Node reference
How to use Utility Effect node in Oraphim
Use the Utility Effect node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID fusion.utilityeffect.
Updated August 28, 2026How to use Utility Effect node in Oraphim
Type ID: fusion.utilityeffect
Category: Utility
What this node does
The Utility Effect node is registered in Oraphim's Utility category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 3 sockets and 183 properties for this node. Its main registered inputs are Input, Reference; its main outputs are Output. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Input | in_color |
Image |
| Reference | in_reference |
Image |
Outputs
| Socket | Key | Type |
|---|---|---|
| Output | out_color |
Image |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Utility Effect | effectType |
String |
Effect | fx_apply_color_lut |
| LUT File | lutPath |
String |
Apply Color LUT | 0.0 |
| 3DL Axis Order | lutAxisOrder |
String |
Apply Color LUT | Auto |
| Amount | amount |
Float |
Apply Color LUT | 1.0 |
| Mode | overbrightMode |
String |
CC Overbrights | RGB - Clip |
| Clip Red | clipR |
Float |
CC Overbrights | 1.0 |
| Clip Green | clipG |
Float |
CC Overbrights | 0.0 |
| Clip Blue | clipB |
Float |
CC Overbrights | 0.0 |
| Clip Alpha | clipA |
Float |
CC Overbrights | 1.0 |
| Conversion Type | cineonConversion |
String |
Cineon Converter | Log To Linear |
| 10-bit Black Point | cineonBlackPoint10 |
Float |
Cineon Input | 95.0 |
| 10-bit White Point | cineonWhitePoint10 |
Float |
Cineon Input | 685.0 |
| Internal Black | cineonInternalBlack |
Float |
Cineon Input | 0.0 |
| Internal White | cineonInternalWhite |
Float |
Cineon Input | 1.0 |
| Gamma | cineonGamma |
Float |
Cineon Input | 1.7000000476837158 |
| Highlight Rolloff | cineonHighlightRolloff |
Float |
Cineon Input | 0.0 |
| Output 10-bit Black | cineonOutputBlackPoint10 |
Float |
Cineon Output | 95.0 |
| Output 10-bit White | cineonOutputWhitePoint10 |
Float |
Cineon Output | 685.0 |
| Output Internal Black | cineonOutputInternalBlack |
Float |
Cineon Output | 0.0 |
| Output Internal White | cineonOutputInternalWhite |
Float |
Cineon Output | 1.0 |
| Output Gamma | cineonOutputGamma |
Float |
Cineon Output | 1.7000000476837158 |
| Input Color Space | profileInputSpace |
String |
Color Profile Converter | sRGB |
| Output Color Space | profileOutputSpace |
String |
Color Profile Converter | Rec.709 |
| Input ICC Profile | profileInputPath |
String |
Color Profile Converter | 0.0 |
| Output ICC Profile | profileOutputPath |
String |
Color Profile Converter | 0.0 |
| Rendering Intent | renderingIntent |
String |
Color Profile Converter | Perceptual |
| Profile Strength | profileStrength |
Float |
Color Profile Converter | 1.0 |
| Grow Pixels | growPixels |
Float |
Grow Bounds | 32.0 |
| Operation | companderMode |
String |
HDR Compander | Compress Range |
| Maximum Input | companderMaximumInput |
Float |
HDR Compander | 16.0 |
| Compressed White | companderCompressedWhite |
Float |
HDR Compander | 0.8999999761581421 |
| Compander Gamma | companderGamma |
Float |
HDR Compander | 1.0 |
| Highlight Compression | highlightCompression |
Float |
HDR Highlight Compression | 1.0 |
| Highlight Threshold | highlightThreshold |
Float |
HDR Highlight Compression | 0.800000011920929 |
| Preserve Hue | preserveHue |
Bool |
HDR Highlight Compression | 1.0 |
| Amount | grainAmount |
Float |
Grain | 0.11999999731779099 |
| Size | grainSize |
Float |
Grain | 1.0 |
