Node reference

How to use Utility Effect node in Oraphim

Use the Utility Effect node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.utilityeffect.

Updated August 28, 2026

How to use Utility Effect node in Oraphim

Type ID: fusion.utilityeffect
Category: Utility

What this node does

The Utility Effect node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 3 sockets and 183 properties for this node. Its main registered inputs are Input, Reference; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Input in_color Image
Reference in_reference Image

Outputs

Socket Key Type
Output out_color Image

Controls

Control Key Type Group Registry default
Utility Effect effectType String Effect fx_apply_color_lut
LUT File lutPath String Apply Color LUT 0.0
3DL Axis Order lutAxisOrder String Apply Color LUT Auto
Amount amount Float Apply Color LUT 1.0
Mode overbrightMode String CC Overbrights RGB - Clip
Clip Red clipR Float CC Overbrights 1.0
Clip Green clipG Float CC Overbrights 0.0
Clip Blue clipB Float CC Overbrights 0.0
Clip Alpha clipA Float CC Overbrights 1.0
Conversion Type cineonConversion String Cineon Converter Log To Linear
10-bit Black Point cineonBlackPoint10 Float Cineon Input 95.0
10-bit White Point cineonWhitePoint10 Float Cineon Input 685.0
Internal Black cineonInternalBlack Float Cineon Input 0.0
Internal White cineonInternalWhite Float Cineon Input 1.0
Gamma cineonGamma Float Cineon Input 1.7000000476837158
Highlight Rolloff cineonHighlightRolloff Float Cineon Input 0.0
Output 10-bit Black cineonOutputBlackPoint10 Float Cineon Output 95.0
Output 10-bit White cineonOutputWhitePoint10 Float Cineon Output 685.0
Output Internal Black cineonOutputInternalBlack Float Cineon Output 0.0
Output Internal White cineonOutputInternalWhite Float Cineon Output 1.0
Output Gamma cineonOutputGamma Float Cineon Output 1.7000000476837158
Input Color Space profileInputSpace String Color Profile Converter sRGB
Output Color Space profileOutputSpace String Color Profile Converter Rec.709
Input ICC Profile profileInputPath String Color Profile Converter 0.0
Output ICC Profile profileOutputPath String Color Profile Converter 0.0
Rendering Intent renderingIntent String Color Profile Converter Perceptual
Profile Strength profileStrength Float Color Profile Converter 1.0
Grow Pixels growPixels Float Grow Bounds 32.0
Operation companderMode String HDR Compander Compress Range
Maximum Input companderMaximumInput Float HDR Compander 16.0
Compressed White companderCompressedWhite Float HDR Compander 0.8999999761581421
Compander Gamma companderGamma Float HDR Compander 1.0
Highlight Compression highlightCompression Float HDR Highlight Compression 1.0
Highlight Threshold highlightThreshold Float HDR Highlight Compression 0.800000011920929
Preserve Hue preserveHue Bool HDR Highlight Compression 1.0
Amount grainAmount Float Grain 0.11999999731779099
Size grainSize Float Grain 1.0
Softness grainSoftness Float Grain 0.15000000596046448
Color Amount grainColorAmount Float Grain 0.3499999940395355
Luma Response grainLumaAmount Float Grain 1.0
Alpha Amount noiseAlphaAmount Float Noise Alpha 1.0
Random Seed grainSeed Float Randomness 1.0
Evolution grainEvolution Float Randomness 0.0
Monochromatic monochromatic Bool Noise 0.0
Preserve Alpha preserveAlpha Bool Compositing 1.0
Radius medianRadius Float Median 2.0
Median Mode medianMode String Median Color Vector
Edge Handling noiseEdgeMode String Median Repeat Edge Pixels
Hue Noise hueNoise Float HLS Noise 0.03999999910593033
Lightness Noise lightnessNoise Float HLS Noise 0.07999999821186066
Saturation Noise saturationNoise Float HLS Noise 0.07999999821186066
Auto Evolution Speed autoEvolutionSpeed Float HLS Noise 1.0
Reduction Strength removeGrainStrength Float Remove Grain 0.6499999761581421
