Node reference

How to use Motion Array node in Oraphim

Use the Motion Array node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.layout.repeater.

Updated August 28, 2026

How to use Motion Array node in Oraphim

Type ID: motion.layout.repeater
Category: Generator

What this node does

The Motion Array node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 8 sockets and 63 properties for this node. Its main registered inputs are Source A / Custom Shape, Source B, Source C; its main outputs are Instances, Count, Metadata. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Source A / Custom Shape in_geometry Geometry3D
Source B in_geometry_b Geometry3D
Source C in_geometry_c Geometry3D
Source D in_geometry_d Geometry3D
Custom Path in_path Path

Outputs

Socket Key Type
Instances out_geometry Geometry3D
Count out_count Int
Metadata out_metadata Metadata

Controls

Control Key Type Group Registry default
Layout mode String Array Linear
Dimension dimension String Source Auto
Source Shape sourceShape String Source Auto Shape
Instance Asset instanceAssetId String Shared Asset 0.0
Shape Size shapeSize Float Source 1.0
Shape Depth shapeDepth Float Source 1.0
Shape Resolution shapeSegments Int Source 32.0
Source Selection prototypeMode String Source Primary
Source A Weight weightA Float Source Weights 1.0
Source B Weight weightB Float Source Weights 1.0
Source C Weight weightC Float Source Weights 1.0
Source D Weight weightD Float Source Weights 1.0
Copies count Int Array 5.0
Start Index startIndex Int Linear 0.0
Distribution distribution String Linear Incremental
Offset X offsetX Float Transform 2.0
Offset Y offsetY Float Transform 0.0
Offset Z offsetZ Float Transform 0.0
Rotation X Step rotationX Float Transform 0.0
Rotation Y Step rotationY Float Transform 0.0
Rotation Z Step rotationZ Float Transform 0.0
Scale Mode scaleMode String Scale Add
Scale X Step scaleStepX Float Scale 0.0
Scale Y Step scaleStepY Float Scale 0.0
Scale Z Step scaleStepZ Float Scale 0.0
Circular Plane axis String Circular XY
Radius X radius Float Circular 4.0
Radius Y radiusSecondary Float Circular 4.0
Spiral Step radiusStep Float Circular 0.0
Depth Step axialStep Float Circular 0.0
Start Angle startAngle Float Circular 0.0
Arc Angle arcAngle Float Circular 360.0
Close Circle closeLoop Bool Circular 1.0
Face Center faceCenter Bool Circular 0.0
Columns columns Int Grid 3.0
Rows rows Int Grid 3.0
Depth Layers layers Int Grid 1.0
Center Grid centered Bool Grid 1.0
Gap X gapX Float Grid 2.0
Gap Y gapY Float Grid 2.0
Gap Z gapZ Float Grid 2.0
Curve curveIndex Int Custom Path 0.0
Path Resolution pathResolution Int Custom Path 24.0
Align To Path alignToPath Bool Custom Path 1.0
Include End Point pathIncludeEnd Bool Custom Path 1.0
Path Roll pathRoll Float Custom Path 0.0
Path Offset X pathOffsetX Float Custom Path 0.0
Path Offset Y pathOffsetY Float Custom Path 0.0
Path Offset Z pathOffsetZ Float Custom Path 0.0
Position Jitter X randomPositionX Float Random 0.0
Position Jitter Y randomPositionY Float Random 0.0
Position Jitter Z randomPositionZ Float Random 0.0
Rotation Jitter X randomRotationX Float Random 0.0
Rotation Jitter Y randomRotationY Float Random 0.0
Rotation Jitter Z randomRotationZ Float Random 0.0
Scale Jitter randomScale Float Random 0.0
Material Variation materialMode String Material Keep Source
Material Count materialCount Int Material 1.0
Material ID Offset materialOffset Int Material 0.0
Deformation Attribute deformationMode String Variation None
Deformation Amount deformationAmount Float Variation 0.0
Deformation Frequency deformationFrequency Float Variation 1.0
Seed seed Int Random 1.0

How to use it

  1. Add Motion Array from node search. Use motion.layout.repeater when you need the exact registry entry.
  2. Connect a compatible Geometry3D source to Source A / Custom Shape. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Layout, Dimension, Source Shape first so you can see the node's effect in isolation.
  4. Route Instances (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Motion Array. Feed a compatible source into Source A / Custom Shape. Change Layout away from its registry default and compare the result. Connect Instances to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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