Node reference
How to use Fluid System node in Oraphim
Use the Fluid System node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.simulation.fluid.
Updated August 28, 2026How to use Fluid System node in Oraphim
Type ID: motion.simulation.fluid
Category: Particles
What this node does
Runs the fluid system stage in a procedural motion graph.
The current Oraphim runtime registers 8 sockets and 41 properties for this node. Its main registered inputs are Source Geometry, Collision Geometry, Collision Constraint; its main outputs are Fluid Geometry, Particles, Volume. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Source Geometry | in_geometry |
Geometry3D |
| Collision Geometry | in_collision |
Geometry3D |
| Collision Constraint | in_constraint |
Constraint |
Outputs
| Socket | Key | Type |
|---|---|---|
| Fluid Geometry | out_geometry |
Geometry3D |
| Particles | out_particles |
Particle |
| Volume | out_volume |
Volume |
| Simulation | out_simulation |
Simulation |
| Metadata | out_metadata |
Metadata |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Phase | phase |
String |
Source | Liquid |
| Source | sourceMode |
String |
Source | Box |
| Output | representation |
String |
Output | Hybrid |
| Size X | sizeX |
Float |
Domain | 6.0 |
| Size Y | sizeY |
Float |
Domain | 6.0 |
| Size Z | sizeZ |
Float |
Domain | 6.0 |
| Position X | positionX |
Float |
Domain | 0.0 |
| Position Y | positionY |
Float |
Domain | 0.0 |
| Position Z | positionZ |
Float |
Domain | 0.0 |
| Particle Resolution | particleResolution |
Int |
Resolution | 12.0 |
| Volume Resolution | volumeResolution |
Int |
Resolution | 40.0 |
| Maximum Particles | maxParticles |
Int |
Resolution | 12000.0 |
| Particle Radius | particleRadius |
Float |
Surface | 0.11999999731779099 |
| Surface Smoothing | surfaceSmoothing |
Float |
Surface | 0.6499999761581421 |
| Start Time | startTime |
Float |
Solver | 0.0 |
| Time Scale | timeScale |
Float |
Solver | 1.0 |
| Quality | quality |
String |
Solver | Interactive |
| Substeps | substeps |
Int |
Solver | 3.0 |
| Pressure Iterations | iterations |
Int |
Solver | 5.0 |
| Rest Density | restDensity |
Float |
Liquid | 1.0 |
| Pressure | pressure |
Float |
Liquid | 1.2000000476837158 |
| Viscosity | viscosity |
Float |
Liquid | 0.07999999821186066 |
| Surface Tension | surfaceTension |
Float |
Liquid | 0.11999999731779099 |
| Vorticity | vorticity |
Float |
Forces | 0.0 |
| Velocity Damping | damping |
Float |
Solver | 0.014999999664723873 |
| Gravity X | gravityX |
Float |
Forces | 0.0 |
| Gravity Y | gravityY |
Float |
Forces | -9.8100004196167 |
| Gravity Z | gravityZ |
Float |
Forces | 0.0 |
| Wind X | windX |
Float |
Forces | 0.0 |
| Wind Y | windY |
Float |
Forces | 0.0 |
| Wind Z | windZ |
Float |
Forces | 0.0 |
| Turbulence | turbulence |
Float |
Forces | 0.0 |
| Buoyancy | buoyancy |
Float |
Gas | 0.75 |
| Dissipation | dissipation |
Float |
Gas | 0.11999999731779099 |
| Temperature | temperature |
Float |
Gas | 0.5 |
| Boundary | boundaryMode |
String |
Collision | Closed |
| Collisions | collisionEnabled |
Bool |
Collision | 1.0 |
| Collision Friction | collisionFriction |
Float |
Collision | 0.07999999821186066 |
| Collision Bounce | collisionBounce |
Float |
Collision | 0.20000000298023224 |
| Seed | seed |
Int |
Solver | 1.0 |
| Cache Mode | cacheMode |
String |
Cache | Memory |
How to use it
- Add Fluid System from node search. Use
motion.simulation.fluidwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Source Geometry. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Phase, Source, Output first so you can see the node's effect in isolation.
- Route Fluid Geometry (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Fluid System. Feed a compatible source into Source Geometry. Change Phase away from its registry default and compare the result. Connect Fluid Geometry to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Cloth System —
motion.simulation.cloth - Rigid Body System —
motion.simulation.rigid_body - Simulation Cache —
motion.simulation.cache - Geometry Collider —
motion.simulation.collider - Particle Solver —
motion.particles.solver
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