Node reference

How to use Procedural Volume node in Oraphim

Use the Procedural Volume node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID volume.

Updated August 28, 2026

How to use Procedural Volume node in Oraphim

Type ID: volume
Category: Generator

What this node does

The Procedural Volume node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 0 sockets and 213 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

This node has no fixed input sockets in the current runtime registry.

Outputs

This node has no fixed output sockets in the current runtime registry.

Controls

Control Key Type Group Registry default
Source Mode sourceMode String Source 0.0
Source Layer ID sourceLayerId String Source 0.0
Source Label sourceLabel String Source 0.0
Interpret As sourceRole String Source 0.0
Linked Source sourcePayload String Source 0.0
Influence Strength sourceRoleStrength Float Source 1.0
Boundary Width sourceBoundaryWidth Float Source 0.11999999731779099
Influence Radius sourceInfluenceRadius Float Source 0.44999998807907104
Attribute Strength sourceAttributeStrength Float Source 0.0
Base Resolution baseResolution Int Field Graph 48.0
Quality quality String Quality 0.0
Operator Stack volumeOperatorStack String Operator Stack 0.0
Source Type primitiveType String SDF Stack 0.0
Boolean Operation booleanOperation String SDF Stack 0.0
Position X primitivePositionX Float Primitive Transform 0.0
Position Y primitivePositionY Float Primitive Transform 0.0
Position Z primitivePositionZ Float Primitive Transform 0.0
Rotation X primitiveRotationX Float Primitive Transform 0.0
Rotation Y primitiveRotationY Float Primitive Transform 0.0
Rotation Z primitiveRotationZ Float Primitive Transform 0.0
Pivot X primitivePivotX Float Primitive Transform 0.0
Pivot Y primitivePivotY Float Primitive Transform 0.0
Pivot Z primitivePivotZ Float Primitive Transform 0.0
Scale X primitiveScaleX Float Primitive Transform 1.0
Scale Y primitiveScaleY Float Primitive Transform 1.0
Scale Z primitiveScaleZ Float Primitive Transform 1.0
Mirror X sourceMirrorX Float Source Layout 0.0
Mirror Y sourceMirrorY Float Source Layout 0.0
Mirror Z sourceMirrorZ Float Source Layout 0.0
Symmetry X sourceSymmetryX Float Source Layout 0.0
Symmetry Y sourceSymmetryY Float Source Layout 0.0
Symmetry Z sourceSymmetryZ Float Source Layout 0.0
Repeat X sourceRepeatX Int Source Layout 1.0
Repeat Y sourceRepeatY Int Source Layout 1.0
Repeat Z sourceRepeatZ Int Source Layout 1.0
Tile Spacing X sourceTileSpacingX Float Source Layout 1.0
Tile Spacing Y sourceTileSpacingY Float Source Layout 1.0
Tile Spacing Z sourceTileSpacingZ Float Source Layout 1.0
Randomization sourceRandomization Float Source Layout 0.0
Primitive Radius primitiveRadius Float SDF Stack 0.6200000047683716
Secondary Radius primitiveSecondaryRadius Float SDF Stack 0.18000000715255737
Size X primitiveSizeX Float SDF Stack 0.75
Size Y primitiveSizeY Float SDF Stack 0.75
Size Z primitiveSizeZ Float SDF Stack 0.75
Width primitiveWidth Float SDF Stack 1.0
Height primitiveHeight Float SDF Stack 1.0
Depth primitiveDepth Float SDF Stack 1.0
Length primitiveLength Float SDF Stack 1.0
Thickness primitiveThickness Float SDF Stack 0.18000000715255737
SDF Smoothness primitiveSmoothness Float SDF Stack 0.11999999731779099
Falloff primitiveFalloff Float SDF Stack 0.23999999463558197
Softness primitiveSoftness Float SDF Stack 0.11999999731779099
Roundness primitiveRoundness Float SDF Stack 0.0
Shell Thickness shellThickness Float SDF Stack 0.0
Expand primitiveExpand Float SDF Stack 0.0
Shrink primitiveShrink Float SDF Stack 0.0
Blend Radius booleanBlendRadius Float Boolean 0.11999999731779099
Chamfer Radius booleanChamferRadius Float Boolean 0.0
Corner Sharpness booleanCornerSharpness Float Boolean 0.5
Edge Softness booleanEdgeSoftness Float Boolean 0.0
Mix Amount booleanMixAmount Float Boolean 1.0
Operation Strength operationStrength Float Boolean 1.0
Noise Type noiseType String Noise Stack 0.0
Noise Frequency noiseFrequency Float Noise Stack 4.0
Noise Amplitude noiseAmplitude Float Noise Stack 0.6499999761581421
