Node reference
How to use Particle Force Field node in Oraphim
Use the Particle Force Field node in Oraphim. Learn its purpose, exact inputs, outputs, registered controls, example workflow, troubleshooting, and type ID motion.particles.force_field.
Updated August 28, 2026How to use Particle Force Field node in Oraphim
Type ID: motion.particles.force_field
Category: Particles
What this node does
Performs the particle force field stage of a particle workflow.
The current Oraphim runtime registers 4 sockets and 18 properties for this node. Its main registered inputs are Particles, Influence Geometry; its main outputs are Particles, Field. The tables below are generated from the runtime registry rather than a handwritten approximation.
Inputs
| Socket | Key | Type |
|---|---|---|
| Particles | in_particles |
Particle |
| Influence Geometry | in_geometry |
Geometry3D |
Outputs
| Socket | Key | Type |
|---|---|---|
| Particles | out_particles |
Particle |
| Field | out_field |
Field |
Controls
| Control | Key | Type | Group | Registry default |
|---|---|---|---|---|
| Enabled | enabled |
Bool |
Field | 1.0 |
| Field Type | fieldType |
String |
Field | 0.0 |
| Strength | strength |
Float |
Field | 100.0 |
| Weight | weight |
Float |
Field | 1.0 |
| Blend Mode | blendMode |
String |
Field | 0.0 |
| Direction X | directionX |
Float |
Direction | 1.0 |
| Direction Y | directionY |
Float |
Direction | 0.0 |
| Direction Z | directionZ |
Float |
Direction | 0.0 |
| Center X | centerX |
Float |
Position | 0.5 |
| Center Y | centerY |
Float |
Position | 0.5 |
| Center Z | centerZ |
Float |
Position | 0.0 |
| Radius | radius |
Float |
Falloff | 0.0 |
| Falloff | falloff |
Float |
Falloff | 1.0 |
| Noise Scale | noiseScale |
Float |
Noise | 0.009999999776482582 |
| Seed | seed |
Int |
Noise | 1.0 |
| Custom X | customX |
Float |
Custom Vector | 0.0 |
| Custom Y | customY |
Float |
Custom Vector | 0.0 |
| Custom Z | customZ |
Float |
Custom Vector | 0.0 |
How to use it
- Add Particle Force Field from node search. Use
motion.particles.force_fieldwhen you need the exact registry entry. - Connect a compatible
Particlesource to Particles. Add the other inputs only when the operation needs them. - Start with the registry defaults and adjust Enabled, Field Type, Strength first so you can see the node's effect in isolation.
- Route Particles (
Particle) into a compatible downstream node, viewer, or output path. - Preview a representative frame, change one input/control at a time, and save/reopen reusable graphs to verify persistence.
Practical example
Create a small test graph with Particle Force Field. Feed a compatible source into Particles. Change Enabled away from its registry default and compare the result. Connect Particles to a compatible downstream stage so the result is visible. Keeping this test graph small makes socket-type, context, and parameter mistakes easier to diagnose before the node is used in a production graph.
Troubleshooting
- If a connection is rejected, compare the exact socket data types in the tables above; Oraphim graph connections are typed.
- If the result looks unchanged, confirm this node is on the active path to the viewer/output and that the expected graph/resource is selected.
- If a control is unavailable, check required inputs and whether the property belongs to an internal or mode-dependent group.
- If a saved graph behaves differently later, reopen it and verify node identity, connections, and edited property values before rendering.
Related nodes
- Particle Solver —
motion.particles.solver - Particle Source —
motion.particles.emitter - Combine Particle Fields —
motion.particles.force_combine - Fluid System —
motion.simulation.fluid - Cloth System —
motion.simulation.cloth
Return to the complete Oraphim node reference.