Node reference
How to use Quadratic Bézier node in Oraphim
Use the Quadratic Bézier node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.curve_primitive_quadratic_bezier.
Updated August 28, 2026How to use Quadratic Bézier node in Oraphim
Type ID: geometry.curve_primitive_quadratic_bezier
Category: Generator
What this node does
The Quadratic Bézier node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 5 sockets and 10 properties for this node. Its main registered inputs are Resolution, Start, Middle; its main outputs are Curve. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Resolution | resolution |
Int |
| Start | start |
Vector3 |
| Middle | middle |
Vector3 |
| End | end |
Vector3 |
Outputs
| Socket | Key | Type |
|---|---|---|
| Curve | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Resolution | resolution |
Int |
Inputs | 16.0 |
| Start X | startX |
Float |
Inputs | -1.0 |
| Start Y | startY |
Float |
Inputs | 0.0 |
| Start Z | startZ |
Float |
Inputs | 0.0 |
| Middle X | middleX |
Float |
Inputs | 0.0 |
| Middle Y | middleY |
Float |
Inputs | 2.0 |
| Middle Z | middleZ |
Float |
Inputs | 0.0 |
| End X | endX |
Float |
Inputs | 1.0 |
| End Y | endY |
Float |
Inputs | 0.0 |
| End Z | endZ |
Float |
Inputs | 0.0 |
How to use it
- Add Quadratic Bézier from node search. Use
geometry.curve_primitive_quadratic_bezierwhen you need the exact registry entry. - Connect a compatible
Intsource to Resolution. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Resolution, Start X, Start Y first so you can see the node's effect in isolation.
- Route Curve (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Quadratic Bézier. Feed a compatible source into Resolution. Change Resolution away from its registry default and compare the result. Connect Curve to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Arc —
geometry.curve_primitive_arc - Bézier Segment —
geometry.curve_primitive_bezier_segment - Cone —
geometry.mesh_primitive_cone - Cube —
geometry.mesh_primitive_cube - Curve Circle —
geometry.curve_primitive_circle
Return to the complete Oraphim node reference.