Noise Gain noiseGain Float Noise Stack 0.5199999809265137
Noise Lacunarity noiseLacunarity Float Noise Stack 2.0299999713897705
Persistence noisePersistence Float Noise Stack 0.5
Roughness noiseRoughness Float Noise Stack 0.5
Noise Octaves noiseOctaves Int Noise Stack 4.0
Noise Warp noiseWarp Float Noise Stack 0.07999999821186066
Warp Frequency noiseWarpFrequency Float Noise Stack 2.0
Warp Iterations noiseWarpIterations Int Noise Stack 1.0
Noise Remap Low noiseRemapLow Float Noise Stack 0.11999999731779099
Noise Remap High noiseRemapHigh Float Noise Stack 1.0
Offset X noiseOffsetX Float Noise Transform 0.0
Offset Y noiseOffsetY Float Noise Transform 0.0
Offset Z noiseOffsetZ Float Noise Transform 0.0
Rotation X noiseRotationX Float Noise Transform 0.0
Rotation Y noiseRotationY Float Noise Transform 0.0
Rotation Z noiseRotationZ Float Noise Transform 0.0
Scale X noiseScaleX Float Noise Transform 1.0
Scale Y noiseScaleY Float Noise Transform 1.0
Scale Z noiseScaleZ Float Noise Transform 1.0
Anim Direction X noiseAnimationDirectionX Float Noise Animation 1.0
Anim Direction Y noiseAnimationDirectionY Float Noise Animation -0.6299999952316284
Anim Direction Z noiseAnimationDirectionZ Float Noise Animation 0.4099999964237213
Phase noisePhase Float Noise Animation 0.0
Contrast noiseContrast Float Noise Shaping 1.0
Bias noiseBias Float Noise Shaping 0.0
Output Gain noiseOutputGain Float Noise Shaping 1.0
Invert noiseInvert Float Noise Shaping 0.0
Clamp noiseClamp Float Noise Shaping 1.0
Normalize noiseNormalize Float Noise Shaping 1.0
Mask Influence noiseMaskInfluence Float Noise Shaping 1.0
Domain Warp warpStrength Float Warp Stack 0.07999999821186066
Warp Frequency warpFrequency Float Warp Stack 2.0
Invert maskInvert Float Mask Stack 0.0
Feather maskFeather Float Mask Stack 0.0
Expand maskExpand Float Mask Stack 0.0
Shrink maskShrink Float Mask Stack 0.0
Blur Radius maskBlurRadius Float Mask Stack 0.0
Contrast maskContrast Float Mask Stack 1.0
Threshold maskThreshold Float Mask Stack 0.0
Soft Threshold maskSoftThreshold Float Mask Stack 0.0
Hard Threshold maskHardThreshold Float Mask Stack 0.0
Falloff maskFalloff Float Mask Stack 1.0
Noise Influence maskNoiseInfluence Float Mask Stack 1.0
Gradient Influence maskGradientInfluence Float Mask Stack 0.0
Height Min maskHeightMin Float Mask Stack 0.0
Height Max maskHeightMax Float Mask Stack 1.0
Distance Min maskDistanceMin Float Mask Stack 0.0
Distance Max maskDistanceMax Float Mask Stack 2.0
Density density Float Scalar Fields 1.0
Coverage coverage Float Scalar Fields 0.6200000047683716
Density Bias densityBias Float Density Shaping 0.0
Density Gain densityGain Float Density Shaping 1.0
Density Contrast densityContrast Float Density Shaping 1.0
Soft Threshold densitySoftThreshold Float Density Shaping 0.0
Hard Threshold densityHardThreshold Float Density Shaping 0.0
Density Power densityPower Float Density Shaping 1.0
Minimum Density densityMin Float Density Shaping 0.0
Maximum Density densityMax Float Density Shaping 1.0
Density Scale proceduralDensityScale Float Density Shaping 1.0
Compression densityCompression Float Density Shaping 0.0
Expansion densityExpansion Float Density Shaping 0.0
Density Falloff densityFalloff Float Density Shaping 1.0
Noise Strength densityNoiseStrength Float Density Shaping 1.0
Density Clamp densityClamp Float Density Shaping 1.0
Temperature Scale temperatureScale Float Temperature 1.0
Cooling Rate coolingRate Float Temperature 0.0
Heating Rate heatingRate Float Temperature 0.0
Minimum Temperature temperatureMin Float Temperature 0.0
Maximum Temperature temperatureMax Float Temperature 1.0
Temperature Noise temperatureNoise Float Temperature 1.0
Temperature Falloff temperatureFalloff Float Temperature 1.0
Temperature Gradient temperatureGradient Float Temperature 0.0
Emission Strength emissionStrength Float Emission 1.0
Temperature Response emissionTemperatureResponse Float Emission 1.0
Emission Falloff emissionFalloff Float Emission 1.0
Emission Saturation emissionSaturation Float Emission 1.0
