Node reference
How to use Cloth System node in Oraphim
Use the Cloth System node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.simulation.cloth.
Updated August 28, 2026How to use Cloth System node in Oraphim
Type ID: motion.simulation.cloth
Category: Particles
What this node does
Runs the cloth system stage in a procedural motion graph.
The current Oraphim runtime registers 6 sockets and 34 properties for this node. Its main registered inputs are Surface Geometry, Collision Geometry, Collision Constraint; its main outputs are Deformed Surface, Simulation, Metadata. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Surface Geometry | in_geometry |
Geometry3D |
| Collision Geometry | in_collision |
Geometry3D |
| Collision Constraint | in_constraint |
Constraint |
Outputs
| Socket | Key | Type |
|---|---|---|
| Deformed Surface | out_geometry |
Geometry3D |
| Simulation | out_simulation |
Simulation |
| Metadata | out_metadata |
Metadata |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Surface Source | sourceMode |
String |
Source | Built-in Grid |
| Width | width |
Float |
Source | 8.0 |
| Height | height |
Float |
Source | 6.0 |
| Resolution X | segmentsX |
Int |
Source | 24.0 |
| Resolution Y | segmentsY |
Int |
Source | 18.0 |
| Pinning | pinMode |
String |
Setup | Top Edge |
| Start Time | startTime |
Float |
Setup | 0.0 |
| Time Scale | timeScale |
Float |
Solver | 1.0 |
| Quality | quality |
String |
Solver | Interactive |
| Substeps | substeps |
Int |
Solver | 4.0 |
| Constraint Iterations | iterations |
Int |
Solver | 8.0 |
| Damping | damping |
Float |
Solver | 0.03500000014901161 |
| Surface Mass | mass |
Float |
Solver | 1.0 |
| Stretch Stiffness | stretchStiffness |
Float |
Material | 0.9200000166893005 |
| Shear Stiffness | shearStiffness |
Float |
Material | 0.7200000286102295 |
| Bend Stiffness | bendStiffness |
Float |
Material | 0.2800000011920929 |
| Gravity X | gravityX |
Float |
Forces | 0.0 |
| Gravity Y | gravityY |
Float |
Forces | -9.8100004196167 |
| Gravity Z | gravityZ |
Float |
Forces | 0.0 |
| Wind X | windX |
Float |
Forces | 1.0 |
| Wind Y | windY |
Float |
Forces | 0.0 |
| Wind Z | windZ |
Float |
Forces | 0.25 |
| Wind Strength | windStrength |
Float |
Forces | 0.0 |
| Wind Turbulence | turbulence |
Float |
Forces | 0.0 |
| Collisions | collisionEnabled |
Bool |
Collision | 1.0 |
| Collision Thickness | collisionThickness |
Float |
Collision | 0.05000000074505806 |
| Collision Friction | collisionFriction |
Float |
Collision | 0.18000000715255737 |
| Collision Bounce | collisionBounce |
Float |
Collision | 0.05000000074505806 |
| Floor | floorEnabled |
Bool |
Collision | 0.0 |
| Floor Height | floorHeight |
Float |
Collision | -4.0 |
| Self Collision | selfCollision |
Bool |
Collision | 0.0 |
| Self Collision Distance | selfCollisionDistance |
Float |
Collision | 0.07999999821186066 |
| Seed | seed |
Int |
Forces | 1.0 |
| Cache Mode | cacheMode |
String |
Cache | Memory |
How to use it
- Add Cloth System from node search. Use
motion.simulation.clothwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Surface Geometry. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Surface Source, Width, Height first so you can see the node's effect in isolation.
- Route Deformed Surface (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Cloth System. Feed a compatible source into Surface Geometry. Change Surface Source away from its registry default and compare the result. Connect Deformed Surface to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Fluid System —
motion.simulation.fluid - Rigid Body System —
motion.simulation.rigid_body - Geometry Collider —
motion.simulation.collider - Simulation Cache —
motion.simulation.cache - Particle Solver —
motion.particles.solver
Return to the complete Oraphim node reference.