Color Noise Reduction removeColorStrength Float Remove Grain 0.800000011920929
Detail Recovery detailRecovery Float Remove Grain 0.3499999940395355
Reference Blend temporalBlend Float Remove Grain 0.0
Analysis Radius removeGrainRadius Float Remove Grain 3.0
Fractal Type turbulentType String Turbulent Noise Turbulent Smooth
Scale turbulentScale Float Turbulent Noise 100.0
Complexity turbulentComplexity Float Turbulent Noise 5.0
Turbulent Evolution turbulentEvolution Float Turbulent Noise 0.0
Contrast turbulentContrast Float Turbulent Noise 100.0
Brightness turbulentBrightness Float Turbulent Noise 0.0
Offset X turbulentOffsetX Float Turbulent Noise 0.0
Offset Y turbulentOffsetY Float Turbulent Noise 0.0
Sub Influence turbulentSubInfluence Float Turbulent Noise 70.0
Invert turbulentInvert Bool Turbulent Noise 0.0
Mix mix Float Compositing 1.0
Color Levels colorLevels Float Cartoon 8.0
Smoothing Radius smoothingRadius Float Cartoon 2.0
Edge Threshold edgeThreshold Float Edges 0.11999999731779099
Edge Strength edgeStrength Float Edges 1.0
Invert Edges invertEdges Bool Edges 0.0
Horizontal Block Size mosaicWidth Float Mosaic 12.0
Vertical Block Size mosaicHeight Float Mosaic 12.0
Sharp Colors sharpColors Bool Mosaic 1.0
Output Width tileWidth Float Motion Tile 78.0
Output Height tileHeight Float Motion Tile 78.0
Tile Center X tileCenterX Float Motion Tile 0.5
Tile Center Y tileCenterY Float Motion Tile 0.5
Phase X tilePhaseX Float Motion Tile 0.05999999865889549
Phase Y tilePhaseY Float Motion Tile -0.03999999910593033
Mirror Edges mirrorEdges Bool Motion Tile 1.0
Direction directionDegrees Float Color Emboss 135.0
Relief relief Float Color Emboss 1.0
Contrast contrast Float Color Emboss 1.0
Blend With Original blendWithOriginal Float Color Emboss 0.550000011920929
Amount vignetteAmount Float CC Vignette 0.6499999761581421
Midpoint vignetteMidpoint Float CC Vignette 0.44999998807907104
Roundness vignetteRoundness Float CC Vignette 0.0
Feather vignetteFeather Float CC Vignette 0.550000011920929
Center X vignetteCenterX Float CC Vignette 0.5
Center Y vignetteCenterY Float CC Vignette 0.5
Threshold threshold Float CC Threshold 0.5
Softness thresholdSoftness Float CC Threshold 0.0
Red Threshold thresholdRed Float CC Threshold RGB 0.5
Green Threshold thresholdGreen Float CC Threshold RGB 0.5
Blue Threshold thresholdBlue Float CC Threshold RGB 0.5
Brush Size brushSize Float Brush Strokes 5.0
Stroke Length strokeLength Float Brush Strokes 12.0
Stroke Angle strokeAngle Float Brush Strokes 25.0
Canvas Texture strokeTexture Float Brush Strokes 0.3499999940395355
Block Size blockSize Float CC Block Load 16.0
Load Amount blockLoad Float CC Block Load 0.6499999761581421
Burn Amount burnAmount Float CC Burn Film 0.550000011920929
Burn Seed burnSeed Float CC Burn Film 17.0
Evolution evolution Float Animation 0.0
Distortion glassDistortion Float CC Glass 18.0
Smoothness glassSmoothness Float CC Glass 2.0
Light Direction glassLightDirection Float CC Glass 135.0
Light Intensity glassLightIntensity Float CC Glass 0.6499999761581421
Hex Size hexSize Float CC HexTile 18.0
Hex Rotation hexRotation Float CC HexTile 0.0
Segments kaleidaSegments Float CC Kaleida 8.0
Rotation kaleidaRotation Float CC Kaleida 0.0
Center X kaleidaCenterX Float CC Kaleida 0.5
Center Y kaleidaCenterY Float CC Kaleida 0.5
Radius smoothieRadius Float CC Mr. Smoothie 4.0
Strength smoothieStrength Float CC Mr. Smoothie 0.75
Plastic Depth plasticDepth Float CC Plastic 8.0
Smoothness plasticSmoothness Float CC Plastic 2.0
Highlight plasticHighlight Float CC Plastic 0.75
Tile Scale repeatScale Float CC RepeTile 0.6499999761581421
Offset X repeatOffsetX Float CC RepeTile 0.0
Offset Y repeatOffsetY Float CC RepeTile 0.0
Mirror Tiles repeatMirror Bool CC RepeTile 1.0
Border roughenBorder Float Roughen Edges 10.0