Emission Intensity emissionIntensity Float Emission 1.0
Emission Noise emissionNoise Float Emission 1.0
Noise Detail detail Float Noise Stack 4.0
Turbulence turbulence Float Vector Fields 0.800000011920929
Domain Scale spread Float Field Graph 0.7200000286102295
Height Bias verticalBias Float Masks 0.3499999940395355
Dissipation dissipation Float Simulation 0.2800000011920929
Temperature temperature Float Scalar Fields 0.0
Emission emission Float Scalar Fields 0.0
Buoyancy buoyancy Float Vector Fields 0.3499999940395355
Velocity Scale velocityScale Float Vector Fields 1.0
Velocity Lift velocityLift Float Vector Fields 0.10000000149011612
Velocity Swirl velocitySwirl Float Vector Fields 0.0
Velocity Radial velocityRadial Float Vector Fields 0.0
Wind Speed windSpeed Float Vector Fields 0.0
Wind X windDirectionX Float Vector Fields 1.0
Wind Y windDirectionY Float Vector Fields 0.0
Wind Z windDirectionZ Float Vector Fields 0.0
Curl Strength curlStrength Float Vector Fields 0.0
Curl Frequency curlFrequency Float Vector Fields 2.0
Curl Scale curlScale Float Vector Fields 1.0
Vorticity vorticity Float Vector Fields 0.0
Drag drag Float Vector Fields 0.0
Gravity gravity Float Vector Fields 0.0
Vortex Radius vortexRadius Float Vector Fields 1.0
Spiral Strength spiralStrength Float Vector Fields 0.0
Flow X flowDirectionX Float Vector Fields 0.0
Flow Y flowDirectionY Float Vector Fields 0.0
Flow Z flowDirectionZ Float Vector Fields 1.0
Randomization velocityRandomization Float Vector Fields 0.0
Chaos velocityChaos Float Vector Fields 0.0
Time Scale timeScale Float Simulation 1.0
Simulation Speed simulationSpeed Float Simulation 1.0
Substeps simulationSubsteps Int Simulation 1.0
Solver Iterations solverIterations Int Simulation 4.0
Pressure Iterations pressureIterations Int Simulation 8.0
Advection Strength advectionStrength Float Simulation 1.0
Cooling cooling Float Simulation 0.0
Expansion expansion Float Simulation 0.0
Compression compression Float Simulation 0.0
Viscosity viscosity Float Simulation 0.0
Diffusion diffusion Float Simulation 0.0
Disturbance disturbance Float Simulation 0.0
Shredding shredding Float Simulation 0.0
Combustion Rate combustionRate Float Simulation 0.0
Fuel Burn Rate fuelBurnRate Float Simulation 0.0
Smoke Lift smokeLift Float Simulation 0.0
Fire Lift fireLift Float Simulation 0.0
Temperature Decay temperatureDecay Float Simulation 0.0
Velocity Decay velocityDecay Float Simulation 0.0
Voxel Size voxelSize Float LOD 1.0
LOD Bias lodBias Float LOD 0.0
Compression Level compressionLevel Float LOD 0.0
Resolution Scale qualityResolutionScale Float Quality 1.0
Sampling Scale qualitySamplingScale Float Quality 1.0
Iteration Scale qualityIterationScale Float Quality 1.0
Cache Scale qualityCacheScale Float Quality 1.0
Absorption absorption Float Render 2.200000047683716
Scattering scattering Float Render 0.8500000238418579
Self Shadow shadowStrength Float Render 0.3499999940395355
Depth depth Float Render 0.6499999761581421
Softness softness Float Render 0.550000011920929
Opacity opacity Float Render 1.0
Render Density Scale densityScale Float Render 1.0
Base Red colorR Float Material 0.44999998807907104
Base Green colorG Float Material 0.8199999928474426
Base Blue colorB Float Material 1.0
Highlight Red secondaryR Float Material 1.0
Highlight Green secondaryG Float Material 1.0
Highlight Blue secondaryB Float Material 1.0
Seed seed Float Noise Stack 1.0
Animation Rate animationRate Float Simulation 0.3499999940395355

How to use it

  1. Add Procedural Volume from node search. Use volume when you need the exact registry entry.
  2. Place the node as a source/context operation; it has no fixed input socket in the current registry.
  3. Start with the registry defaults and adjust Source Mode, Source Layer ID, Source Label first so you can see the node's effect in isolation.
  4. Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Procedural Volume. Change Source Mode away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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