Node reference

How to use Quadrilateral node in Oraphim

Use the Quadrilateral node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID geometry.curve_primitive_quadrilateral.

Updated August 28, 2026

How to use Quadrilateral node in Oraphim

Type ID: geometry.curve_primitive_quadrilateral
Category: Generator

What this node does

The Quadrilateral node is registered in Oraphim's Generator category and performs the graph operation represented by its sockets and controls below.

The current Oraphim runtime registers 12 sockets and 20 properties for this node. Its main registered inputs are Width, Height, Bottom Width; its main outputs are Curve. The tables below are generated from the runtime registry rather than a handwritten approximation.

Inputs

Socket Key Type
Width width Float
Height height Float
Bottom Width bottomWidth Float
Top Width topWidth Float
Offset offset Float
Bottom Height bottomHeight Float
Top Height topHeight Float
Point 1 point1 Vector3
Point 2 point2 Vector3
Point 3 point3 Vector3
Point 4 point4 Vector3

Outputs

Socket Key Type
Curve out_geometry Geometry3D

Controls

Control Key Type Group Registry default
Mode mode String Node 0.0
Width width Float Inputs 2.0
Height height Float Inputs 2.0
Bottom Width bottomWidth Float Inputs 4.0
Top Width topWidth Float Inputs 2.0
Offset offset Float Inputs 1.0
Bottom Height bottomHeight Float Inputs 3.0
Top Height topHeight Float Inputs 1.0
Point 1 X point1X Float Inputs -1.0
Point 1 Y point1Y Float Inputs -1.0
Point 1 Z point1Z Float Inputs 0.0
Point 2 X point2X Float Inputs 1.0
Point 2 Y point2Y Float Inputs -1.0
Point 2 Z point2Z Float Inputs 0.0
Point 3 X point3X Float Inputs 1.0
Point 3 Y point3Y Float Inputs 1.0
Point 3 Z point3Z Float Inputs 0.0
Point 4 X point4X Float Inputs -1.0
Point 4 Y point4Y Float Inputs 1.0
Point 4 Z point4Z Float Inputs 0.0

How to use it

  1. Add Quadrilateral from node search. Use geometry.curve_primitive_quadrilateral when you need the exact registry entry.
  2. Connect a compatible Float source to Width. Add the other inputs only when the operation needs them.
  3. Start with the registry defaults and adjust Mode, Width, Height first so you can see the node's effect in isolation.
  4. Route Curve (Geometry3D) into a compatible downstream node, viewer, or output path.
  5. Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.

Practical example

Create a small test graph with Quadrilateral. Feed a compatible source into Width. Change Mode away from its registry default and compare the result. Connect Curve to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.

Troubleshooting

  • If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
  • If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
  • If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
  • If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
  • Arcgeometry.curve_primitive_arc
  • Conegeometry.mesh_primitive_cone
  • Curve Circlegeometry.curve_primitive_circle
  • Curve Linegeometry.curve_primitive_line
  • Cylindergeometry.mesh_primitive_cylinder

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