Node reference
How to use Quadrilateral node in Oraphim
Use the Quadrilateral node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.curve_primitive_quadrilateral.
Updated August 28, 2026How to use Quadrilateral node in Oraphim
Type ID: geometry.curve_primitive_quadrilateral
Category: Generator
What this node does
The Quadrilateral node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.
The current Oraphim runtime registers 12 sockets and 20 properties for this node. Its main registered inputs are Width, Height, Bottom Width; its main outputs are Curve. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Width | width |
Float |
| Height | height |
Float |
| Bottom Width | bottomWidth |
Float |
| Top Width | topWidth |
Float |
| Offset | offset |
Float |
| Bottom Height | bottomHeight |
Float |
| Top Height | topHeight |
Float |
| Point 1 | point1 |
Vector3 |
| Point 2 | point2 |
Vector3 |
| Point 3 | point3 |
Vector3 |
| Point 4 | point4 |
Vector3 |
Outputs
| Socket | Key | Type |
|---|---|---|
| Curve | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Mode | mode |
String |
Node | 0.0 |
| Width | width |
Float |
Inputs | 2.0 |
| Height | height |
Float |
Inputs | 2.0 |
| Bottom Width | bottomWidth |
Float |
Inputs | 4.0 |
| Top Width | topWidth |
Float |
Inputs | 2.0 |
| Offset | offset |
Float |
Inputs | 1.0 |
| Bottom Height | bottomHeight |
Float |
Inputs | 3.0 |
| Top Height | topHeight |
Float |
Inputs | 1.0 |
| Point 1 X | point1X |
Float |
Inputs | -1.0 |
| Point 1 Y | point1Y |
Float |
Inputs | -1.0 |
| Point 1 Z | point1Z |
Float |
Inputs | 0.0 |
| Point 2 X | point2X |
Float |
Inputs | 1.0 |
| Point 2 Y | point2Y |
Float |
Inputs | -1.0 |
| Point 2 Z | point2Z |
Float |
Inputs | 0.0 |
| Point 3 X | point3X |
Float |
Inputs | 1.0 |
| Point 3 Y | point3Y |
Float |
Inputs | 1.0 |
| Point 3 Z | point3Z |
Float |
Inputs | 0.0 |
| Point 4 X | point4X |
Float |
Inputs | -1.0 |
| Point 4 Y | point4Y |
Float |
Inputs | 1.0 |
| Point 4 Z | point4Z |
Float |
Inputs | 0.0 |
How to use it
- Add Quadrilateral from node search. Use
geometry.curve_primitive_quadrilateralwhen you need the exact registry entry. - Connect a compatible
Floatsource to Width. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Mode, Width, Height first so you can see the node's effect in isolation.
- Route Curve (
Geometry3D) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Quadrilateral. Feed a compatible source into Width. Change Mode away from its registry default and compare the result. Connect Curve to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Arc —
geometry.curve_primitive_arc - Cone —
geometry.mesh_primitive_cone - Curve Circle —
geometry.curve_primitive_circle - Curve Line —
geometry.curve_primitive_line - Cylinder —
geometry.mesh_primitive_cylinder
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