Node reference
How to use Camera 3D node in Oraphim
Use the Camera 3D node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.camera.
Updated August 28, 2026How to use Camera 3D node in Oraphim
Type ID: fusion.camera
Category: Utility
What this node does
The Camera 3D node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 0 sockets and 19 properties for this node. Its main registered inputs are no fixed inputs; its main outputs are no fixed outputs. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
This node has no fixed input sockets in the current runtime registry.
Outputs
This node has no fixed output sockets in the current runtime registry.
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Position X | positionX |
Float |
Transform | 0.0 |
| Position Y | positionY |
Float |
Transform | 0.0 |
| Position Z | positionZ |
Float |
Transform | -500.0 |
| Target X | targetX |
Float |
Transform | 0.0 |
| Target Y | targetY |
Float |
Transform | 0.0 |
| Target Z | targetZ |
Float |
Transform | 0.0 |
| Up X | upX |
Float |
Transform | 0.0 |
| Up Y | upY |
Float |
Transform | -1.0 |
| Up Z | upZ |
Float |
Transform | 0.0 |
| Field Of View | fov |
Float |
Lens | 50.0 |
| Focal Length | focalLength |
Float |
Camera | 35.0 |
| Sensor Width | sensorWidth |
Float |
Lens | 36.0 |
| Sensor Height | sensorHeight |
Float |
Lens | 24.0 |
| Near Plane | nearPlane |
Float |
Clipping | 10.0 |
| Far Plane | farPlane |
Float |
Clipping | 100000.0 |
| Depth Of Field | depthOfField |
Bool |
Camera | 0.0 |
| Focus Distance | focusDistance |
Float |
Camera | 1000.0 |
| Aperture | aperture |
Float |
Camera | 2.799999952316284 |
| Blur Strength | blurStrength |
Float |
Camera | 1.0 |
How to use it
- Add Camera 3D from node search. Use
fusion.camerawhen you need the exact registry entry. - Place the node as a source/context operation; it has no fixed input socket in the current registry.
- Start with the registry defaults and adjust Position X, Position Y, Position Z first so you can see the node's effect in isolation.
- Because there is no fixed output socket, validate the graph context or downstream resource that this node is intended to affect.
- Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Camera 3D. Change Position X away from its registry default and compare the result. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Drop Shadow —
fusion.dropshadow - Light 3D —
fusion.light - Renderer 3D —
fusion.renderer3d - Utility Effect —
fusion.utilityeffect - 3D Camera Tracker —
fusion.cameratracker
Return to the complete Oraphim node reference.