Scale roughenScale Float Roughen Edges 22.0
Complexity roughenComplexity Float Roughen Edges 3.0
Legacy Scatter scatterAmount Float Scatter 12.0
Horizontal Scatter scatterX Float Scatter 12.0
Vertical Scatter scatterY Float Scatter 12.0
Distribution scatterDistribution Float Scatter 1.0
Scatter Seed scatterSeed Float Scatter 11.0
Frequency strobeFrequency Float Strobe Light 8.0
Duty Cycle strobeDuty Float Strobe Light 0.5
Phase strobePhase Float Strobe Light 0.0
Strobe Red strobeR Float Strobe Light 1.0
Strobe Green strobeG Float Strobe Light 1.0
Strobe Blue strobeB Float Strobe Light 1.0
Texture Amount textureAmount Float Texturize 0.6499999761581421
Texture Scale textureScale Float Texturize 1.0
Texture Contrast textureContrast Float Texturize 1.0
Texture Mode textureMode String Texturize Relief
Angular Radius radius Float VR Sampling 6.0
Sampling Quality quality Float VR Sampling 2.0
Separation chromaticAmountDegrees Float VR Chromatic Aberrations 0.3499999940395355
Direction chromaticAngleDegrees Float VR Chromatic Aberrations 0.0
Color 1 Red gradientColor1R Float VR Color Gradients 0.07999999821186066
Color 1 Green gradientColor1G Float VR Color Gradients 0.18000000715255737
Color 1 Blue gradientColor1B Float VR Color Gradients 0.550000011920929
Color 2 Red gradientColor2R Float VR Color Gradients 0.949999988079071
Color 2 Green gradientColor2G Float VR Color Gradients 0.2800000011920929
Color 2 Blue gradientColor2B Float VR Color Gradients 0.07999999821186066
Gradient Yaw gradientYawDegrees Float VR Color Gradients 0.0
Gradient Pitch gradientPitchDegrees Float VR Color Gradients 35.0
Gradient Softness gradientSoftness Float VR Color Gradients 0.6499999761581421
Gradient Opacity gradientOpacity Float VR Color Gradients 0.699999988079071
Input Projection inputProjection String VR Projection Equirectangular
Output Projection outputProjection String VR Projection Rectilinear
Yaw yawDegrees Float VR Orientation 0.0
Pitch pitchDegrees Float VR Orientation 0.0
Roll rollDegrees Float VR Orientation 0.0
Field Of View fieldOfViewDegrees Float VR Projection 90.0
Projection Feather projectionFeather Float VR Projection 0.019999999552965164
Reduction Strength denoiseStrength Float VR De-Noise 0.6499999761581421
Detail Preservation denoiseDetail Float VR De-Noise 0.3499999940395355
Glitch Amount glitchAmount Float VR Digital Glitch 0.550000011920929
Block Size glitchBlockSize Float VR Digital Glitch 22.0
Random Seed glitchSeed Float VR Digital Glitch 19.0
Noise Scale noiseScale Float VR Fractal Noise 4.0
Octaves noiseOctaves Float VR Fractal Noise 5.0
Noise Contrast noiseContrast Float VR Fractal Noise 1.2000000476837158
Noise Brightness noiseBrightness Float VR Fractal Noise 0.0
Colorize noiseColorize Bool VR Fractal Noise 0.0
Glow Threshold glowThreshold Float VR Glow 0.6800000071525574
Glow Radius glowRadius Float VR Glow 8.0
Glow Intensity glowIntensity Float VR Glow 0.800000011920929
Plane Scale planeScale Float VR Projection 1.0
Plane Feather planeFeather Float VR Projection 0.03999999910593033
Sharpen Amount sharpenAmount Float VR Sharpen 0.75
Sharpen Radius sharpenRadius Float VR Sharpen 2.0
Blend With Source noiseBlendAmount Float Compositing 1.0

How to use it

  1. Add Utility Effect from node search. Use fusion.utilityeffect when you need the exact registry entry.
  2. Connect a compatible Image source to Input. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Utility Effect, LUT File, 3DL Axis Order first so you can see the node's effect in isolation.
  4. Route Output (Image) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Utility Effect. Feed a compatible source into Input. Change Utility Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.

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