| Softness | grainSoftness |
Float |
Grain | 0.15000000596046448 |
| Color Amount | grainColorAmount |
Float |
Grain | 0.3499999940395355 |
| Luma Response | grainLumaAmount |
Float |
Grain | 1.0 |
| Alpha Amount | noiseAlphaAmount |
Float |
Noise Alpha | 1.0 |
| Random Seed | grainSeed |
Float |
Randomness | 1.0 |
| Evolution | grainEvolution |
Float |
Randomness | 0.0 |
| Monochromatic | monochromatic |
Bool |
Noise | 0.0 |
| Preserve Alpha | preserveAlpha |
Bool |
Compositing | 1.0 |
| Radius | medianRadius |
Float |
Median | 2.0 |
| Median Mode | medianMode |
String |
Median | Color Vector |
| Edge Handling | noiseEdgeMode |
String |
Median | Repeat Edge Pixels |
| Hue Noise | hueNoise |
Float |
HLS Noise | 0.03999999910593033 |
| Lightness Noise | lightnessNoise |
Float |
HLS Noise | 0.07999999821186066 |
| Saturation Noise | saturationNoise |
Float |
HLS Noise | 0.07999999821186066 |
| Auto Evolution Speed | autoEvolutionSpeed |
Float |
HLS Noise | 1.0 |
| Reduction Strength | removeGrainStrength |
Float |
Remove Grain | 0.6499999761581421 |
| Color Noise Reduction | removeColorStrength |
Float |
Remove Grain | 0.800000011920929 |
| Detail Recovery | detailRecovery |
Float |
Remove Grain | 0.3499999940395355 |
| Reference Blend | temporalBlend |
Float |
Remove Grain | 0.0 |
| Analysis Radius | removeGrainRadius |
Float |
Remove Grain | 3.0 |
| Fractal Type | turbulentType |
String |
Turbulent Noise | Turbulent Smooth |
| Scale | turbulentScale |
Float |
Turbulent Noise | 100.0 |
| Complexity | turbulentComplexity |
Float |
Turbulent Noise | 5.0 |
| Turbulent Evolution | turbulentEvolution |
Float |
Turbulent Noise | 0.0 |
| Contrast | turbulentContrast |
Float |
Turbulent Noise | 100.0 |
| Brightness | turbulentBrightness |
Float |
Turbulent Noise | 0.0 |
| Offset X | turbulentOffsetX |
Float |
Turbulent Noise | 0.0 |
| Offset Y | turbulentOffsetY |
Float |
Turbulent Noise | 0.0 |
| Sub Influence | turbulentSubInfluence |
Float |
Turbulent Noise | 70.0 |
| Invert | turbulentInvert |
Bool |
Turbulent Noise | 0.0 |
| Mix | mix |
Float |
Compositing | 1.0 |
| Color Levels | colorLevels |
Float |
Cartoon | 8.0 |
| Smoothing Radius | smoothingRadius |
Float |
Cartoon | 2.0 |
| Edge Threshold | edgeThreshold |
Float |
Edges | 0.11999999731779099 |
| Edge Strength | edgeStrength |
Float |
Edges | 1.0 |
| Invert Edges | invertEdges |
Bool |
Edges | 0.0 |
| Horizontal Block Size | mosaicWidth |
Float |
Mosaic | 12.0 |
| Vertical Block Size | mosaicHeight |
Float |
Mosaic | 12.0 |
| Sharp Colors | sharpColors |
Bool |
Mosaic | 1.0 |
| Output Width | tileWidth |
Float |
Motion Tile | 78.0 |
| Output Height | tileHeight |
Float |
Motion Tile | 78.0 |
| Tile Center X | tileCenterX |
Float |
Motion Tile | 0.5 |
| Tile Center Y | tileCenterY |
Float |
Motion Tile | 0.5 |
| Phase X | tilePhaseX |
Float |
Motion Tile | 0.05999999865889549 |
| Phase Y | tilePhaseY |
Float |
Motion Tile | -0.03999999910593033 |
| Mirror Edges | mirrorEdges |
Bool |
Motion Tile | 1.0 |
| Direction | directionDegrees |
Float |
Color Emboss | 135.0 |
| Relief | relief |
Float |
Color Emboss | 1.0 |
| Contrast | contrast |
Float |
Color Emboss | 1.0 |
| Blend With Original | blendWithOriginal |
Float |
Color Emboss | 0.550000011920929 |
| Amount | vignetteAmount |
Float |
CC Vignette | 0.6499999761581421 |
| Midpoint | vignetteMidpoint |
Float |
CC Vignette | 0.44999998807907104 |
| Roundness | vignetteRoundness |
Float |
CC Vignette | 0.0 |
