Frequency | modifierFrequency |
Float |
Modifier | 1.0 |
| Phase | modifierPhase |
Float |
Modifier | 0.0 |
| Limit Radius | modifierRadius |
Float |
Modifier | 0.0 |
| Falloff | modifierFalloff |
Float |
Modifier | 1.0 |
| Seed | modifierSeed |
Float |
Modifier | 1.0 |
| Axis | modifierAxis |
String |
Modifier | 0.0 |
| Origin X | modifierCenterX |
Float |
Modifier | 0.0 |
| Origin Y | modifierCenterY |
Float |
Modifier | 0.0 |
| Origin Z | modifierCenterZ |
Float |
Modifier | 0.0 |
| Triangulate | triangulate |
Bool |
Output | 0.0 |
| Generate UVs | generateUv |
Bool |
UV | 1.0 |
| UV Projection | uvProjection |
String |
UV | 0.0 |
| Convert To SDF | convertToSdf |
Bool |
Volume/SDF | 0.0 |
| SDF Resolution | sdfResolution |
Int |
Volume/SDF | 32.0 |
How to use it
- Add Geometry from node search. Use
geometrywhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Primitive, Width, Height first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Geometry. Feed a compatible source into Input. Change Primitive away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Arc —
geometry.curve_primitive_arc - Bézier Segment —
geometry.curve_primitive_bezier_segment - Cone —
geometry.mesh_primitive_cone - Cube —
geometry.mesh_primitive_cube - Cube Grid Topology —
geometry.cube_grid_topology
Return to the complete Oraphim node reference.