Node reference
How to use Particle Source node in Oraphim
Use the Particle Source node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.particles.emitter.
Updated August 28, 2026How to use Particle Source node in Oraphim
Type ID: motion.particles.emitter
Category: Particles
What this node does
Performs the particle source stage of a particle workflow.
The current Oraphim runtime registers 4 sockets and 29 properties for this node. Its main registered inputs are Emitter, Transform; its main outputs are Particles, Geometry. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Emitter | in_emitter |
Geometry3D |
| Transform | in_transform |
Transform |
Outputs
| Socket | Key | Type |
|---|---|---|
| Particles | out_particles |
Particle |
| Geometry | out_geometry |
Geometry3D |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Emitter Shape | emitterShape |
String |
Emitter | 0.0 |
| Rate | rate |
Float |
Emission | 120.0 |
| Burst Count | burstCount |
Int |
Emission | 0.0 |
| Maximum Particles | maxParticles |
Int |
Simulation | 20000.0 |
| Lifetime | lifetime |
Float |
Emission | 2.0 |
| Velocity | velocity |
Float |
Motion | 240.0 |
| Velocity Randomness | velocityRandomness |
Float |
Motion | 0.3499999940395355 |
| Spread | spread |
Float |
Motion | 0.6499999761581421 |
| Spawn Radius | spawnRadius |
Float |
Emitter | 0.0 |
| Spawn Jitter | spawnJitter |
Float |
Emitter | 0.0 |
| Spawn Size X | spawnSizeX |
Float |
Emitter Size | 100.0 |
| Spawn Size Y | spawnSizeY |
Float |
Emitter Size | 100.0 |
| Spawn Size Z | spawnSizeZ |
Float |
Emitter Size | 0.0 |
| Position X | emitterPositionX |
Float |
Emitter Transform | 0.0 |
| Position Y | emitterPositionY |
Float |
Emitter Transform | 0.0 |
| Position Z | emitterPositionZ |
Float |
Emitter Transform | 0.0 |
| Direction X | directionX |
Float |
Emitter Transform | 0.0 |
| Direction Y | directionY |
Float |
Emitter Transform | 1.0 |
| Direction Z | directionZ |
Float |
Emitter Transform | 0.0 |
| Depth Spread | zSpread |
Float |
Depth | 0.0 |
| Depth Velocity | zVelocity |
Float |
Depth | 0.0 |
| Particle Size | size |
Float |
Render | 5.0 |
| Size Over Life | sizeOverLife |
Float |
Render | 0.6499999761581421 |
| Opacity Over Life | opacityOverLife |
Float |
Render | 1.0 |
| Trail Length | trailLength |
Float |
Render | 0.0 |
| Maintain Source Structure | maintainStructure |
Bool |
Simulation | 0.0 |
| Seed | seed |
Int |
Simulation | 1.0 |
| Space | space |
String |
Simulation | 0.0 |
| Simulation Backend | simulationBackend |
String |
Simulation | 0.0 |
How to use it
- Add Particle Source from node search. Use
motion.particles.emitterwhen you need the exact registry entry. - Connect a compatible
Geometry3Dsource to Emitter. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Emitter Shape, Rate, Burst Count first so you can see the node's effect in isolation.
- Route Particles (
Particle) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Particle Source. Feed a compatible source into Emitter. Change Emitter Shape away from its registry default and compare the result. Connect Particles to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Particle Force Field —
motion.particles.force_field - Particle Solver —
motion.particles.solver - Combine Particle Fields —
motion.particles.force_combine - Fluid System —
motion.simulation.fluid - Cloth System —
motion.simulation.cloth
Return to the complete Oraphim node reference.