| Feather | vignetteFeather |
Float |
CC Vignette | 0.550000011920929 |
| Center X | vignetteCenterX |
Float |
CC Vignette | 0.5 |
| Center Y | vignetteCenterY |
Float |
CC Vignette | 0.5 |
| Threshold | threshold |
Float |
CC Threshold | 0.5 |
| Softness | thresholdSoftness |
Float |
CC Threshold | 0.0 |
| Red Threshold | thresholdRed |
Float |
CC Threshold RGB | 0.5 |
| Green Threshold | thresholdGreen |
Float |
CC Threshold RGB | 0.5 |
| Blue Threshold | thresholdBlue |
Float |
CC Threshold RGB | 0.5 |
| Brush Size | brushSize |
Float |
Brush Strokes | 5.0 |
| Stroke Length | strokeLength |
Float |
Brush Strokes | 12.0 |
| Stroke Angle | strokeAngle |
Float |
Brush Strokes | 25.0 |
| Canvas Texture | strokeTexture |
Float |
Brush Strokes | 0.3499999940395355 |
| Block Size | blockSize |
Float |
CC Block Load | 16.0 |
| Load Amount | blockLoad |
Float |
CC Block Load | 0.6499999761581421 |
| Burn Amount | burnAmount |
Float |
CC Burn Film | 0.550000011920929 |
| Burn Seed | burnSeed |
Float |
CC Burn Film | 17.0 |
| Evolution | evolution |
Float |
Animation | 0.0 |
| Distortion | glassDistortion |
Float |
CC Glass | 18.0 |
| Smoothness | glassSmoothness |
Float |
CC Glass | 2.0 |
| Light Direction | glassLightDirection |
Float |
CC Glass | 135.0 |
| Light Intensity | glassLightIntensity |
Float |
CC Glass | 0.6499999761581421 |
| Hex Size | hexSize |
Float |
CC HexTile | 18.0 |
| Hex Rotation | hexRotation |
Float |
CC HexTile | 0.0 |
| Segments | kaleidaSegments |
Float |
CC Kaleida | 8.0 |
| Rotation | kaleidaRotation |
Float |
CC Kaleida | 0.0 |
| Center X | kaleidaCenterX |
Float |
CC Kaleida | 0.5 |
| Center Y | kaleidaCenterY |
Float |
CC Kaleida | 0.5 |
| Radius | smoothieRadius |
Float |
CC Mr. Smoothie | 4.0 |
| Strength | smoothieStrength |
Float |
CC Mr. Smoothie | 0.75 |
| Plastic Depth | plasticDepth |
Float |
CC Plastic | 8.0 |
| Smoothness | plasticSmoothness |
Float |
CC Plastic | 2.0 |
| Highlight | plasticHighlight |
Float |
CC Plastic | 0.75 |
| Tile Scale | repeatScale |
Float |
CC RepeTile | 0.6499999761581421 |
| Offset X | repeatOffsetX |
Float |
CC RepeTile | 0.0 |
| Offset Y | repeatOffsetY |
Float |
CC RepeTile | 0.0 |
| Mirror Tiles | repeatMirror |
Bool |
CC RepeTile | 1.0 |
| Border | roughenBorder |
Float |
Roughen Edges | 10.0 |
| Scale | roughenScale |
Float |
Roughen Edges | 22.0 |
| Complexity | roughenComplexity |
Float |
Roughen Edges | 3.0 |
| Legacy Scatter | scatterAmount |
Float |
Scatter | 12.0 |
| Horizontal Scatter | scatterX |
Float |
Scatter | 12.0 |
| Vertical Scatter | scatterY |
Float |
Scatter | 12.0 |
| Distribution | scatterDistribution |
Float |
Scatter | 1.0 |
| Scatter Seed | scatterSeed |
Float |
Scatter | 11.0 |
| Frequency | strobeFrequency |
Float |
Strobe Light | 8.0 |
| Duty Cycle | strobeDuty |
Float |
Strobe Light | 0.5 |
| Phase | strobePhase |
Float |
Strobe Light | 0.0 |
| Strobe Red | strobeR |
Float |
Strobe Light | 1.0 |
| Strobe Green | strobeG |
Float |
Strobe Light | 1.0 |
| Strobe Blue | strobeB |
Float |
Strobe Light | 1.0 |
| Texture Amount | textureAmount |
Float |
Texturize | 0.6499999761581421 |
| Texture Scale | textureScale |
Float |
Texturize | 1.0 |
| Texture Contrast | textureContrast |
Float |
Texturize | 1.0 |
| Texture Mode | textureMode |
String |
Texturize | Relief |
| Angular Radius | radius |
Float |
VR Sampling | 6.0 |
| Sampling Quality | quality |
Float |
VR Sampling | 2.0 |
| Separation | chromaticAmountDegrees |
Float |
