Node reference
How to use Motion Array node in Oraphim
Use the Motion Array node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.layout.repeater.
Updated August 28, 2026How to use Motion Array node in Oraphim
Type ID: motion.layout.repeater
Category: Generator
What this node does
The Motion Array node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 8 sockets and 63 properties for this node. Its main registered inputs are Source A / Custom Shape, Source B, Source C; its main outputs are Instances, Count, Metadata. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Source A / Custom Shape | in_geometry |
Geometry3D |
| Source B | in_geometry_b |
Geometry3D |
| Source C | in_geometry_c |
Geometry3D |
| Source D | in_geometry_d |
Geometry3D |
| Custom Path | in_path |
Path |
Outputs
| Socket | Key | Type |
|---|---|---|
| Instances | out_geometry |
Geometry3D |
| Count | out_count |
Int |
| Metadata | out_metadata |
Metadata |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Layout | mode |
String |
Array | Linear |
| Dimension | dimension |
String |
Source | Auto |
| Source Shape | sourceShape |
String |
Source | Auto Shape |
| Instance Asset | instanceAssetId |
String |
Shared Asset | 0.0 |
| Shape Size | shapeSize |
Float |
Source | 1.0 |
| Shape Depth | shapeDepth |
Float |
Source | 1.0 |
| Shape Resolution | shapeSegments |
Int |
Source | 32.0 |
| Source Selection | prototypeMode |
String |
Source | Primary |
| Source A Weight | weightA |
Float |
Source Weights | 1.0 |
| Source B Weight | weightB |
Float |
Source Weights | 1.0 |
| Source C Weight | weightC |
Float |
Source Weights | 1.0 |
| Source D Weight | weightD |
Float |
Source Weights | 1.0 |
| Copies | count |
Int |
Array | 5.0 |
| Start Index | startIndex |
Int |
Linear | 0.0 |
| Distribution | distribution |
String |
Linear | Incremental |
| Offset X | offsetX |
Float |
Transform | 2.0 |
| Offset Y | offsetY |
Float |
Transform | 0.0 |
| Offset Z | offsetZ |
Float |
Transform | 0.0 |
| Rotation X Step | rotationX |
Float |
Transform | 0.0 |
| Rotation Y Step | rotationY |
Float |
Transform | 0.0 |
| Rotation Z Step | rotationZ |
Float |
Transform | 0.0 |
| Scale Mode | scaleMode |
String |
Scale | Add |
| Scale X Step | scaleStepX |
Float |
Scale | 0.0 |
| Scale Y Step | scaleStepY |
Float |
Scale | 0.0 |
| Scale Z Step | scaleStepZ |
Float |
Scale | 0.0 |
| Circular Plane | axis |
String |
Circular | XY |
| Radius X | radius |
Float |
Circular | 4.0 |
| Radius Y | radiusSecondary |
Float |
Circular | 4.0 |
| Spiral Step | radiusStep |
Float |
Circular | 0.0 |
| Depth Step | axialStep |
Float |
Circular | 0.0 |
| Start Angle | startAngle |
Float |
Circular | 0.0 |
| Arc Angle | arcAngle |
Float |
Circular | 360.0 |
| Close Circle | closeLoop |
Bool |
Circular | 1.0 |
| Face Center | faceCenter |
Bool |
Circular | 0.0 |
| Columns | columns |
Int |
Grid | 3.0 |
| Rows | rows |
Int |
Grid | 3.0 |
| Depth Layers | layers |
Int |
Grid | 1.0 |
| Center Grid | centered |
Bool |
Grid | 1.0 |
| Gap X | gapX |
Float |
Grid | 2.0 |
| Gap Y | gapY |
Float |
Grid | 2.0 |
| Gap Z | gapZ |
Float |
Grid | 2.0 |
| Curve | curveIndex |
Int |
Custom Path | 0.0 |
| Path Resolution | pathResolution |
Int |
Custom Path | 24.0 |
| Align To Path | alignToPath |
Bool |
Custom Path | 1.0 |
| Include End Point | pathIncludeEnd |
Bool |
Custom Path | 1.0 |
| Path Roll | pathRoll |
Float |
Custom Path | 0.0 |
| Path Offset X | pathOffsetX |
Float |
Custom Path | 0.0 |
| Path Offset Y | pathOffsetY |
Float |
Custom Path | 0.0 |
| Path Offset Z | pathOffsetZ |
Float |
Custom Path | 0.0 |
| Position Jitter X | randomPositionX |
Float |
Random | 0.0 |
| Position Jitter Y | randomPositionY |
Float |
Random | 0.0 |
| Position Jitter Z | randomPositionZ |
Float |
Random | 0.0 |
| Rotation Jitter X | randomRotationX |
Float |
Random | 0.0 |
| Rotation Jitter Y | randomRotationY |
Float |
Random | 0.0 |
| Rotation Jitter Z | randomRotationZ |
Float |
Random | 0.0 |
| Scale Jitter | randomScale |
Float |
Random | 0.0 |
| Material Variation | materialMode |
String |
Material | Keep Source |
| Material Count | materialCount |
Int |
Material | 1.0 |
| Material ID Offset | materialOffset |
Int |
Material | 0.0 |
| Deformation Attribute | deformationMode |
String |
Variation | None |
| Deformation Amount | deformationAmount |
Float |
Variation | 0.0 |
| Deformation Frequency | deformationFrequency |
Float |
Variation | 1.0 |
| Seed | seed |
Int |
Random | 1.0 |
How to use it
- Add Motion Array from node search. Use
motion.layout.repeaterwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Source A / Custom Shape. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Layout, Dimension, Source Shape first so you can see the node's effect in isolation.
- Route Instances (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Motion Array. Feed a compatible source into Source A / Custom Shape. Change Layout away from its registry default and compare the result. Connect Instances to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Grid Array —
motion.layout.grid - Radial Array —
motion.layout.radial - Array Modifier —
motion.layout.blender_array - Bar Chart Generator —
motion.chart.bar - Data Chart —
motion.chart.data
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