VR Chromatic Aberrations | 0.3499999940395355 |
| Direction | chromaticAngleDegrees |
Float |
VR Chromatic Aberrations | 0.0 |
| Color 1 Red | gradientColor1R |
Float |
VR Color Gradients | 0.07999999821186066 |
| Color 1 Green | gradientColor1G |
Float |
VR Color Gradients | 0.18000000715255737 |
| Color 1 Blue | gradientColor1B |
Float |
VR Color Gradients | 0.550000011920929 |
| Color 2 Red | gradientColor2R |
Float |
VR Color Gradients | 0.949999988079071 |
| Color 2 Green | gradientColor2G |
Float |
VR Color Gradients | 0.2800000011920929 |
| Color 2 Blue | gradientColor2B |
Float |
VR Color Gradients | 0.07999999821186066 |
| Gradient Yaw | gradientYawDegrees |
Float |
VR Color Gradients | 0.0 |
| Gradient Pitch | gradientPitchDegrees |
Float |
VR Color Gradients | 35.0 |
| Gradient Softness | gradientSoftness |
Float |
VR Color Gradients | 0.6499999761581421 |
| Gradient Opacity | gradientOpacity |
Float |
VR Color Gradients | 0.699999988079071 |
| Input Projection | inputProjection |
String |
VR Projection | Equirectangular |
| Output Projection | outputProjection |
String |
VR Projection | Rectilinear |
| Yaw | yawDegrees |
Float |
VR Orientation | 0.0 |
| Pitch | pitchDegrees |
Float |
VR Orientation | 0.0 |
| Roll | rollDegrees |
Float |
VR Orientation | 0.0 |
| Field Of View | fieldOfViewDegrees |
Float |
VR Projection | 90.0 |
| Projection Feather | projectionFeather |
Float |
VR Projection | 0.019999999552965164 |
| Reduction Strength | denoiseStrength |
Float |
VR De-Noise | 0.6499999761581421 |
| Detail Preservation | denoiseDetail |
Float |
VR De-Noise | 0.3499999940395355 |
| Glitch Amount | glitchAmount |
Float |
VR Digital Glitch | 0.550000011920929 |
| Block Size | glitchBlockSize |
Float |
VR Digital Glitch | 22.0 |
| Random Seed | glitchSeed |
Float |
VR Digital Glitch | 19.0 |
| Noise Scale | noiseScale |
Float |
VR Fractal Noise | 4.0 |
| Octaves | noiseOctaves |
Float |
VR Fractal Noise | 5.0 |
| Noise Contrast | noiseContrast |
Float |
VR Fractal Noise | 1.2000000476837158 |
| Noise Brightness | noiseBrightness |
Float |
VR Fractal Noise | 0.0 |
| Colorize | noiseColorize |
Bool |
VR Fractal Noise | 0.0 |
| Glow Threshold | glowThreshold |
Float |
VR Glow | 0.6800000071525574 |
| Glow Radius | glowRadius |
Float |
VR Glow | 8.0 |
| Glow Intensity | glowIntensity |
Float |
VR Glow | 0.800000011920929 |
| Plane Scale | planeScale |
Float |
VR Projection | 1.0 |
| Plane Feather | planeFeather |
Float |
VR Projection | 0.03999999910593033 |
| Sharpen Amount | sharpenAmount |
Float |
VR Sharpen | 0.75 |
| Sharpen Radius | sharpenRadius |
Float |
VR Sharpen | 2.0 |
| Blend With Source | noiseBlendAmount |
Float |
Compositing | 1.0 |
How to use it
- Add Utility Effect from node search. Use
fusion.utilityeffectwhen you need the exact registry entry. - Connect a compatible
Imagesource to Input. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Utility Effect, LUT File, 3DL Axis Order first so you can see the node's effect in isolation.
- Route Output (
Image) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Utility Effect. Feed a compatible source into Input. Change Utility Effect away from its registry default and compare the result. Connect Output to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Renderer 3D —
fusion.renderer3d - Camera 3D —
fusion.camera - Drop Shadow —
fusion.dropshadow - Light 3D —
fusion.light - 3D Camera Tracker —
fusion.cameratracker
Return to the complete Oraphim node reference.